Search found 875 matches

by Oktokolo
Tue May 05, 2020 6:51 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 1707

Re: Double-click on server should start connection

ssilk wrote:
Tue May 05, 2020 6:23 am
As said: a single click calls the standard action on Mac.
So Mac users expect a single click on a server in the multiplayer server list to initiate a connect instead of just selecting the server and displaying some information?
by Oktokolo
Tue May 05, 2020 3:37 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 1707

Re: Double-click on server should start connection

Cmd-O? Hm. It makes no sense, because a Mac user opens an application just by clicking on it. From the Mac perspective it would make sense too press ALT while clicking. For “alternative open”. Not really. ;) I obviously am not a Mac user, so i don't know, what Mac users expect. But don't the Mac us...
by Oktokolo
Tue May 05, 2020 3:25 am
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 10
Views: 3008

Re: [MOD 0.17.x] Inserter Fuel Leech

There is another same mod Burner-Leech that uses vanilla-side logic, that can be enabled just with: The vanilla-side logic is enabled in my mod too. The issue occured in the refuel-cheat logic, wich regularly feeds made-up items having a tiny amount of power to burner inserters wich are out of powe...
by Oktokolo
Sun May 03, 2020 10:51 pm
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 10
Views: 3008

Re: [MOD 0.17.x] Inserter Fuel Leech

Got this error loading a save today. Playing with full Angel, Bob, Clowns and Omni. I added a check to ensure a fuel value greater than zero. This should prevent the fuel cheat from trying to feed the inserters with an item wich's prototype is defined to be in the accepted fuel category but having ...
by Oktokolo
Sun May 03, 2020 10:02 am
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 1707

Re: Double-click on server should start connection

I'ts just an interaction they're not used to. It's a bit like driving a manual for someone who has never seen 3 pedals in a car. That is, why every action has to be rebindable to other keys, buttons, or combinations of both. As a trackball user i very well know that because i have no mousewheel... ...
by Oktokolo
Sat May 02, 2020 8:16 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 23298

Re: Version 0.18.22

as far as i could see, you (Oktokolo) have four mods, all of them being updated for 0.18, some having fixed problems and/or include new features, and in a discussion on the mod portal you wrote that you yourself don't keep your own mods usable for the last stable : > I don't backport. > But if you ...
by Oktokolo
Sat May 02, 2020 2:30 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 23298

Re: Version 0.18.22

The thing is that there was no reason to make mods with obsolete keywords that did nothing for years not to load at all. It would have been enough to display a warning on load that the mod is using some outdated code. They removed the lagacy code handling the old setting value to reduce the amount ...
by Oktokolo
Fri May 01, 2020 12:37 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 23298

Re: Version 0.18.22

Yes, I probably shouldn't play the alpha. This was somewhat unintentional (was using the 0.17.x beta and forgot that experimental updates were enabled, hit "update" as usual... whoops). Just downgrade back to stable and ignore the changes. When this changes hit stable, mods are probably a...
by Oktokolo
Fri May 01, 2020 12:17 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 15006

Re: Meaningful Content Update

since most people into the genre probably already got the game since it is one of the most well received early access titles ever. And those who haven't bought it yet will probably need more convincing than there just being a 1.0 slapped on the package. Yes, that may be the case with Factorio. It i...
by Oktokolo
Wed Apr 29, 2020 9:32 pm
Forum: This Forum
Topic: Post disapproved for cryptic reasons
Replies: 5
Views: 1319

Re: Post disapproved for cryptic reasons

Loewchen wrote:
Wed Apr 29, 2020 9:23 pm
In your case i did not approve it because you continued a discussion that ended 4 years ago.
But how are new apprentices supposed to learn the art of necromancy then?
by Oktokolo
Wed Apr 29, 2020 9:28 pm
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 15006

Re: Meaningful Content Update

But I'm also getting slightly tired of watching the devs polish the game. Apart from mods there are also other games you could play. Waiting for 1.0.0 is a valid strategy for satisfaction maximization. 1.0.0 will be quite shiny and most mods of all categories did not even start development as their...
by Oktokolo
Wed Apr 29, 2020 9:17 pm
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 29201

Re: Swap input on chemical factory ☸

jasper-bear wrote:
Wed Apr 29, 2020 8:54 pm
It's easy to flip a sprite, just scale the x axis by -1.
The shadow would probably look odd for flipped sprites (with and without also flipping the shadow).
by Oktokolo
Wed Apr 29, 2020 10:47 am
Forum: General discussion
Topic: Hi Wube! Would it be okay to use game screenshots on my server hosting website?
Replies: 15
Views: 2348

Re: Hi Wube! Would it be okay to use game screenshots on my server hosting website?

my friend group has only ever tried 5 ppl max, so its hard to load test at this time. ive never seen a map with up to 40, but thats exciting to see You might look at this game with 500 players exposing a somewhat unconventional playstyle. P.S.: It constantly saddens me, that humanity still has not ...
by Oktokolo
Mon Apr 27, 2020 2:51 pm
Forum: Mods
Topic: [MOD 0.17.x] Inserter Fuel Leech
Replies: 10
Views: 3008

Re: [MOD 0.17.x] Inserter Fuel Leech

Got this error loading a save today. Playing with full Angel, Bob, Clowns and Omni. There seems to exeist an item without a fuel value that is still accepted by a burner inventory. That should never happen (and in vanilla it doesn't happen). One of the mods probably added such an item. I will add a...
by Oktokolo
Mon Apr 27, 2020 2:40 pm
Forum: Modding help
Topic: Solved: Regular expression help
Replies: 12
Views: 1757

Re: Regular expression help

The following should match the desired item names whether they contain an unsigned int or not: prefix, n, type = string.match(name, "^(.-)(%-[0-9]+)?%-_%-([a-z]+)$") Typo? Guess it should be "^(.+)" instead of "^(.-)". :-) No, that should be the non-greedy quantifier (...
by Oktokolo
Sun Apr 26, 2020 8:54 pm
Forum: Modding help
Topic: Solved: Regular expression help
Replies: 12
Views: 1757

Re: Regular expression help

These are actual names I've seen in the logs: hover-car-0-_-driver Dodge-Challenger-0-_-driver Hauling-Truck-0-_-drive hcraft-entity-0-_-driver car-vehicle-machine-gun-_-driver tank-tank-cannon-_-driver So all of them will contain "-_-STRING", and some of them may contain "-NUMBER&qu...
by Oktokolo
Mon Apr 20, 2020 10:04 pm
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 93
Views: 14663

Re: Set chain signals to red via circuit network

SilentWarrior wrote:
Mon Apr 20, 2020 6:38 pm
But I already know its impossible, currently in the game ... well.. since I cant do it :P
Thats why its a feature request :P
They expect implementing it to cost too much developer time, RAM for additional state and UPS impact.
by Oktokolo
Mon Apr 20, 2020 10:02 pm
Forum: Implemented mod requests
Topic: on_item_request_removed
Replies: 18
Views: 2712

Re: on_item_request_removed

If on-item-request-proxy-complete gets implemented, someone could use it for incremental building by creating one proxy per build stage. That would certainly not be as UPS-friendly as on-item-delivered. But it might (or might not - would have to be benchmarked) still be better than checking the cur...
by Oktokolo
Sun Apr 19, 2020 7:41 pm
Forum: Implemented mod requests
Topic: on_item_request_removed
Replies: 18
Views: 2712

Re: on_item_request_removed

That's a completely different request: on-item-delivered - and it's not going to happen. The original request for an event when the proxy is being deleted because it was fulfilled might happen. If on-item-request-proxy-complete gets implemented, someone could use it for incremental building by crea...
by Oktokolo
Fri Apr 17, 2020 7:49 pm
Forum: General discussion
Topic: Fish: what's useful with that ?
Replies: 7
Views: 5199

Re: Fish: what's useful with that ?

kovarex wrote:
Mon Feb 11, 2013 6:23 pm
This is just a placeholder, until we get to advance the chemics part of the tree :)
Am i right to assume, that we will not get any recipes having fish as an ingredient before 1.0.0?

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