Search found 883 matches

by Oktokolo
Fri Dec 08, 2017 8:00 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85198

Re: Friday Facts #219 - Cliffs

As multiple writers pointed out, that this cliffs will not look like cliffs regardless what you do (apart from adding some more "real" height handling), i got some revolutionary and novel idea: Just don't add cliffs. Add heavy Debris instead. Don't call em cliffs either. Remove stone field...
by Oktokolo
Fri Dec 08, 2017 11:42 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85198

Re: Friday Facts #219 - Cliffs

I doubt there is a legitimate way to destinguish "sides" of the cliff to use different terrain types. The terrain generator uses a height map internally. So theoretically the upper terrain could be tinted to distinguish it from the lower terrain. Devs already said, that cliffs will be gen...
by Oktokolo
Mon Dec 04, 2017 5:15 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85198

Re: Friday Facts #219 - Cliffs

-scv- wrote:if 2 Cliffs are opposite, what will the connection of underground pipes and underground conveyors look like?
As they try to avoid doing any sort of height map or z axis, i would expect the green version.
This years XMAS update will be great regardless!
by Oktokolo
Mon Dec 04, 2017 3:29 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 85198

Re: Friday Facts #219 - Cliffs

Wow, i am really exited about this year's XMAS update now!
by Oktokolo
Wed Nov 15, 2017 8:33 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29294

Re: Friday Facts #216 - Paving a path for the GUI update

Fortunately, Factorio has Unicode support. Unfortunately, the Factorio font doesn't support Cyrillic characters. Can the font be exchanged by mods? If so, an international font mod might be a good idea. There are free fonts out there that include a lot of the scripts supported by Unicode. If someon...
by Oktokolo
Sat Nov 04, 2017 9:42 am
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 44301

Re: Friday Facts #215 - Multithreading issues

Don't change the subject here...... this does not look like concrete. I disagree. This friday facts look like providing pretty concrete insights into the state of multiplayer start area generation. They also describe a concrete problem encountered while trying to get more megabase UPS by picking a ...
by Oktokolo
Wed Nov 01, 2017 11:35 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14977

Re: Thoughts on Factorio and how I would make it better...

Just adding space exploration and mining are suffice. Or adding z axis. While browsing the mod catalogue i saw something that claims to add space exploration and something that implements populated caves. So it seems to be possible to have multiple game world planes with or without mapping between ...
by Oktokolo
Tue Oct 31, 2017 10:26 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14977

Re: Thoughts on Factorio and how I would make it better...

I believe there are several, also see Rampant , Natural Evolution Enemies , and Bob's Enemies . Rampart maight be worth a try. Natural Evolution seems to be mostly about more hit points and harder attacks. Desertification and buildings catching fire on destruction might be nice to have though. Bob'...
by Oktokolo
Mon Oct 30, 2017 6:30 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14977

Re: Thoughts on Factorio and how I would make it better...

In short ? I propose having different species, that simulate a very simple eco system and "have a life" to make the planet's fauna more interesting (not neccessarily harder). there is a mod that does exactly this - improving the biter AI its great its awesome it does exactly what i was mi...
by Oktokolo
Mon Oct 30, 2017 2:59 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38600

Re: Underground belt lane splitting, anyone else hate it?

Jap2.0 wrote:
Oktokolo wrote:...
What we really need are railway bridges and tunnels!
Been suggested many, many times before.
I know :D
by Oktokolo
Mon Oct 30, 2017 2:13 am
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 14977

Re: Thoughts on Factorio and how I would make it better...

They are just an animal / insect. Of course they are just bugs. And as they sit on our oil we are forced to kill them. Also we are playing people coming from another land/world who use the resources of the newly conquered land and pollute it while doing that. Obviously there is absolutely no correl...
by Oktokolo
Mon Oct 30, 2017 12:07 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 38600

Re: Underground belt lane splitting, anyone else hate it?

In my opinion, the belts should ideally be half the current size and consist of only one lane. But that would probably make GUI too fiddly and drop performance because we would need almost four times the amount of belts. The devs gave us a nice compromise with their not-too-tiny belts featuring two ...
by Oktokolo
Sun Oct 29, 2017 10:09 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 66437

Re: Friday Facts #214 - Concrete rendering

The new temple floorings are great and absurdly pretty.

But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
by Oktokolo
Wed Oct 25, 2017 10:32 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 132090

Re: Attacking biters with turrets makes all weapons pointless

I played vanilla for a while now and after trying all weapons i settled with the SMG with piercing (uranium as soon as i can get it in quantities), gun turrets (they never get uranium though) and the nuke (i love the nuke). I used the shotgun for deforestation but do that with the SMG now too. So i ...
by Oktokolo
Sun Oct 22, 2017 7:12 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 10966

Re: Factorio is not a game.

No, vanilla Factorio is definitely not a game. But if you add Bob's and Angels', it is! No, seriously: There is a genre called sandbox games. They evolved from a very basic game - called sandbox. Its origins are in the analog era, a time before electronics or even computers had been invented. You li...
by Oktokolo
Sat Oct 21, 2017 2:38 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 19623

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

I always do two-tracked lines connected with T junctions and terminus stations everywhere. When throughput becomes an issue i first outsource ore smelting, steel smelting, gears, basic circuits, advanced circuits, and processing units (in that order). Then i might build more "platforms" fo...
by Oktokolo
Sat Oct 21, 2017 12:52 am
Forum: Implemented in 2.0
Topic: New types of rails (curves, s-curves ...)
Replies: 30
Views: 23507

Re: New types of rails (curves, s-curves ...)

All joking aside, I seriously went looking for a mod that added at least rail containers when I saw that thing about containerization. I do not care about containers as stack inserters work quite well for loading and unloading regular wagons. But is it possible to change the workings and laying of ...
by Oktokolo
Thu Oct 19, 2017 9:10 am
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 33511

Re: Version 0.15.37

Klonan wrote:
Oktokolo wrote:I am pretty sure, they will release .16 @ xmas!!111
:P
But which xmas? ;)
The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it.
by Oktokolo
Thu Oct 19, 2017 6:56 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245799

Re: Performance optimization - post your saves

I am sorry to disappoint you, but nobody will be assigned to optimize the game for software rendering nor I don't think anyone will choose to look into it as their side project :/ You do not disappoint me at all. The game is in a better state and of better quality now than most AAA titles will ever...
by Oktokolo
Wed Oct 18, 2017 8:33 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245799

Re: Performance optimization - post your saves

I am not sure whether optimizing for playing on a virtualized linux is considered a worthy target. My main gaming rig has not enough CPU power to handle 60 UPS but the server has... I play the x64 linux version on that qemu-virtualized Arch for some months now and Factorio works surprisingly well wi...

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