Multiple demands of tire and chain tracks are a sure sign for the GFX entering the uncanny valley. Stop right here or be prepared to improve GFX for the next ten years...
But yes, animated grass and bushes would be nice, as would be weather like rain or fog.
Search found 883 matches
- Sun May 10, 2020 9:58 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 22783
- Sun May 10, 2020 9:29 am
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 5061
- Sun May 10, 2020 12:27 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3520
Re: Adopt mod uranium process to vanilla
Sure, but now you've just transferred the storage problem from large quantities of DU items to large quantities of bullets and cannon round items. Just go killing some nests! Apart from that obvious solution, i am of the opinion, that Factorio indeed needs some "real" waste management and...
- Sat May 09, 2020 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3520
- Sat May 09, 2020 4:58 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3520
Re: Adopt mod uranium process to vanilla
Yes, we can.kruzesfactorio wrote: ↑Fri May 08, 2020 12:02 pmYou can make DU bullets and DU cannon rounds with 238U "DU" ingame can't you?
- Fri May 08, 2020 5:41 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 3520
- Tue May 05, 2020 11:10 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37005
Re: Version 0.18.22
That text colour isn't bad, I would be content reading a web page with that theme, because the text is a mid-grey, not the almost white that the factorio main page has. The Factorio main page can be set to black-on-white with the following style in Stylus: body { background: none !important; color:...
- Tue May 05, 2020 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Double-click on server should start connection
- Replies: 19
- Views: 3945
- Tue May 05, 2020 6:51 am
- Forum: Ideas and Suggestions
- Topic: Double-click on server should start connection
- Replies: 19
- Views: 3945
- Tue May 05, 2020 3:37 am
- Forum: Ideas and Suggestions
- Topic: Double-click on server should start connection
- Replies: 19
- Views: 3945
Re: Double-click on server should start connection
Cmd-O? Hm. It makes no sense, because a Mac user opens an application just by clicking on it. From the Mac perspective it would make sense too press ALT while clicking. For “alternative open”. Not really. ;) I obviously am not a Mac user, so i don't know, what Mac users expect. But don't the Mac us...
- Tue May 05, 2020 3:25 am
- Forum: Mods
- Topic: [MOD 0.17.x] Inserter Fuel Leech
- Replies: 10
- Views: 6498
Re: [MOD 0.17.x] Inserter Fuel Leech
There is another same mod Burner-Leech that uses vanilla-side logic, that can be enabled just with: The vanilla-side logic is enabled in my mod too. The issue occured in the refuel-cheat logic, wich regularly feeds made-up items having a tiny amount of power to burner inserters wich are out of powe...
- Sun May 03, 2020 10:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Inserter Fuel Leech
- Replies: 10
- Views: 6498
Re: [MOD 0.17.x] Inserter Fuel Leech
Got this error loading a save today. Playing with full Angel, Bob, Clowns and Omni. I added a check to ensure a fuel value greater than zero. This should prevent the fuel cheat from trying to feed the inserters with an item wich's prototype is defined to be in the accepted fuel category but having ...
- Sun May 03, 2020 10:02 am
- Forum: Ideas and Suggestions
- Topic: Double-click on server should start connection
- Replies: 19
- Views: 3945
Re: Double-click on server should start connection
I'ts just an interaction they're not used to. It's a bit like driving a manual for someone who has never seen 3 pedals in a car. That is, why every action has to be rebindable to other keys, buttons, or combinations of both. As a trackball user i very well know that because i have no mousewheel... ...
- Sat May 02, 2020 8:16 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37005
Re: Version 0.18.22
as far as i could see, you (Oktokolo) have four mods, all of them being updated for 0.18, some having fixed problems and/or include new features, and in a discussion on the mod portal you wrote that you yourself don't keep your own mods usable for the last stable : > I don't backport. > But if you ...
- Sat May 02, 2020 2:30 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37005
Re: Version 0.18.22
The thing is that there was no reason to make mods with obsolete keywords that did nothing for years not to load at all. It would have been enough to display a warning on load that the mod is using some outdated code. They removed the lagacy code handling the old setting value to reduce the amount ...
- Fri May 01, 2020 12:37 am
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 37005
Re: Version 0.18.22
Yes, I probably shouldn't play the alpha. This was somewhat unintentional (was using the 0.17.x beta and forgot that experimental updates were enabled, hit "update" as usual... whoops). Just downgrade back to stable and ignore the changes. When this changes hit stable, mods are probably a...
- Fri May 01, 2020 12:17 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 30408
Re: Meaningful Content Update
since most people into the genre probably already got the game since it is one of the most well received early access titles ever. And those who haven't bought it yet will probably need more convincing than there just being a 1.0 slapped on the package. Yes, that may be the case with Factorio. It i...
- Wed Apr 29, 2020 9:32 pm
- Forum: This Forum
- Topic: Post disapproved for cryptic reasons
- Replies: 5
- Views: 2543
- Wed Apr 29, 2020 9:28 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 30408
Re: Meaningful Content Update
But I'm also getting slightly tired of watching the devs polish the game. Apart from mods there are also other games you could play. Waiting for 1.0.0 is a valid strategy for satisfaction maximization. 1.0.0 will be quite shiny and most mods of all categories did not even start development as their...
- Wed Apr 29, 2020 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 42634
Re: Swap input on chemical factory ☸
The shadow would probably look odd for flipped sprites (with and without also flipping the shadow).jasper-bear wrote: ↑Wed Apr 29, 2020 8:54 pmIt's easy to flip a sprite, just scale the x axis by -1.