Search found 883 matches
- Fri Dec 08, 2017 8:00 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85198
Re: Friday Facts #219 - Cliffs
As multiple writers pointed out, that this cliffs will not look like cliffs regardless what you do (apart from adding some more "real" height handling), i got some revolutionary and novel idea: Just don't add cliffs. Add heavy Debris instead. Don't call em cliffs either. Remove stone field...
- Fri Dec 08, 2017 11:42 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85198
Re: Friday Facts #219 - Cliffs
I doubt there is a legitimate way to destinguish "sides" of the cliff to use different terrain types. The terrain generator uses a height map internally. So theoretically the upper terrain could be tinted to distinguish it from the lower terrain. Devs already said, that cliffs will be gen...
- Mon Dec 04, 2017 5:15 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85198
Re: Friday Facts #219 - Cliffs
As they try to avoid doing any sort of height map or z axis, i would expect the green version.-scv- wrote:if 2 Cliffs are opposite, what will the connection of underground pipes and underground conveyors look like?
This years XMAS update will be great regardless!
- Mon Dec 04, 2017 3:29 am
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85198
Re: Friday Facts #219 - Cliffs
Wow, i am really exited about this year's XMAS update now!
- Wed Nov 15, 2017 8:33 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29294
Re: Friday Facts #216 - Paving a path for the GUI update
Fortunately, Factorio has Unicode support. Unfortunately, the Factorio font doesn't support Cyrillic characters. Can the font be exchanged by mods? If so, an international font mod might be a good idea. There are free fonts out there that include a lot of the scripts supported by Unicode. If someon...
- Sat Nov 04, 2017 9:42 am
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 44301
Re: Friday Facts #215 - Multithreading issues
Don't change the subject here...... this does not look like concrete. I disagree. This friday facts look like providing pretty concrete insights into the state of multiplayer start area generation. They also describe a concrete problem encountered while trying to get more megabase UPS by picking a ...
- Wed Nov 01, 2017 11:35 pm
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 14977
Re: Thoughts on Factorio and how I would make it better...
Just adding space exploration and mining are suffice. Or adding z axis. While browsing the mod catalogue i saw something that claims to add space exploration and something that implements populated caves. So it seems to be possible to have multiple game world planes with or without mapping between ...
- Tue Oct 31, 2017 10:26 pm
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 14977
Re: Thoughts on Factorio and how I would make it better...
I believe there are several, also see Rampant , Natural Evolution Enemies , and Bob's Enemies . Rampart maight be worth a try. Natural Evolution seems to be mostly about more hit points and harder attacks. Desertification and buildings catching fire on destruction might be nice to have though. Bob'...
- Mon Oct 30, 2017 6:30 pm
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 14977
Re: Thoughts on Factorio and how I would make it better...
In short ? I propose having different species, that simulate a very simple eco system and "have a life" to make the planet's fauna more interesting (not neccessarily harder). there is a mod that does exactly this - improving the biter AI its great its awesome it does exactly what i was mi...
- Mon Oct 30, 2017 2:59 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38600
Re: Underground belt lane splitting, anyone else hate it?
I knowJap2.0 wrote:Been suggested many, many times before.Oktokolo wrote:...
What we really need are railway bridges and tunnels!
- Mon Oct 30, 2017 2:13 am
- Forum: General discussion
- Topic: Thoughts on Factorio and how I would make it better...
- Replies: 41
- Views: 14977
Re: Thoughts on Factorio and how I would make it better...
They are just an animal / insect. Of course they are just bugs. And as they sit on our oil we are forced to kill them. Also we are playing people coming from another land/world who use the resources of the newly conquered land and pollute it while doing that. Obviously there is absolutely no correl...
- Mon Oct 30, 2017 12:07 am
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38600
Re: Underground belt lane splitting, anyone else hate it?
In my opinion, the belts should ideally be half the current size and consist of only one lane. But that would probably make GUI too fiddly and drop performance because we would need almost four times the amount of belts. The devs gave us a nice compromise with their not-too-tiny belts featuring two ...
- Sun Oct 29, 2017 10:09 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 66437
Re: Friday Facts #214 - Concrete rendering
The new temple floorings are great and absurdly pretty.
But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
But we need something ugly for our factories too. Please add something flat, grey and industrial-looking too.
- Wed Oct 25, 2017 10:32 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 132090
Re: Attacking biters with turrets makes all weapons pointless
I played vanilla for a while now and after trying all weapons i settled with the SMG with piercing (uranium as soon as i can get it in quantities), gun turrets (they never get uranium though) and the nuke (i love the nuke). I used the shotgun for deforestation but do that with the SMG now too. So i ...
- Sun Oct 22, 2017 7:12 pm
- Forum: General discussion
- Topic: Factorio is not a game.
- Replies: 26
- Views: 10966
Re: Factorio is not a game.
No, vanilla Factorio is definitely not a game. But if you add Bob's and Angels', it is! No, seriously: There is a genre called sandbox games. They evolved from a very basic game - called sandbox. Its origins are in the analog era, a time before electronics or even computers had been invented. You li...
- Sat Oct 21, 2017 2:38 am
- Forum: Frequently Suggested / Link Collections
- Topic: Control Train Pathfinder (Passthru stations, Add Penalty, Control Refueling)
- Replies: 33
- Views: 19623
Re: Control Train Pathfinder (Passthru stations, Add Penalty)
I always do two-tracked lines connected with T junctions and terminus stations everywhere. When throughput becomes an issue i first outsource ore smelting, steel smelting, gears, basic circuits, advanced circuits, and processing units (in that order). Then i might build more "platforms" fo...
- Sat Oct 21, 2017 12:52 am
- Forum: Implemented in 2.0
- Topic: New types of rails (curves, s-curves ...)
- Replies: 30
- Views: 23507
Re: New types of rails (curves, s-curves ...)
All joking aside, I seriously went looking for a mod that added at least rail containers when I saw that thing about containerization. I do not care about containers as stack inserters work quite well for loading and unloading regular wagons. But is it possible to change the workings and laying of ...
- Thu Oct 19, 2017 9:10 am
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 33511
Re: Version 0.15.37
The oracle is pretty sure the release will happen around xmas this year. It might happen in another plane of the multiversum though. So not sure whether we have to send someone through the portal to actually get it.Klonan wrote:But which xmas?Oktokolo wrote:I am pretty sure, they will release .16 @ xmas!!111
- Thu Oct 19, 2017 6:56 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245799
Re: Performance optimization - post your saves
I am sorry to disappoint you, but nobody will be assigned to optimize the game for software rendering nor I don't think anyone will choose to look into it as their side project :/ You do not disappoint me at all. The game is in a better state and of better quality now than most AAA titles will ever...
- Wed Oct 18, 2017 8:33 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245799
Re: Performance optimization - post your saves
I am not sure whether optimizing for playing on a virtualized linux is considered a worthy target. My main gaming rig has not enough CPU power to handle 60 UPS but the server has... I play the x64 linux version on that qemu-virtualized Arch for some months now and Factorio works surprisingly well wi...