Search found 883 matches
- Wed Apr 29, 2020 10:47 am
- Forum: General discussion
- Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
- Replies: 15
- Views: 4613
Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
my friend group has only ever tried 5 ppl max, so its hard to load test at this time. ive never seen a map with up to 40, but thats exciting to see You might look at this game with 500 players exposing a somewhat unconventional playstyle. P.S.: It constantly saddens me, that humanity still has not ...
- Mon Apr 27, 2020 2:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Inserter Fuel Leech
- Replies: 10
- Views: 6491
Re: [MOD 0.17.x] Inserter Fuel Leech
Got this error loading a save today. Playing with full Angel, Bob, Clowns and Omni. There seems to exeist an item without a fuel value that is still accepted by a burner inventory. That should never happen (and in vanilla it doesn't happen). One of the mods probably added such an item. I will add a...
- Mon Apr 27, 2020 2:40 pm
- Forum: Modding help
- Topic: Solved: Regular expression help
- Replies: 12
- Views: 3873
Re: Regular expression help
The following should match the desired item names whether they contain an unsigned int or not: prefix, n, type = string.match(name, "^(.-)(%-[0-9]+)?%-_%-([a-z]+)$") Typo? Guess it should be "^(.+)" instead of "^(.-)". :-) No, that should be the non-greedy quantifier (...
- Sun Apr 26, 2020 8:54 pm
- Forum: Modding help
- Topic: Solved: Regular expression help
- Replies: 12
- Views: 3873
Re: Regular expression help
These are actual names I've seen in the logs: hover-car-0-_-driver Dodge-Challenger-0-_-driver Hauling-Truck-0-_-drive hcraft-entity-0-_-driver car-vehicle-machine-gun-_-driver tank-tank-cannon-_-driver So all of them will contain "-_-STRING", and some of them may contain "-NUMBER&qu...
- Mon Apr 20, 2020 10:04 pm
- Forum: Outdated/Not implemented
- Topic: Set chain signals to red via circuit network
- Replies: 95
- Views: 31188
Re: Set chain signals to red via circuit network
They expect implementing it to cost too much developer time, RAM for additional state and UPS impact.SilentWarrior wrote: ↑Mon Apr 20, 2020 6:38 pmBut I already know its impossible, currently in the game ... well.. since I cant do it
Thats why its a feature request
- Mon Apr 20, 2020 10:02 pm
- Forum: Implemented mod requests
- Topic: on_item_request_removed
- Replies: 18
- Views: 5622
Re: on_item_request_removed
If on-item-request-proxy-complete gets implemented, someone could use it for incremental building by creating one proxy per build stage. That would certainly not be as UPS-friendly as on-item-delivered. But it might (or might not - would have to be benchmarked) still be better than checking the cur...
- Sun Apr 19, 2020 7:41 pm
- Forum: Implemented mod requests
- Topic: on_item_request_removed
- Replies: 18
- Views: 5622
Re: on_item_request_removed
That's a completely different request: on-item-delivered - and it's not going to happen. The original request for an event when the proxy is being deleted because it was fulfilled might happen. If on-item-request-proxy-complete gets implemented, someone could use it for incremental building by crea...
- Fri Apr 17, 2020 7:49 pm
- Forum: General discussion
- Topic: Fish: what's useful with that ?
- Replies: 7
- Views: 6629
- Thu Apr 09, 2020 6:28 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 28886
Re: Version 0.18.18
My main takeaway here is that people are hearing different things loudly, or quietly. Normally that should be an indicator of sounds that rely heavily on a narrow frequency spectrum or are too high/low pitched. But as there was an increment of maximum concurrrent sounds that can be heard at once, m...
- Thu Apr 09, 2020 3:53 am
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 22241
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
... odd pickup-behaviour of inserters at chunk borders ... First i've heard of this. More info? This could go in a bug report. Inserters behave subtly different when inserter, pickup traget, and drop target are not in the same chunk. They are also updated by chunk - leading to the effect that they ...
- Sat Apr 04, 2020 1:46 pm
- Forum: General discussion
- Topic: Is it time to give the pistol the steel axe treatment
- Replies: 11
- Views: 3424
Re: Is it time to give the pistol the steel axe treatment
It's time for is finding out if these reposts from reddit are actually made by people, or by bots. I'm guessing bot for this one. Why do you feel like it's time for is finding out if these reposts from reddit are actually made by people, or by bots? Because if it is bots, those accounts should be b...
- Sat Apr 04, 2020 1:32 pm
- Forum: General discussion
- Topic: Is it time to give the pistol the steel axe treatment
- Replies: 11
- Views: 3424
- Sat Apr 04, 2020 1:27 pm
- Forum: General discussion
- Topic: Is it time to give the pistol the steel axe treatment
- Replies: 11
- Views: 3424
Re: Is it time to give the pistol the steel axe treatment
The pistol should be axed. It should just be the smg from the start. Its stats should always be the same as that of the machine gun turret. Biter starting strength (damage, armor, hitpoints, group size) might be adjusted accordingly.
- Sat Apr 04, 2020 11:41 am
- Forum: Mods
- Topic: A final note about Industrial Revolution
- Replies: 13
- Views: 25537
Re: A final note about Industrial Revolution
The copy of license.txt in my pre-takedown IR version is Attribution-NonCommercial-NoDerivatives 4.0 International so I think the current license on the portal was just an artifact of the whole takedown-restore thing that went on, reuploaded under the wrong license. In that case, the mod is using t...
- Sat Apr 04, 2020 3:45 am
- Forum: Ideas and Suggestions
- Topic: Pipette tool on damaged entity should select repair pack
- Replies: 4
- Views: 1549
Re: Pipette tool on damaged entity should select repair pack
Your first hotbar should always contain repair packs and fish! currently, the pipette feature is selecting the item wich builds the corresponding entity all the time (it gives a ghost if i don't have the item in my backpack). -1 for making it sometimes behave differently. If you want a QoL improveme...
- Sat Apr 04, 2020 12:58 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 17080
Re: Friday Facts #341 - Audio, Artillery, Attenuation
The introduction of the artillery shell ejection sound is the perfect excuse for making the artillery actually produce an empty shell for each round fired.
- Fri Apr 03, 2020 10:10 pm
- Forum: Mods
- Topic: A final note about Industrial Revolution
- Replies: 13
- Views: 25537
Re: A final note about Industrial Revolution
The judgmental rebuke you implied in that final question probably constitutes a good example of the answer to it. If you mean the "killing", that is just because normally, artists are not deleting or destroying their own work because of what others do or think (except, when the act of doi...
- Fri Apr 03, 2020 1:11 pm
- Forum: Mods
- Topic: A final note about Industrial Revolution
- Replies: 13
- Views: 25537
Re: A final note about Industrial Revolution
I had the impression that players where pretty happy about IR and having their mods featured in FFF, twitch, and youtube seems to be a good predictor of modder satisfaction too.
What happened to make you feel like killing your own mod is the best solution?
What happened to make you feel like killing your own mod is the best solution?
- Thu Apr 02, 2020 9:04 am
- Forum: Ideas and Suggestions
- Topic: Walls should be buildable in strips like rails
- Replies: 2
- Views: 1180
Re: Walls should be buildable in strips like rails
Definitely a +1.
I like diagonal walls and most of the time building them while running diagonally works just fine. But if it doesn't it is a pain to remove the misplaced entities. Rail-planner-like behaviour would be really nice to have.
I like diagonal walls and most of the time building them while running diagonally works just fine. But if it doesn't it is a pain to remove the misplaced entities. Rail-planner-like behaviour would be really nice to have.
- Thu Apr 02, 2020 9:00 am
- Forum: News
- Topic: Friday Facts #340 - Deep desyncs
- Replies: 82
- Views: 44907
Re: Friday Facts #340 - Deep desyncs
Too bad they did not knew you from the start. They could just have licensed your game engine and would have spared themselves all the trouble.