Search found 875 matches

by Oktokolo
Mon Oct 30, 2017 6:30 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 10323

Re: Thoughts on Factorio and how I would make it better...

In short ? I propose having different species, that simulate a very simple eco system and "have a life" to make the planet's fauna more interesting (not neccessarily harder). there is a mod that does exactly this - improving the biter AI its great its awesome it does exactly what i was mi...
by Oktokolo
Mon Oct 30, 2017 2:59 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 28347

Re: Underground belt lane splitting, anyone else hate it?

Jap2.0 wrote:
Oktokolo wrote:...
What we really need are railway bridges and tunnels!
Been suggested many, many times before.
I know :D
by Oktokolo
Mon Oct 30, 2017 2:13 am
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 10323

Re: Thoughts on Factorio and how I would make it better...

They are just an animal / insect. Of course they are just bugs. And as they sit on our oil we are forced to kill them. Also we are playing people coming from another land/world who use the resources of the newly conquered land and pollute it while doing that. Obviously there is absolutely no correl...
by Oktokolo
Mon Oct 30, 2017 12:07 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 28347

Re: Underground belt lane splitting, anyone else hate it?

In my opinion, the belts should ideally be half the current size and consist of only one lane. But that would probably make GUI too fiddly and drop performance because we would need almost four times the amount of belts. The devs gave us a nice compromise with their not-too-tiny belts featuring two ...
by Oktokolo
Sun Oct 29, 2017 10:09 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 46999

Re: Friday Facts #214 - Concrete rendering

The new temple floorings are great and absurdly pretty.

But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
by Oktokolo
Wed Oct 25, 2017 10:32 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 98486

Re: Attacking biters with turrets makes all weapons pointless

I played vanilla for a while now and after trying all weapons i settled with the SMG with piercing (uranium as soon as i can get it in quantities), gun turrets (they never get uranium though) and the nuke (i love the nuke). I used the shotgun for deforestation but do that with the SMG now too. So i ...
by Oktokolo
Sun Oct 22, 2017 7:12 pm
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 7811

Re: Factorio is not a game.

No, vanilla Factorio is definitely not a game. But if you add Bob's and Angels', it is! No, seriously: There is a genre called sandbox games. They evolved from a very basic game - called sandbox. Its origins are in the analog era, a time before electronics or even computers had been invented. You li...
by Oktokolo
Sat Oct 21, 2017 2:38 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 14386

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

I always do two-tracked lines connected with T junctions and terminus stations everywhere. When throughput becomes an issue i first outsource ore smelting, steel smelting, gears, basic circuits, advanced circuits, and processing units (in that order). Then i might build more "platforms" fo...
by Oktokolo
Sat Oct 21, 2017 12:52 am
Forum: Outdated/Not implemented
Topic: New types of rails (curves, s-curves ...)
Replies: 27
Views: 15246

Re: New types of rails (curves, s-curves ...)

All joking aside, I seriously went looking for a mod that added at least rail containers when I saw that thing about containerization. I do not care about containers as stack inserters work quite well for loading and unloading regular wagons. But is it possible to change the workings and laying of ...
by Oktokolo
Thu Oct 19, 2017 9:10 am
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 27534

Re: Version 0.15.37

Klonan wrote:
Oktokolo wrote:I am pretty sure, they will release .16 @ xmas!!111
:P
But which xmas? ;)
The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it.
by Oktokolo
Thu Oct 19, 2017 6:56 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 377
Views: 173229

Re: Performance optimization - post your saves

I am sorry to disappoint you, but nobody will be assigned to optimize the game for software rendering nor I don't think anyone will choose to look into it as their side project :/ You do not disappoint me at all. The game is in a better state and of better quality now than most AAA titles will ever...
by Oktokolo
Wed Oct 18, 2017 8:33 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 377
Views: 173229

Re: Performance optimization - post your saves

I am not sure whether optimizing for playing on a virtualized linux is considered a worthy target. My main gaming rig has not enough CPU power to handle 60 UPS but the server has... I play the x64 linux version on that qemu-virtualized Arch for some months now and Factorio works surprisingly well wi...
by Oktokolo
Wed Oct 18, 2017 7:53 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 27534

Re: Version 0.15.37

I like to think there's a board up in Factorio inc offices where there's nothing but a tally, every time they see a prediction of when the next thing will come out or a demand for it to be the next thing they release add one mark to the tally and every day or every task they complete they remove a ...
by Oktokolo
Fri Jul 28, 2017 1:21 am
Forum: Outdated/Not implemented
Topic: New types of rails (curves, s-curves ...)
Replies: 27
Views: 15246

Re: New types of rails (curves, s-curves ...)

Changing the railroad grid from 2x2 to 1x1 while keeping the width of the railway at 2 and adding more curve radiuses now seems like it would be doable without complicating the gui since curved rail items have been abstracted away and rail is layed by drag'n'confirm. Looks like the next logical deve...
by Oktokolo
Fri Jul 28, 2017 12:50 am
Forum: Frequently Suggested / Link Collections
Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
Replies: 33
Views: 14386

Re: Control Train Pathfinder (Passthru stations, Add Penalty)

Don't know, if the stations have to be RORO for some reason (throughput, aesthetics,...). But if not: When i ran into similar problems with trains taking less optimal paths i switched to double-headed trains and terminus stations. Never had any train visiting a station it did not had any business at...

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