Search found 883 matches

by Oktokolo
Thu Jun 11, 2020 1:05 am
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 29946

Re: Version 0.18.31

at least from my point of view - wich is that of a player having mainstream color vision That seems to be the central problem: It is hard to understand how to solve it if you are not involved. I mentioned clientside-only theming as solution. That would allow for a high-contrast black-and-white them...
by Oktokolo
Wed Jun 10, 2020 8:21 pm
Forum: Ideas and Suggestions
Topic: Train Stop Circuit Wagon Separation
Replies: 7
Views: 2661

Re: Train Stop Circuit Wagon Separation

Inventory Sensor allows reading the content of a separate wagon.
by Oktokolo
Wed Jun 10, 2020 8:18 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 29946

Re: Version 0.18.31

P.S. : And it would be nice to solve the colorblindness-problem in vanilla, otherwise color-blind people always have to use mods to get a comfortable experience Having multiple "themes" and also making more addable by mods (wich obviously should not count as mods for multiplayer compatibi...
by Oktokolo
Wed Jun 10, 2020 8:00 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5504

Re: Brute Force Login

If an account is seeing x IPs that are not trusted/known IPs attempting to make access to the account then yes it will lock them out. But if you come along to login as the actual user from a normal IP address usually yes it will log you in. Most Internet users worldwide don't have a fixed IP. So a ...
by Oktokolo
Wed Jun 10, 2020 3:10 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 29946

Re: Version 0.18.31

Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players. Nice. Is it modable? Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed. Is this the long and often requested ab...
by Oktokolo
Wed Jun 10, 2020 2:53 pm
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5504

Re: Brute Force Login

Usually if there is a successful login from a known IP it bypasses the account lockout. If you can try to login while you (not the account, but your IP) is on lockout, there is no point in having the lockout at all. The goal is to prevent bruteforcing, not to let the attacker in and then make the u...
by Oktokolo
Wed Jun 10, 2020 6:34 am
Forum: This Forum
Topic: Brute Force Login
Replies: 10
Views: 5504

Re: Brute Force Login

I would opt for three tries and then ten seconds wait time until the next try. If you can brute force a password under that conditions, the password is crap anyway (you obviously also need some defense against distributed attacks - but that is something that has to be solved before traffic reaches t...
by Oktokolo
Thu Jun 04, 2020 7:54 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 71989

Re: Friday Facts #214 - Concrete rendering

An easy and reliable way to get concrete to behave as it should be... is installing a mod.
by Oktokolo
Sun May 31, 2020 6:36 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 33200

Re: Friday Facts #349 - The 1.0 plan

Regarding whether on script state serialization functions should be ignored or fail: Errors should never be ignored. As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do. Bonus points for s...
by Oktokolo
Fri May 29, 2020 5:42 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 59462

Re: Friday Facts #348 - The final GUI update

What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But we're not talking about honest traders. We're talking about G2A. That is, what i meant...
by Oktokolo
Fri May 29, 2020 8:39 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 59462

Re: Friday Facts #348 - The final GUI update

What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But what if there actually could be such a beast. What if there actually could be a trader...
by Oktokolo
Thu May 28, 2020 12:33 pm
Forum: Not a bug
Topic: [0.18.27] Inventory split doesn't work with artillery shells
Replies: 2
Views: 1048

Re: [0.18.27] Inventory split doesn't work with artillery shells

Loewchen wrote:
Thu May 28, 2020 11:46 am
Half a stack but at least one per stack equals all when the stack size is one.
Please upgrade to feature request:
Transfer half of every item type contained in the chest regardless of stack size.
by Oktokolo
Mon May 25, 2020 2:24 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 22449

Re: Version 0.18.24

What if we add an opt-out checkbox "Delay automatic updates for 24h"? They already have a much better system: It is called "stable release" and it is what you get, if you don't explicitly go for "experimental release". There also already is a pretty visible warning on ...
by Oktokolo
Thu May 14, 2020 8:40 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 22756

Re: Friday Facts #346 - He who does nothing, breaks nothing

I don't care about player collisions. They almost never happen anyway... Yeah I mean it's not like I have more deaths due to trains than all other sources combined. Exactly. Player death is a pretty rare thing to happen. And train deaths are only one variant of it. So why bother adding any eye cand...
by Oktokolo
Thu May 14, 2020 3:44 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 22756

Re: Friday Facts #346 - He who does nothing, breaks nothing

theolderbeholder wrote:
Wed May 13, 2020 5:34 pm
Oktokolo wrote:
Wed May 13, 2020 7:54 am
And whenever a vehicle (including trains) runs over a biter,
- or the player -
Oktokolo wrote:
Wed May 13, 2020 7:54 am
gore should splatter around.
FTFY, no need to thank me
I don't care about player collisions. They almost never happen anyway...
by Oktokolo
Wed May 13, 2020 8:04 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 22449

Re: Version 0.18.24

To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. We are on experimental, because we are the testers wich report the bugs, wich stable users will never see. Not updating whenever an update is available would defeat the most important pu...
by Oktokolo
Wed May 13, 2020 7:54 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 22756

Re: Friday Facts #346 - He who does nothing, breaks nothing

ThunderFD wrote:
Tue May 12, 2020 1:21 pm
trains could kick up some bigger dust clouds as well. - each wagon kicking up some
And whenever a vehicle (including trains) runs over a biter, gore should splatter around.
by Oktokolo
Mon May 11, 2020 8:48 pm
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 5055

Re: better compression algorithm for saves and mods

Ok, copying RAM is expensive. Which is less expensive: full serialization and compressing like now, or copying the memory? If there’s no non-blocking save, can we have a shorter freeze? Copying RAM is orders of magnitudes faster than storing stuff to disk. So yes, just copying the gamne state, then...
by Oktokolo
Mon May 11, 2020 8:04 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 30362

Re: Meaningful Content Update

As I have said, there is only one mod that really adds new biter models to the game increasing the number to three. Thats pretty few in my opinion. All other biter mods are just recolored or rescaled versions of existing biters. Which strongly implies that "more biter types" isn't of real...
by Oktokolo
Mon May 11, 2020 7:47 am
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 5055

Re: better compression algorithm for saves and mods

yeah the problem i mentioned in my original post was that fork() reimplementations on windows can not be copy-on-write, the windows kernel does not have any mechanism for this. it *must* copy the entire process memory space into a new address space and memcpy is expensive - it gets worse the larger...

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