Search found 215 matches

by wvlad
Mon Jul 31, 2017 7:49 pm
Forum: Minor issues
Topic: [0.15.31] Window minimizing problem
Replies: 6
Views: 1833

Re: [0.15.31] Window minimizing problem

Thank you, it turned out I can press Win+Tab and move already running Factorio to another desktop so it stops flashing.
by wvlad
Mon Jul 31, 2017 4:15 pm
Forum: Minor issues
Topic: [0.15.31] Window minimizing problem
Replies: 6
Views: 1833

Re: [0.15.31] Window minimizing problem

Consider this scenario: 1. I was playing and a Skype message appeared. 2. I paused and replied. 3. I decided to leave it minimized and fix some work issues. It could take a few hours. 4. During that I switch between different apps many times and Factorio appears as a background instead of my desktop...
by wvlad
Mon Jul 31, 2017 3:26 pm
Forum: Minor issues
Topic: [0.15.31] Window minimizing problem
Replies: 6
Views: 1833

[0.15.31] Window minimizing problem

0. Have some non-maximized window opened in Windows (e.g. notepad) 1. In Factorio set full screen mode on 2. Minimize everything to desktop (Win+D) - works ok 3. Click on that another app in taskbar (e.g. notepad) to unminimize it - Factorio appears instead of your desktop, it's is impossible to min...
by wvlad
Mon Jul 31, 2017 11:40 am
Forum: Implemented Suggestions
Topic: Save copper wire configurations in blueprints
Replies: 11
Views: 5482

Re: Save copper wire configurations in blueprints

Removing all wires and placing it again over already constructed entities only creates wires between the power switcher and its connected pole, but no changes to other poles.
by wvlad
Mon Jul 31, 2017 9:00 am
Forum: Mods
Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
Replies: 120
Views: 41200

Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause

Hi, I have a few improvements for this mod (1.5.1 based), it'd better if you upload the source to GitHub for easier pull requests. I added the possibility to mark things to be autocrafted regardless of their presence in hotbar. When you are holding an item there is a hot key to toggle "always a...
by wvlad
Mon Jul 31, 2017 7:51 am
Forum: Implemented Suggestions
Topic: Save copper wire configurations in blueprints
Replies: 11
Views: 5482

Re: Save copper wire configurations in blueprints

Do you mean placing the same blueprint over already constructed things? I tried, it doesn't do anything (with and without shift).
by wvlad
Sun Jul 30, 2017 4:58 pm
Forum: Ideas and Suggestions
Topic: Add more exploration! Relics, dungeons, unique drop...
Replies: 2
Views: 1119

Add more exploration! Relics, dungeons, unique drop...

A long time ago before biters another civ lived on the same planet. Who knows what happened to them, may be some virus transformed them into biters. Imagine yourself exploring map and seeing a dungeon entrance. You go inside and kill worms while trying to avoid relic traps . The deeper you go the mo...
by wvlad
Sun Jul 30, 2017 1:31 pm
Forum: Minor issues
Topic: Starting on a small isle?? Read this before you post!
Replies: 33
Views: 35289

Re: Starting on a small isle?? Read this before you post!

Simple idea: you could start in a ghost mode and pick a place where you wonna start in a limited square.
by wvlad
Sun Jul 30, 2017 1:22 pm
Forum: Implemented Suggestions
Topic: Save copper wire configurations in blueprints
Replies: 11
Views: 5482

Re: Save copper wire configurations in blueprints

Still no cables in blueprint.
Original:
Image
Placed:
Image
by wvlad
Sun Jul 30, 2017 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 15167

Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

Still no manually placed cables in blueprint. But the power switch cables are restored correctly. Not sure if it should be here but... Original: https://content.screencast.com/users/wvlad/folders/Jing/media/56df2114-3cbc-4409-a8d0-b58461fc676a/2017-07-30_1621.png Placed: https://content.screencast.c...
by wvlad
Sun Jul 30, 2017 1:09 pm
Forum: Implemented Suggestions
Topic: [0.13] Blueprints and copper wire connections
Replies: 5
Views: 1982

Re: [0.13] Blueprints and copper wire connections

It's not an idea, it should be fixed. Is there an existing bugreport in or should we create it?
by wvlad
Sun Jul 30, 2017 10:51 am
Forum: Ideas and Suggestions
Topic: Improve Basic Circuit Overview
Replies: 11
Views: 4190

Re: Improve Basic Circuit Overview

Still relevant, please implement this! Currently circuit networks are just unmaintainable. E.g. reverse engineering other people's circuits is impossible until you are very experienced with circuits.
by wvlad
Sat Jul 29, 2017 9:11 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 34588

Re: Swap input on chemical factory ☸

Is this still not implemented? :o
by wvlad
Sat Jul 29, 2017 7:19 am
Forum: Ideas and Suggestions
Topic: Inventory is a mess, show recent things
Replies: 0
Views: 385

Inventory is a mess, show recent things

TL;DR I loose items that I crafted or picked up. Show me them so I don't have to use search. What ? When the auto-sort is on I can't find where any new item appeared. When I take an item and release it "Q" I loose where it is. 1. In the inventory show most recent crafted or picked up item...
by wvlad
Tue Jul 25, 2017 5:45 pm
Forum: Mods
Topic: [0.15.x] [WIP] Factoronics Programmable Lua Machines
Replies: 2
Views: 1246

Re: [0.15.x] [WIP] Factoronics Programmable Lua Machines

Cool idea, any progress?
by wvlad
Tue Jul 25, 2017 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [15.30]Construction robots hang above manually placed entity
Replies: 3
Views: 1618

Re: [15.30]Construction robots hang above manually placed entity

Hi, here are the saves: 1. Before it happened https://1drv.ms/u/s!AhAvFYRsqyUIg6J56L5iCDYDFSktgQ There were some things around the place which I marked for deconstruction. I could accidentally mark the belt also and then cancel it. 2. After is happened https://1drv.ms/u/s!AhAvFYRsqyUIg6J4sVrvViniY5F...
by wvlad
Tue Jul 25, 2017 7:45 am
Forum: Mods
Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
Replies: 38
Views: 23230

Re: [MOD 0.15] Automatic Belt (and pipe) Planner v0.11.0

Why can't I place a ghost of the planner entity? You know, you can place ghosts from map to anywhere.
by wvlad
Tue Jul 25, 2017 6:20 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [15.30]Construction robots hang above manually placed entity
Replies: 3
Views: 1618

[Dominik] [15.30]Construction robots hang above manually placed entity

See this topic https://forums.factorio.com/viewtopic.php?f=18&t=51226 It is staying there pretty long. It's flying to roboport for a recharge and then gets again to the same place. https://content.screencast.com/users/wvlad/folders/Jing/media/a65e4ef0-1755-418a-a9b2-eb9c979cb62d/2017-07-25_0048....

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