Search found 875 matches
- Sun May 31, 2020 6:36 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 20449
Re: Friday Facts #349 - The 1.0 plan
Regarding whether on script state serialization functions should be ignored or fail: Errors should never be ignored. As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do. Bonus points for s...
- Fri May 29, 2020 5:42 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 32488
Re: Friday Facts #348 - The final GUI update
What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But we're not talking about honest traders. We're talking about G2A. That is, what i meant...
- Fri May 29, 2020 8:39 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 32488
Re: Friday Facts #348 - The final GUI update
What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But what if there actually could be such a beast. What if there actually could be a trader...
- Thu May 28, 2020 12:33 pm
- Forum: Not a bug
- Topic: [0.18.27] Inventory split doesn't work with artillery shells
- Replies: 2
- Views: 437
- Mon May 25, 2020 2:24 am
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 14765
Re: Version 0.18.24
What if we add an opt-out checkbox "Delay automatic updates for 24h"? They already have a much better system: It is called "stable release" and it is what you get, if you don't explicitly go for "experimental release". There also already is a pretty visible warning on ...
- Thu May 14, 2020 8:40 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 12231
Re: Friday Facts #346 - He who does nothing, breaks nothing
I don't care about player collisions. They almost never happen anyway... Yeah I mean it's not like I have more deaths due to trains than all other sources combined. Exactly. Player death is a pretty rare thing to happen. And train deaths are only one variant of it. So why bother adding any eye cand...
- Thu May 14, 2020 3:44 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 12231
Re: Friday Facts #346 - He who does nothing, breaks nothing
I don't care about player collisions. They almost never happen anyway...
- Wed May 13, 2020 8:04 am
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 14765
Re: Version 0.18.24
To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. We are on experimental, because we are the testers wich report the bugs, wich stable users will never see. Not updating whenever an update is available would defeat the most important pu...
- Wed May 13, 2020 7:54 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 12231
- Mon May 11, 2020 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 2117
Re: better compression algorithm for saves and mods
Ok, copying RAM is expensive. Which is less expensive: full serialization and compressing like now, or copying the memory? If thereβs no non-blocking save, can we have a shorter freeze? Copying RAM is orders of magnitudes faster than storing stuff to disk. So yes, just copying the gamne state, then...
- Mon May 11, 2020 8:04 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 15006
Re: Meaningful Content Update
As I have said, there is only one mod that really adds new biter models to the game increasing the number to three. Thats pretty few in my opinion. All other biter mods are just recolored or rescaled versions of existing biters. Which strongly implies that "more biter types" isn't of real...
- Mon May 11, 2020 7:47 am
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 2117
Re: better compression algorithm for saves and mods
yeah the problem i mentioned in my original post was that fork() reimplementations on windows can not be copy-on-write, the windows kernel does not have any mechanism for this. it *must* copy the entire process memory space into a new address space and memcpy is expensive - it gets worse the larger...
- Sun May 10, 2020 9:58 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 12231
Re: Friday Facts #346 - He who does nothing, breaks nothing
Multiple demands of tire and chain tracks are a sure sign for the GFX entering the uncanny valley. Stop right here or be prepared to improve GFX for the next ten years...
But yes, animated grass and bushes would be nice, as would be weather like rain or fog.
But yes, animated grass and bushes would be nice, as would be weather like rain or fog.

- Sun May 10, 2020 9:29 am
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 2117
- Sun May 10, 2020 12:27 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 1475
Re: Adopt mod uranium process to vanilla
Sure, but now you've just transferred the storage problem from large quantities of DU items to large quantities of bullets and cannon round items. Just go killing some nests! Apart from that obvious solution, i am of the opinion, that Factorio indeed needs some "real" waste management and...
- Sat May 09, 2020 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 1475
- Sat May 09, 2020 4:58 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 1475
Re: Adopt mod uranium process to vanilla
Yes, we can.kruzesfactorio wrote: βFri May 08, 2020 12:02 pmYou can make DU bullets and DU cannon rounds with 238U "DU" ingame can't you?
- Fri May 08, 2020 5:41 am
- Forum: Ideas and Suggestions
- Topic: Adopt mod uranium process to vanilla
- Replies: 10
- Views: 1475
- Tue May 05, 2020 11:10 pm
- Forum: Releases
- Topic: Version 0.18.22
- Replies: 71
- Views: 23298
Re: Version 0.18.22
That text colour isn't bad, I would be content reading a web page with that theme, because the text is a mid-grey, not the almost white that the factorio main page has. The Factorio main page can be set to black-on-white with the following style in Stylus: body { background: none !important; color:...
- Tue May 05, 2020 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Double-click on server should start connection
- Replies: 19
- Views: 1707