Search found 875 matches

by Oktokolo
Sun May 31, 2020 6:36 am
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 20449

Re: Friday Facts #349 - The 1.0 plan

Regarding whether on script state serialization functions should be ignored or fail: Errors should never be ignored. As saving and save game migration is important to "just work", logging the error, then continuing as if there was no error would be the right thing to do. Bonus points for s...
by Oktokolo
Fri May 29, 2020 5:42 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 32488

Re: Friday Facts #348 - The final GUI update

What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But we're not talking about honest traders. We're talking about G2A. That is, what i meant...
by Oktokolo
Fri May 29, 2020 8:39 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 32488

Re: Friday Facts #348 - The final GUI update

What I really can not wrap my mind around yet, is the resolution of the G2A issue. G2A's business model is to profit from fraud. I know that an honest trader is basically an unthinkable thing for most people. But what if there actually could be such a beast. What if there actually could be a trader...
by Oktokolo
Thu May 28, 2020 12:33 pm
Forum: Not a bug
Topic: [0.18.27] Inventory split doesn't work with artillery shells
Replies: 2
Views: 437

Re: [0.18.27] Inventory split doesn't work with artillery shells

Loewchen wrote: ↑
Thu May 28, 2020 11:46 am
Half a stack but at least one per stack equals all when the stack size is one.
Please upgrade to feature request:
Transfer half of every item type contained in the chest regardless of stack size.
by Oktokolo
Mon May 25, 2020 2:24 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 14765

Re: Version 0.18.24

What if we add an opt-out checkbox "Delay automatic updates for 24h"? They already have a much better system: It is called "stable release" and it is what you get, if you don't explicitly go for "experimental release". There also already is a pretty visible warning on ...
by Oktokolo
Thu May 14, 2020 8:40 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 12231

Re: Friday Facts #346 - He who does nothing, breaks nothing

I don't care about player collisions. They almost never happen anyway... Yeah I mean it's not like I have more deaths due to trains than all other sources combined. Exactly. Player death is a pretty rare thing to happen. And train deaths are only one variant of it. So why bother adding any eye cand...
by Oktokolo
Thu May 14, 2020 3:44 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 12231

Re: Friday Facts #346 - He who does nothing, breaks nothing

theolderbeholder wrote: ↑
Wed May 13, 2020 5:34 pm
Oktokolo wrote: ↑
Wed May 13, 2020 7:54 am
And whenever a vehicle (including trains) runs over a biter,
- or the player -
Oktokolo wrote: ↑
Wed May 13, 2020 7:54 am
gore should splatter around.
FTFY, no need to thank me
I don't care about player collisions. They almost never happen anyway...
by Oktokolo
Wed May 13, 2020 8:04 am
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 14765

Re: Version 0.18.24

To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. We are on experimental, because we are the testers wich report the bugs, wich stable users will never see. Not updating whenever an update is available would defeat the most important pu...
by Oktokolo
Wed May 13, 2020 7:54 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 12231

Re: Friday Facts #346 - He who does nothing, breaks nothing

ThunderFD wrote: ↑
Tue May 12, 2020 1:21 pm
trains could kick up some bigger dust clouds as well. - each wagon kicking up some
And whenever a vehicle (including trains) runs over a biter, gore should splatter around.
by Oktokolo
Mon May 11, 2020 8:48 pm
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 2117

Re: better compression algorithm for saves and mods

Ok, copying RAM is expensive. Which is less expensive: full serialization and compressing like now, or copying the memory? If there’s no non-blocking save, can we have a shorter freeze? Copying RAM is orders of magnitudes faster than storing stuff to disk. So yes, just copying the gamne state, then...
by Oktokolo
Mon May 11, 2020 8:04 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 15006

Re: Meaningful Content Update

As I have said, there is only one mod that really adds new biter models to the game increasing the number to three. Thats pretty few in my opinion. All other biter mods are just recolored or rescaled versions of existing biters. Which strongly implies that "more biter types" isn't of real...
by Oktokolo
Mon May 11, 2020 7:47 am
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 2117

Re: better compression algorithm for saves and mods

yeah the problem i mentioned in my original post was that fork() reimplementations on windows can not be copy-on-write, the windows kernel does not have any mechanism for this. it *must* copy the entire process memory space into a new address space and memcpy is expensive - it gets worse the larger...
by Oktokolo
Sun May 10, 2020 9:58 am
Forum: News
Topic: Friday Facts #346 - He who does nothing, breaks nothing
Replies: 47
Views: 12231

Re: Friday Facts #346 - He who does nothing, breaks nothing

Multiple demands of tire and chain tracks are a sure sign for the GFX entering the uncanny valley. Stop right here or be prepared to improve GFX for the next ten years...

But yes, animated grass and bushes would be nice, as would be weather like rain or fog. 8-)
by Oktokolo
Sun May 10, 2020 9:29 am
Forum: Ideas and Suggestions
Topic: Bikeshedding about non-blocking saving on Windows
Replies: 20
Views: 2117

Re: better compression algorithm for saves and mods

Optera wrote: ↑
Sun May 10, 2020 7:09 am
Almost all non-blocking windows backups use the built in shadow copy feature.
Shadow copy can create snapshots of files and volumes. To use that with a Factorio game state, it has first to become a file...
by Oktokolo
Sun May 10, 2020 12:27 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 1475

Re: Adopt mod uranium process to vanilla

Sure, but now you've just transferred the storage problem from large quantities of DU items to large quantities of bullets and cannon round items. Just go killing some nests! Apart from that obvious solution, i am of the opinion, that Factorio indeed needs some "real" waste management and...
by Oktokolo
Sat May 09, 2020 6:58 pm
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 1475

Re: Adopt mod uranium process to vanilla

PyroFire wrote: ↑
Sat May 09, 2020 6:25 am
Reality doesn't translate to fun game mechanics.
Except when it does. Depleted uranium rounds are a good example for that. While still a simplification, it is definitely fun to kill biters with them - i tested that in countless hours. :P
by Oktokolo
Sat May 09, 2020 4:58 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 1475

Re: Adopt mod uranium process to vanilla

kruzesfactorio wrote: ↑
Fri May 08, 2020 12:02 pm
You can make DU bullets and DU cannon rounds with 238U "DU" ingame can't you?
Yes, we can.
by Oktokolo
Fri May 08, 2020 5:41 am
Forum: Ideas and Suggestions
Topic: Adopt mod uranium process to vanilla
Replies: 10
Views: 1475

Re: Adopt mod uranium process to vanilla

riking wrote: ↑
Fri May 08, 2020 3:32 am
Such a change would need some form of disposing of the unwanted depleted uranium....
In the real world, uranium projectiles are made of depleted uranium...
by Oktokolo
Tue May 05, 2020 11:10 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 23298

Re: Version 0.18.22

That text colour isn't bad, I would be content reading a web page with that theme, because the text is a mid-grey, not the almost white that the factorio main page has. The Factorio main page can be set to black-on-white with the following style in Stylus: body { background: none !important; color:...
by Oktokolo
Tue May 05, 2020 10:58 pm
Forum: Ideas and Suggestions
Topic: Double-click on server should start connection
Replies: 19
Views: 1707

Re: Double-click on server should start connection

ssilk wrote: ↑
Tue May 05, 2020 10:36 pm
Your interpretation. I just answered questions.
I accept that you don't want to reveal what shortcut Mac users are trained to use for "executing" list items where mere selection is also a useful thing to have. I will not ask further questions about that.

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