Search found 883 matches
- Wed Mar 28, 2018 7:15 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 130721
Re: Attacking biters with turrets makes all weapons pointless
Or you could just like make a belt, put ammo on the belt and feed guns with the ammo on the belt. Do a buffered belt with a lane of fuel and one of ammo and use burner inserters to feed from the buffer onto the belt and from the belt into the turrets. such a system keeps on working during blackouts...
- Wed Mar 28, 2018 8:15 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 243394
Re: Performance optimization - post your saves
Also inserters generally are faster if they have to open a box first before picking or putting an item.mrvn wrote:So when using multiple inserters to transfere items from A to B one should always put a belt or chest at the exchange points.
- Tue Mar 27, 2018 6:53 am
- Forum: Mod portal Discussion
- Topic: IDEA: Email notification on discussion
- Replies: 6
- Views: 3222
Re: IDEA: Email notification on discussion
I would alternatively like an option to disable the discussion tab on the mod pages. A support forum without automatic notification is worse than no support forum at all. It only serves as a trap for new users who do not know, that nobody will be informed about their urgent problem with a mod. And w...
- Sun Mar 25, 2018 5:40 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52053
Re: Friday Facts #235 - 0.16 stable
Hmm, Spidertrons - would be great as an enemy faction. Abandoned alien tech that has lost its owner. They defend choke points, resources or seemingly random spots (that may have had some strategic or tatctical significance back when their owners where still present) against the biters and the player.
- Sat Mar 24, 2018 3:42 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 52053
Re: Friday Facts #235 - 0.16 stable
Any chance we will get option to automatically download mandatory dependencies for mods? This seems to be an obvious feature to have. +1000 I would also love to have the ability to favorite mods & create lists (modpacks) directly from the website (mods.factorio.com), and be able to download a l...
- Fri Mar 23, 2018 5:42 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34124
Re: Friday Facts #234 - Office pictures
There are some interesting real world de-mining devices out there. http://minekafon.org That device is extremely unreliable for any mine-cleaning task. There are devices, that are better suited for the job and currently in use in armies around the world: Rollers , Flails or even Plows can be attach...
- Thu Mar 15, 2018 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Improve Cliff-related wall placement/visualization
- Replies: 9
- Views: 3785
Re: Improve Cliff-related wall placement/visualization
According to my bug report thread , the issue of unsealable gaps between cliffs and walls will be adressed in 0.16.31. As already stated, the other issues reported by the OP are not part of my bug report thread, though. I did not report them, because I wouldn't classify them as bugs, but rather sug...
- Mon Mar 05, 2018 10:34 am
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45543
Re: Friday Facts #230 - Engine modernisation
So, release in 2019? The new engine will be included in 0.17. And that is expected to hit experimental at fall (or xmas because timing matters) - this year! The common AAA game company could even go bankrupt over an engine change. But Wube is not a regular franchise-milking game company. They are a...
- Fri Mar 02, 2018 5:06 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 45452
Re: Friday Facts #231 - Belt compression & Crash log uploading
On first game start (after install or update), display a message box with only an OK button that reads something like: To help fix bugs, we automatically send crash reports. These contain no personal information. If you would like to read more about what these reports contain or how to opt out then...
- Sun Feb 25, 2018 3:02 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3058
Re: Rail blocking equipment
It probably would not work reliably with high braking distance bonuses. Train locks segment just 2-3s before entering it in that cases, so it is still possible, it will enter segment just before the player. Also note, that if train locks segment (turn entrance signal to yellow) You can not block it...
- Sun Feb 25, 2018 2:51 am
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38505
Re: Version 0.16.25
I tested belt compression by inserters on yellow belts using my old smelter column setup and it just works. I enabled show-transport-lines and saw, that my streight belts get automatically segmented into 3-tile chunks after inserters put some items on them (belt was one segment before adding the ins...
- Sat Feb 24, 2018 5:40 am
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7511
Re: Friday Facts #230 - Engine modernisation
Hmm, that looks like an indian BG ICF coach. They seem to derail a lot and tend to climb one above the other - when not falling from a bridge...impetus maximus wrote:
- Thu Feb 22, 2018 11:18 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7511
Re: Friday Facts #230 - Engine modernisation
Wonderful, isn't it?Supercheese wrote:Guys, this Windows Update discussion is getting severely off-topic...
- Thu Feb 22, 2018 2:18 am
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 38505
Re: Version 0.16.25
Hmm, compression by moving the items and holes of the belt backwards?! That looks ugly. I'll just keep using splitters. Compression is easy to achieve without the new cheat anyway. But i really apreciate the fix for the search box in the mod download GUI. It was so annoying to search for anything be...
- Wed Feb 21, 2018 8:27 pm
- Forum: Off topic
- Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
- Replies: 25
- Views: 7511
Re: Friday Facts #230 - Engine modernisation
Discontinuing xp support caused massive security issues. They solved it by isolating the networks. That is, what they should have done from the start. Seriously, you don't want your production lines to be accessible from the (inter)net. Depending on the value of your company's intelectual propertie...
- Sun Feb 18, 2018 10:30 pm
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 54121
Re: Version 0.16.24
Anonymizing logs is pretty hard to get right if you still want them to contain enough information for helping in finding bugs. something as harmless ass the list of mods might already be pretty unique for some players. I recommend opt in for automatic sending of logs and a consent dialog on crash if...
- Sun Feb 18, 2018 9:26 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45543
Re: Friday Facts #230 - Engine modernisation
I tried launching a late game map I had on a Q6600 system with 8GB of DDR2, and it wasn't possible for that computer to ever catch up. My gaming rig (wich i currently use for every game except Factorio) is a Core2Quad with 8 GiB of DDR2 too. It can't handle multiplayer because of the UPS drops. But...
- Thu Feb 15, 2018 10:20 am
- Forum: News
- Topic: Friday Facts #228 - High resolution turrets
- Replies: 135
- Views: 78139
Re: Friday Facts #228 - High resolution turrets
There is a problem with OpenGL versions on Linux. I still only get 3.0 on my IvyBridge i7 (wich i use for playing Factorio because my gaming rig hasn't enough CPU power) as reported by glxinfo. And Intel is known for its exeptionally good Linux support. So increasing the required OpenGL version too ...
- Tue Feb 13, 2018 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12286
Re: Let us override inserters remove fuel from furnaces
Regarding chaining fuel through multiple boilers etc, why would you do that in stock in 0.15 or 0.16? There is the obvious case of making steel directly from ore with double smelter columns. But i also tested a space-efficient three-row boiler setup that looks great: triple row boiler setup.jpg The...
- Tue Feb 13, 2018 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Let us override inserters remove fuel from furnaces
- Replies: 37
- Views: 12286
Re: Let us override inserters remove fuel from furnaces
It might be easy with a simple half coal / half iron ore belt but when you start chaining inserter, boiler, furnaces and even burning assembler you get races where fuel is temporarily lacking. Any burner-assembler-containing part of the factory has to be connected to the coal first. That is somethi...