Search found 215 matches
- Wed Feb 07, 2018 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.22] Ctrl+Arrows doesn't move cursor between words in text field
- Replies: 7
- Views: 4175
Re: [wheybags] [0.16.22] Ctrl+Arrows doesn't move cursor between words in text field
Please also ensure that Ctrl+Shift+Left/Right works with selecting words.
- Wed Feb 07, 2018 10:31 am
- Forum: Pending
- Topic: [0.16.22] Robot hanging with no space in logistics network
- Replies: 3
- Views: 1219
[0.16.22] Robot hanging with no space in logistics network
When deconstructing a distant roboport I had a construction robot at my base telling "no space in network" which is not true. Also there are 2 other robots hanging deconstructed roboports but in area of another roboport and signaling the same (you can find them by clicking the warning icon...
- Wed Feb 07, 2018 7:48 am
- Forum: Logistic Train Network
- Topic: [LTN 1.7.2] Error when copy-pasting station names
- Replies: 1
- Views: 1320
[LTN 1.7.2] Error when copy-pasting station names
Error while running event LogisticTrainNetwork::on_entity_renamed (ID 57) __LogisticTrainNetwork__/control.lua:509: attempt to index field '?' (a nil value) Occurs on regular non-logistcs stations. Steps: 1. Have multiple stations with same name and one with unique 2. Ctrl+Shift+Right Click on one ...
- Tue Feb 06, 2018 9:44 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Re: Is it a good design for single-headed station?
Right, but for mining outpost I need only one train so building full (2 rails) way looks a bit too much for space taken and I'm lazy too
- Tue Feb 06, 2018 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2586
Re: Option to block loops through stations
It turned out that all 3 deadlocked trains in my case were not really looping but sent to the same station by LTN or who know what... So now I'm not sure if this idea is still needed.
- Tue Feb 06, 2018 8:33 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Re: Is it a good design for single-headed station?
Oops, you are right. All 3 trains were sent to the same station by LTN ignoring that it has limit of 1.
- Tue Feb 06, 2018 8:30 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Re: Is it a good design for single-headed station?
Ok, let's see my map
What train would need to loop there?
What train would need to loop there?
- Tue Feb 06, 2018 7:47 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Re: Is it a good design for single-headed station?
Yes, this is a single-train station and the signals inside are necessary only for the loop and can be removed if no loop needed. For this screenshot there were enough alternatives (though not very close and they could be busy with other trains) but the station was used anyway. Moreover, almost all o...
- Tue Feb 06, 2018 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2586
Re: Option to block loops through stations
I don't use normal signals inside because multiple trains can decide to loop so 2 trains inside and 1 waiting on the 1-track. This is seen at my first screenshot of this topic. With this extra loop it will break the same but with 3 trains. I use chain signals there only to split rail blocks so that ...
- Tue Feb 06, 2018 7:18 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2586
Re: Option to block loops through stations
mp, do you mean this? viewtopic.php?f=18&t=57565&p=341264
Anyway, why do additional loops if you could just mark a station as "non-passthrough"?
Anyway, why do additional loops if you could just mark a station as "non-passthrough"?
- Tue Feb 06, 2018 7:12 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2586
Re: Option to block loops through stations
If I do that some trains still may decide to loop but they will have to wait at the entrance until the station is free. The penalty doesn't really work sometimes.
- Tue Feb 06, 2018 7:09 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Re: Is it a good design for single-headed station?
No train will ever loop through terminus (even looped) station. Unfortunately it will. https://forums.factorio.com/viewtopic.php?f=6&t=57563 Even when there are no normal signals at the station I had it happening to me when one train was waiting at the join entrance until the station is free to...
- Tue Feb 06, 2018 5:54 pm
- Forum: Logistic Train Network
- Topic: Bug: yellow lamp but no trains assigned
- Replies: 6
- Views: 1965
Re: Bug: yellow lamp but no trains assigned
This code prints a message immediately in such cases so I will let you know if I see it after some action.
- Tue Feb 06, 2018 2:34 pm
- Forum: Gameplay Help
- Topic: Is it a good design for single-headed station?
- Replies: 10
- Views: 2731
Is it a good design for single-headed station?
The station is for single train only. All signals inside are chain signals. Since another train may decide to loop through the station anyway and may wait at the entrance I added a way beside the station. https://www.dropbox.com/s/yukhplzg8bx2iwi/%D0%A1%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82%2020...
- Tue Feb 06, 2018 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2586
Option to block loops through stations
TL;DR Make station checkbox to block trains going though it without stopping. What ? Train pathfinder should consider path through "blocked" stations only when it's the only way to reach destination (regardless of signals state, etc). E.g. you may have several "blocked" stations...
- Tue Feb 06, 2018 1:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226304
Re: [MOD 0.12.x] Autofill
I somehow managed to fix it, I think the sequence is commenting those on_load lines in sets.lua, loading save where mod was not previously installed (now works until save/load), then saving, disabling mod, loading, saving, uncommenting lines, enabling mod, loading (now works forever).
- Tue Feb 06, 2018 11:32 am
- Forum: Logistic Train Network
- Topic: Bug: yellow lamp but no trains assigned
- Replies: 6
- Views: 1965
Re: Bug: yellow lamp but no trains assigned
Just discovered that it's not an indication issue. Somehow (perhaps because of renaming with duplicating names) a lot of my stations had extra entries in stop.activeDeliveries. I fixed it by adding this to the end of UpdateStop local name = stop.entity.backer_name local removed = false for i=#stop.a...
- Tue Feb 06, 2018 11:05 am
- Forum: Logistic Train Network
- Topic: Bug: yellow lamp but no trains assigned
- Replies: 6
- Views: 1965
Re: Bug: yellow lamp but no trains assigned
Yes, the latest version. I debugged it and discovered that there is no such train scheduled. I think that the lamp color is not changed or delivery not removed from stop personal list when delivery is removed without train reaching station like timeout.
- Tue Feb 06, 2018 1:52 am
- Forum: Logistic Train Network
- Topic: Bug: yellow lamp but no trains assigned
- Replies: 6
- Views: 1965
Bug: yellow lamp but no trains assigned
What could cause this?
- Mon Feb 05, 2018 5:11 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 128599
Re: [MOD 0.14] Alien Biomes
Though I would like to publish it as a seperate mod and help the Factorio community I'm not ready to dedicate time to support it and fix issues.