Search found 883 matches
- Thu Jun 11, 2020 1:05 am
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 29946
Re: Version 0.18.31
at least from my point of view - wich is that of a player having mainstream color vision That seems to be the central problem: It is hard to understand how to solve it if you are not involved. I mentioned clientside-only theming as solution. That would allow for a high-contrast black-and-white them...
- Wed Jun 10, 2020 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Train Stop Circuit Wagon Separation
- Replies: 7
- Views: 2661
Re: Train Stop Circuit Wagon Separation
Inventory Sensor allows reading the content of a separate wagon.
- Wed Jun 10, 2020 8:18 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 29946
Re: Version 0.18.31
P.S. : And it would be nice to solve the colorblindness-problem in vanilla, otherwise color-blind people always have to use mods to get a comfortable experience Having multiple "themes" and also making more addable by mods (wich obviously should not count as mods for multiplayer compatibi...
- Wed Jun 10, 2020 8:00 pm
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 5504
Re: Brute Force Login
If an account is seeing x IPs that are not trusted/known IPs attempting to make access to the account then yes it will lock them out. But if you come along to login as the actual user from a normal IP address usually yes it will log you in. Most Internet users worldwide don't have a fixed IP. So a ...
- Wed Jun 10, 2020 3:10 pm
- Forum: Releases
- Topic: Version 0.18.31
- Replies: 56
- Views: 29946
Re: Version 0.18.31
Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players. Nice. Is it modable? Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed. Is this the long and often requested ab...
- Wed Jun 10, 2020 2:53 pm
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 5504
Re: Brute Force Login
Usually if there is a successful login from a known IP it bypasses the account lockout. If you can try to login while you (not the account, but your IP) is on lockout, there is no point in having the lockout at all. The goal is to prevent bruteforcing, not to let the attacker in and then make the u...
- Wed Jun 10, 2020 6:34 am
- Forum: This Forum
- Topic: Brute Force Login
- Replies: 10
- Views: 5504
Re: Brute Force Login
I would opt for three tries and then ten seconds wait time until the next try. If you can brute force a password under that conditions, the password is crap anyway (you obviously also need some defense against distributed attacks - but that is something that has to be solved before traffic reaches t...
- Thu Jun 04, 2020 7:54 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 71989
Re: Friday Facts #214 - Concrete rendering
An easy and reliable way to get concrete to behave as it should be... is installing a mod.
- Sun May 31, 2020 6:36 am
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 33200
Re: Friday Facts #349 - The 1.0 plan
Regarding whether on script state serialization functions should be ignored or fail: Errors should never be ignored. As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do. Bonus points for s...
- Fri May 29, 2020 5:42 pm
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59462
Re: Friday Facts #348 - The final GUI update
What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But we're not talking about honest traders. We're talking about G2A. That is, what i meant...
- Fri May 29, 2020 8:39 am
- Forum: News
- Topic: Friday Facts #348 - The final GUI update
- Replies: 143
- Views: 59462
Re: Friday Facts #348 - The final GUI update
What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But what if there actually could be such a beast. What if there actually could be a trader...
- Thu May 28, 2020 12:33 pm
- Forum: Not a bug
- Topic: [0.18.27] Inventory split doesn't work with artillery shells
- Replies: 2
- Views: 1048
- Mon May 25, 2020 2:24 am
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 22449
Re: Version 0.18.24
What if we add an opt-out checkbox "Delay automatic updates for 24h"? They already have a much better system: It is called "stable release" and it is what you get, if you don't explicitly go for "experimental release". There also already is a pretty visible warning on ...
- Thu May 14, 2020 8:40 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 22756
Re: Friday Facts #346 - He who does nothing, breaks nothing
I don't care about player collisions. They almost never happen anyway... Yeah I mean it's not like I have more deaths due to trains than all other sources combined. Exactly. Player death is a pretty rare thing to happen. And train deaths are only one variant of it. So why bother adding any eye cand...
- Thu May 14, 2020 3:44 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 22756
Re: Friday Facts #346 - He who does nothing, breaks nothing
I don't care about player collisions. They almost never happen anyway...
- Wed May 13, 2020 8:04 am
- Forum: Releases
- Topic: Version 0.18.24
- Replies: 39
- Views: 22449
Re: Version 0.18.24
To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. We are on experimental, because we are the testers wich report the bugs, wich stable users will never see. Not updating whenever an update is available would defeat the most important pu...
- Wed May 13, 2020 7:54 am
- Forum: News
- Topic: Friday Facts #346 - He who does nothing, breaks nothing
- Replies: 47
- Views: 22756
- Mon May 11, 2020 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 5055
Re: better compression algorithm for saves and mods
Ok, copying RAM is expensive. Which is less expensive: full serialization and compressing like now, or copying the memory? If there’s no non-blocking save, can we have a shorter freeze? Copying RAM is orders of magnitudes faster than storing stuff to disk. So yes, just copying the gamne state, then...
- Mon May 11, 2020 8:04 am
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 30362
Re: Meaningful Content Update
As I have said, there is only one mod that really adds new biter models to the game increasing the number to three. Thats pretty few in my opinion. All other biter mods are just recolored or rescaled versions of existing biters. Which strongly implies that "more biter types" isn't of real...
- Mon May 11, 2020 7:47 am
- Forum: Ideas and Suggestions
- Topic: Bikeshedding about non-blocking saving on Windows
- Replies: 20
- Views: 5055
Re: better compression algorithm for saves and mods
yeah the problem i mentioned in my original post was that fork() reimplementations on windows can not be copy-on-write, the windows kernel does not have any mechanism for this. it *must* copy the entire process memory space into a new address space and memcpy is expensive - it gets worse the larger...