Search found 894 matches
- Sat Sep 05, 2020 11:36 am
- Forum: Gameplay Help
- Topic: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
- Replies: 6
- Views: 3113
Re: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
And in between finding a belt transporting batteries and I use "F" to catch some of then - oh but wait also on the belt was a 2nd item and pressing F I was 2 mm to close having now items I don't want ... aaah.
Build a mall .
The video is outdated, but it shows the general pattern. Same author is ...
- Wed Jun 24, 2020 7:12 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 38812
Re: Meaningful Content Update
Well, have fun discussing the game with your strawman.Mythoss wrote: Tue Jun 23, 2020 9:22 pm Basically you are saying, "The game shouldn't be improved any further because mods exists." Which to me is just silly.
- Sat Jun 20, 2020 5:40 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 38812
Re: Meaningful Content Update
This is not Starship Troopers where such creatures just evolve out of nothing. The natural evolution does only, what it needs to. It doesn't invent big bosses, it takes some millions of years for that.
Last time i played vanilla, they evolved lightning fast from tiny to behemoth - when compared ...
- Thu Jun 18, 2020 8:36 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 38812
Re: Meaningful Content Update
I mean you are right, my opinion is based on anecdotal experiences with my small group of friends and family (about 10 or so) who all love the game, but have all grumbled about how basic and uninteresting the biters feel.
The thing with Factorio is, that it actually (and despite of its ...
- Tue Jun 16, 2020 11:01 am
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 494204
Re: Games Like Factorio
Heavy inspiration is heavy. I guess that's the price to pay when one creates a game so good and innovative that it gives birth to a new genre bearing the game's name.
Doom-like, Diablo-like, ... Now, people create "Factorio-like" games.
While some are indeed just copying mechanics and designs ...
- Tue Jun 16, 2020 7:54 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 70854
Re: Friday Facts #348 - The final GUI update
That is the only feature that needs to get implemented to fix the usability issues for all color-blind and contrast/brightness sensitive/requiring players instead of fixing the problem for the most mainstream or loudest minorities only.
To be fair, 5% of humans have some colorblindness, 8% of ...
- Mon Jun 15, 2020 5:32 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 70854
Re: Friday Facts #348 - The final GUI update
EDIT: Also, if we want to go for like separate colorblind modes that's supposed to be somehow suitable only for a certain type of person, ironically that's more work than to just make the game accessible for everyone from the get-go. It may also actually lead to crappy compromises, like just ...
- Mon Jun 15, 2020 5:05 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 97216
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I love the new lightning rod design and would like having module slots in other turrets too. But that can wait or even axed in favor of other nice-to-haves.
But there can be only one 1.0.0 and its release will render all names immortal till the end of time. So if you aren't happy with any name of ...
But there can be only one 1.0.0 and its release will render all names immortal till the end of time. So if you aren't happy with any name of ...
- Fri Jun 12, 2020 5:56 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 70854
Re: Friday Facts #348 - The final GUI update
New chest limit color is veeery unpleasant.
That looks like the first fallout from trying to make the game more accessible to colorblind players.
How does more saturation help colorblind people?
But more importantly, colorblind-friendly colors should just be an option in the settings ...
- Thu Jun 11, 2020 8:30 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 70854
Re: Friday Facts #348 - The final GUI update
That looks like the first fallout from trying to make the game more accessible to colorblind players.
- Thu Jun 11, 2020 1:13 am
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 12551
Re: Factorio Paper Cuts
I am sad about this thread not being about paper cuts showing portraits of Factorio entities.
- Thu Jun 11, 2020 1:05 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 33220
Re: Version 0.18.31
at least from my point of view - wich is that of a player having mainstream color vision
That seems to be the central problem: It is hard to understand how to solve it if you are not involved.
I mentioned clientside-only theming as solution. That would allow for a high-contrast black-and ...
- Wed Jun 10, 2020 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Circuit Wagon Separation
- Replies: 7
- Views: 3167
Re: Train Stop Circuit Wagon Separation
Inventory Sensor allows reading the content of a separate wagon.
- Wed Jun 10, 2020 8:18 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 33220
Re: Version 0.18.31
P.S. : And it would be nice to solve the colorblindness-problem in vanilla, otherwise color-blind people always have to use mods to get a comfortable experience
Having multiple "themes" and also making more addable by mods (wich obviously should not count as mods for multiplayer compatibility or ...
- Wed Jun 10, 2020 8:00 pm
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 7084
Re: Brute Force Login
If an account is seeing x IPs that are not trusted/known IPs attempting to make access to the account then yes it will lock them out. But if you come along to login as the actual user from a normal IP address usually yes it will log you in.
Most Internet users worldwide don't have a fixed IP. So ...
- Wed Jun 10, 2020 3:10 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 33220
Re: Version 0.18.31
Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
Nice. Is it modable?
Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.
Is this the long and often ...
- Wed Jun 10, 2020 2:53 pm
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 7084
Re: Brute Force Login
Usually if there is a successful login from a known IP it bypasses the account lockout.
If you can try to login while you (not the account, but your IP) is on lockout, there is no point in having the lockout at all.
The goal is to prevent bruteforcing, not to let the attacker in and then make ...
- Wed Jun 10, 2020 6:34 am
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 7084
Re: Brute Force Login
I would opt for three tries and then ten seconds wait time until the next try. If you can brute force a password under that conditions, the password is crap anyway (you obviously also need some defense against distributed attacks - but that is something that has to be solved before traffic reaches ...
- Thu Jun 04, 2020 7:54 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 81115
Re: Friday Facts #214 - Concrete rendering
An easy and reliable way to get concrete to behave as it should be... is installing a mod.
- Sun May 31, 2020 6:36 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 37724
Re: Friday Facts #349 - The 1.0 plan
Regarding whether on script state serialization functions should be ignored or fail:
Errors should never be ignored.
As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do.
Bonus points for showing the ...
Errors should never be ignored.
As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do.
Bonus points for showing the ...