I think I have discovered the steps to reproduce for mods.
1. Make a new mod folder with incorrect data.lua that will produce error message during mod loading
2. Fix that data.lua and press "reload" - all mods key bindings are gone.
Search found 215 matches
- Sat Aug 05, 2017 8:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
- Thu Aug 03, 2017 3:31 pm
- Forum: Not a bug
- Topic: deserialization error ?
- Replies: 7
- Views: 2084
Re: deserialization error ?
Devs, can you please add to the docs that entities should not be stored in global.sometable as table keys? I've just encountered this issue myself.
- Thu Aug 03, 2017 12:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
Yes, when I use search.
- Thu Aug 03, 2017 6:20 am
- Forum: Resolved Problems and Bugs
- Topic: Lua - player inventory insert bug
- Replies: 2
- Views: 803
Re: Lua - player inventory insert bug
Oops, it looks like I had to use god inventory really.
- Wed Aug 02, 2017 11:21 pm
- Forum: Resolved Problems and Bugs
- Topic: Lua - player inventory insert bug
- Replies: 2
- Views: 803
Lua - player inventory insert bug
The function game.player.get_inventory(defines.inventory.player_main).insert doesn't insert any item (with name and count specified) to empty inventory but game.player.insert works. It may be related to that my quickbar is full.
- Wed Aug 02, 2017 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Do something about endless belt noise sound
- Replies: 0
- Views: 521
Do something about endless belt noise sound
I'm agree with https://steamcommunity.com/app/427520/discussions/0/412448792355329651/ Is there a way to turn off the horrible squeking Transport Belts make while leaving all the others on? The other sound effects are fine but that endless noise is doing terrible things to my ears. It's possible to ...
- Wed Aug 02, 2017 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
; version=2 ; This is INI file: https://en.wikipedia.org/wiki/INI_file#Format ; Semicolons (;) at the beginning of the line indicate a comment. Comment lines are ignored. [path] read-data=__PATH__system-read-data__ write-data=__PATH__system-write-data__ [general] locale=ru [other] ; Options: true, ...
- Wed Aug 02, 2017 8:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
Now I'm not sure what causes it. I've just updated to 32 and when I opened settings - controls - mods I saw default keybindings instead of mine. I checked my backup and It turned out that the config file was already reseted when it showed me the "auto update" popup. 0.000 2017-08-02 23:21:...
- Wed Aug 02, 2017 8:18 pm
- Forum: Resource Spawner Overhaul
- Topic: More distance between enemy bases
- Replies: 2
- Views: 1348
Re: More distance between enemy bases
It's because another mod (AAI?) doesn't allow me to construct anything near enemy bases so I can't lay rails until I kill all their buildings nearby. Though I think it's a good restriction and I don't want to remove it from the mod. For now I just changed the max_per_region in prototype files to 1-2.
- Wed Aug 02, 2017 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
I'm using the auto-update feature. I don't extract Factorio manually.
- Wed Aug 02, 2017 9:47 am
- Forum: Resource Spawner Overhaul
- Topic: More distance between enemy bases
- Replies: 2
- Views: 1348
More distance between enemy bases
I suggest to reduce enemy bases per region (max_per_region) and make the spawn chance bigger instead. This way they will not spawn too close to each other and it will be possible to lay down a rail between them without combat. Also the default region size is too small. I simply have no place for &qu...
- Wed Aug 02, 2017 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
When I just restart the game the key bindings are ok. The issue happens with each update (29->30,30->31) and when I delete a mod. I'll post the log when I see it again.
- Wed Aug 02, 2017 9:24 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 113493
Re: [MOD 0.14] Alien Biomes
Can you please make snow biome not so bright? It hurts my eyes.
- Wed Aug 02, 2017 8:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
Re: [0.15.31] Factorio keeps reseting my key bindings
No, I'm using standalone version.
- Wed Aug 02, 2017 7:08 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 113493
Re: [MOD 0.14] Alien Biomes
How to regenerate map viewtopic.php?f=18&t=51495&p=300502
- Wed Aug 02, 2017 7:01 am
- Forum: Gameplay Help
- Topic: How to move your save to a new map / regenerate map?
- Replies: 0
- Views: 3657
How to move your save to a new map / regenerate map?
After installing Alien Biomes I decided to start a new map because there is no possibility to regenerate terrain without touching entities. So here is the instruction for anyone who wants the same: 1. Make blueprints of everything you need. Go into each Factorissimo buildings and make a blueprint of...
- Wed Aug 02, 2017 6:24 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [for 0.16] [0.15.31] Blueprint emptied when no icons specified
- Replies: 4
- Views: 3063
[Oxyd] [for 0.16] [0.15.31] Blueprint emptied when no icons specified
1. Make a new blueprint of anything
2. In the edit window remove all icons
3. Click "Save"
Result: now you hold empty blueprint.
2. In the edit window remove all icons
3. Click "Save"
Result: now you hold empty blueprint.
- Tue Aug 01, 2017 10:40 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 41200
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
It may happen when I press the shortcut several times. Factorio filters "print" messages and some of them are not shown if you print them frequently. So I press "J" twice but see the message only once so I press it again and bum - my settings are gone. Enter ghost mode? A mod or ...
- Tue Aug 01, 2017 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Factorio keeps reseting my key bindings
- Replies: 12
- Views: 6734
[0.15.31] Factorio keeps reseting my key bindings
When I update Factorio to new version or when I delete some mod my controls are reseted. It's very customized scheme and I can't just setup it again. This is a VERY BIG DEAL to remember and setup each shortcut again. Please, fix it.
- Tue Aug 01, 2017 10:15 pm
- Forum: Implemented Suggestions
- Topic: Map generation: biomes size slider
- Replies: 0
- Views: 445
Map generation: biomes size slider
Let player choose biomes size. I would like to play with much bigger biomes than in vanilla.