Search found 883 matches

by Oktokolo
Sun May 10, 2020 9:58 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 22783

Re: Friday Facts #346 - He who does nothing, breaks nothing

Multiple demands of tire and chain tracks are a sure sign for the GFX entering the uncanny valley. Stop right here or be prepared to improve GFX for the next ten years...

But yes, animated grass and bushes would be nice, as would be weather like rain or fog. 8-)
by Oktokolo
Sun May 10, 2020 9:29 am
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 5061

Re: better compression algorithm for saves and mods

Optera wrote:
Sun May 10, 2020 7:09 am
Almost all non-blocking windows backups use the built in shadow copy feature.
Shadow copy can create snapshots of files and volumes. To use that with a Factorio game state, it has first to become a file...
by Oktokolo
Sun May 10, 2020 12:27 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 3520

Re: Adopt mod uranium process to vanilla

Sure, but now you've just transferred the storage problem from large quantities of DU items to large quantities of bullets and cannon round items. Just go killing some nests! Apart from that obvious solution, i am of the opinion, that Factorio indeed needs some "real" waste management and...
by Oktokolo
Sat May 09, 2020 6:58 pm
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 3520

Re: Adopt mod uranium process to vanilla

PyroFire wrote:
Sat May 09, 2020 6:25 am
Reality doesn't translate to fun game mechanics.
Except when it does. Depleted uranium rounds are a good example for that. While still a simplification, it is definitely fun to kill biters with them - i tested that in countless hours. :P
by Oktokolo
Sat May 09, 2020 4:58 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 3520

Re: Adopt mod uranium process to vanilla

kruzesfactorio wrote:
Fri May 08, 2020 12:02 pm
You can make DU bullets and DU cannon rounds with 238U "DU" ingame can't you?
Yes, we can.
by Oktokolo
Fri May 08, 2020 5:41 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 3520

Re: Adopt mod uranium process to vanilla

riking wrote:
Fri May 08, 2020 3:32 am
Such a change would need some form of disposing of the unwanted depleted uranium....
In the real world, uranium projectiles are made of depleted uranium...
by Oktokolo
Tue May 05, 2020 11:10 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 37005

Re: Version 0.18.22

That text colour isn't bad, I would be content reading a web page with that theme, because the text is a mid-grey, not the almost white that the factorio main page has. The Factorio main page can be set to black-on-white with the following style in Stylus: body { background: none !important; color:...
by Oktokolo
Tue May 05, 2020 10:58 pm
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 3945

Re: Double-click on server should start connection

ssilk wrote:
Tue May 05, 2020 10:36 pm
Your interpretation. I just answered questions.
I accept that you don't want to reveal what shortcut Mac users are trained to use for "executing" list items where mere selection is also a useful thing to have. I will not ask further questions about that.
by Oktokolo
Tue May 05, 2020 6:51 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 3945

Re: Double-click on server should start connection

ssilk wrote:
Tue May 05, 2020 6:23 am
As said: a single click calls the standard action on Mac.
So Mac users expect a single click on a server in the multiplayer server list to initiate a connect instead of just selecting the server and displaying some information?
by Oktokolo
Tue May 05, 2020 3:37 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 3945

Re: Double-click on server should start connection

Cmd-O? Hm. It makes no sense, because a Mac user opens an application just by clicking on it. From the Mac perspective it would make sense too press ALT while clicking. For “alternative open”. Not really. ;) I obviously am not a Mac user, so i don't know, what Mac users expect. But don't the Mac us...
by Oktokolo
Tue May 05, 2020 3:25 am
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 10
Views: 6498

Re: [MOD 0.17.x] Inserter Fuel Leech

There is another same mod Burner-Leech that uses vanilla-side logic, that can be enabled just with: The vanilla-side logic is enabled in my mod too. The issue occured in the refuel-cheat logic, wich regularly feeds made-up items having a tiny amount of power to burner inserters wich are out of powe...
by Oktokolo
Sun May 03, 2020 10:51 pm
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 10
Views: 6498

Re: [MOD 0.17.x] Inserter Fuel Leech

Got this error loading a save today. Playing with full Angel, Bob, Clowns and Omni. I added a check to ensure a fuel value greater than zero. This should prevent the fuel cheat from trying to feed the inserters with an item wich's prototype is defined to be in the accepted fuel category but having ...
by Oktokolo
Sun May 03, 2020 10:02 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 3945

Re: Double-click on server should start connection

I'ts just an interaction they're not used to. It's a bit like driving a manual for someone who has never seen 3 pedals in a car. That is, why every action has to be rebindable to other keys, buttons, or combinations of both. As a trackball user i very well know that because i have no mousewheel... ...
by Oktokolo
Sat May 02, 2020 8:16 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 37005

Re: Version 0.18.22

as far as i could see, you (Oktokolo) have four mods, all of them being updated for 0.18, some having fixed problems and/or include new features, and in a discussion on the mod portal you wrote that you yourself don't keep your own mods usable for the last stable : > I don't backport. > But if you ...
by Oktokolo
Sat May 02, 2020 2:30 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 37005

Re: Version 0.18.22

The thing is that there was no reason to make mods with obsolete keywords that did nothing for years not to load at all. It would have been enough to display a warning on load that the mod is using some outdated code. They removed the lagacy code handling the old setting value to reduce the amount ...
by Oktokolo
Fri May 01, 2020 12:37 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 37005

Re: Version 0.18.22

Yes, I probably shouldn't play the alpha. This was somewhat unintentional (was using the 0.17.x beta and forgot that experimental updates were enabled, hit "update" as usual... whoops). Just downgrade back to stable and ignore the changes. When this changes hit stable, mods are probably a...
by Oktokolo
Fri May 01, 2020 12:17 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 30408

Re: Meaningful Content Update

since most people into the genre probably already got the game since it is one of the most well received early access titles ever. And those who haven't bought it yet will probably need more convincing than there just being a 1.0 slapped on the package. Yes, that may be the case with Factorio. It i...
by Oktokolo
Wed Apr 29, 2020 9:32 pm
Forum: This Forum
Topic: Post disapproved for cryptic reasons
Replies: 5
Views: 2543

Re: Post disapproved for cryptic reasons

Loewchen wrote:
Wed Apr 29, 2020 9:23 pm
In your case i did not approve it because you continued a discussion that ended 4 years ago.
But how are new apprentices supposed to learn the art of necromancy then?
by Oktokolo
Wed Apr 29, 2020 9:28 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 30408

Re: Meaningful Content Update

But I'm also getting slightly tired of watching the devs polish the game. Apart from mods there are also other games you could play. Waiting for 1.0.0 is a valid strategy for satisfaction maximization. 1.0.0 will be quite shiny and most mods of all categories did not even start development as their...
by Oktokolo
Wed Apr 29, 2020 9:17 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 42634

Re: Swap input on chemical factory ☸

jasper-bear wrote:
Wed Apr 29, 2020 8:54 pm
It's easy to flip a sprite, just scale the x axis by -1.
The shadow would probably look odd for flipped sprites (with and without also flipping the shadow).

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