Search found 215 matches

by wvlad
Wed Feb 07, 2018 11:24 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.22] Ctrl+Arrows doesn't move cursor between words in text field
Replies: 7
Views: 4175

Re: [wheybags] [0.16.22] Ctrl+Arrows doesn't move cursor between words in text field

Please also ensure that Ctrl+Shift+Left/Right works with selecting words.
by wvlad
Wed Feb 07, 2018 10:31 am
Forum: Pending
Topic: [0.16.22] Robot hanging with no space in logistics network
Replies: 3
Views: 1219

[0.16.22] Robot hanging with no space in logistics network

When deconstructing a distant roboport I had a construction robot at my base telling "no space in network" which is not true. Also there are 2 other robots hanging deconstructed roboports but in area of another roboport and signaling the same (you can find them by clicking the warning icon...
by wvlad
Wed Feb 07, 2018 7:48 am
Forum: Logistic Train Network
Topic: [LTN 1.7.2] Error when copy-pasting station names
Replies: 1
Views: 1320

[LTN 1.7.2] Error when copy-pasting station names

Error while running event LogisticTrainNetwork::on_entity_renamed (ID 57) __LogisticTrainNetwork__/control.lua:509: attempt to index field '?' (a nil value) Occurs on regular non-logistcs stations. Steps: 1. Have multiple stations with same name and one with unique 2. Ctrl+Shift+Right Click on one ...
by wvlad
Tue Feb 06, 2018 9:44 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Re: Is it a good design for single-headed station?

Right, but for mining outpost I need only one train so building full (2 rails) way looks a bit too much for space taken and I'm lazy too :lol:
by wvlad
Tue Feb 06, 2018 9:02 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 2586

Re: Option to block loops through stations

It turned out that all 3 deadlocked trains in my case were not really looping but sent to the same station by LTN or who know what... So now I'm not sure if this idea is still needed.
by wvlad
Tue Feb 06, 2018 8:33 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Re: Is it a good design for single-headed station?

Oops, you are right. All 3 trains were sent to the same station by LTN ignoring that it has limit of 1.
by wvlad
Tue Feb 06, 2018 8:30 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Re: Is it a good design for single-headed station?

Ok, let's see my map

Image

What train would need to loop there?
by wvlad
Tue Feb 06, 2018 7:47 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Re: Is it a good design for single-headed station?

Yes, this is a single-train station and the signals inside are necessary only for the loop and can be removed if no loop needed. For this screenshot there were enough alternatives (though not very close and they could be busy with other trains) but the station was used anyway. Moreover, almost all o...
by wvlad
Tue Feb 06, 2018 7:40 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 2586

Re: Option to block loops through stations

I don't use normal signals inside because multiple trains can decide to loop so 2 trains inside and 1 waiting on the 1-track. This is seen at my first screenshot of this topic. With this extra loop it will break the same but with 3 trains. I use chain signals there only to split rail blocks so that ...
by wvlad
Tue Feb 06, 2018 7:18 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 2586

Re: Option to block loops through stations

mp, do you mean this? viewtopic.php?f=18&t=57565&p=341264

Anyway, why do additional loops if you could just mark a station as "non-passthrough"?
by wvlad
Tue Feb 06, 2018 7:12 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 2586

Re: Option to block loops through stations

If I do that some trains still may decide to loop but they will have to wait at the entrance until the station is free. The penalty doesn't really work sometimes.
by wvlad
Tue Feb 06, 2018 7:09 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Re: Is it a good design for single-headed station?

No train will ever loop through terminus (even looped) station. Unfortunately it will. https://forums.factorio.com/viewtopic.php?f=6&t=57563 Even when there are no normal signals at the station I had it happening to me when one train was waiting at the join entrance until the station is free to...
by wvlad
Tue Feb 06, 2018 5:54 pm
Forum: Logistic Train Network
Topic: Bug: yellow lamp but no trains assigned
Replies: 6
Views: 1965

Re: Bug: yellow lamp but no trains assigned

This code prints a message immediately in such cases so I will let you know if I see it after some action.
by wvlad
Tue Feb 06, 2018 2:34 pm
Forum: Gameplay Help
Topic: Is it a good design for single-headed station?
Replies: 10
Views: 2731

Is it a good design for single-headed station?

The station is for single train only. All signals inside are chain signals. Since another train may decide to loop through the station anyway and may wait at the entrance I added a way beside the station. https://www.dropbox.com/s/yukhplzg8bx2iwi/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%2020...
by wvlad
Tue Feb 06, 2018 2:00 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 2586

Option to block loops through stations

TL;DR Make station checkbox to block trains going though it without stopping. What ? Train pathfinder should consider path through "blocked" stations only when it's the only way to reach destination (regardless of signals state, etc). E.g. you may have several "blocked" stations...
by wvlad
Tue Feb 06, 2018 1:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226304

Re: [MOD 0.12.x] Autofill

I somehow managed to fix it, I think the sequence is commenting those on_load lines in sets.lua, loading save where mod was not previously installed (now works until save/load), then saving, disabling mod, loading, saving, uncommenting lines, enabling mod, loading (now works forever).
by wvlad
Tue Feb 06, 2018 11:32 am
Forum: Logistic Train Network
Topic: Bug: yellow lamp but no trains assigned
Replies: 6
Views: 1965

Re: Bug: yellow lamp but no trains assigned

Just discovered that it's not an indication issue. Somehow (perhaps because of renaming with duplicating names) a lot of my stations had extra entries in stop.activeDeliveries. I fixed it by adding this to the end of UpdateStop local name = stop.entity.backer_name local removed = false for i=#stop.a...
by wvlad
Tue Feb 06, 2018 11:05 am
Forum: Logistic Train Network
Topic: Bug: yellow lamp but no trains assigned
Replies: 6
Views: 1965

Re: Bug: yellow lamp but no trains assigned

Yes, the latest version. I debugged it and discovered that there is no such train scheduled. I think that the lamp color is not changed or delivery not removed from stop personal list when delivery is removed without train reaching station like timeout.
by wvlad
Tue Feb 06, 2018 1:52 am
Forum: Logistic Train Network
Topic: Bug: yellow lamp but no trains assigned
Replies: 6
Views: 1965

Bug: yellow lamp but no trains assigned

What could cause this?
Image
by wvlad
Mon Feb 05, 2018 5:11 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128599

Re: [MOD 0.14] Alien Biomes

Though I would like to publish it as a seperate mod and help the Factorio community I'm not ready to dedicate time to support it and fix issues.

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