As title says, train id (More specific, Locomotive ID) should not change.
The main reason is with circuit networks setup stop working using T as signal (From train)
It changes sequentially if you add/remove a wagon (not locomotive). Locomotive ID should remain the same
Search found 82 matches
- Wed Nov 28, 2018 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Train ID should not change
- Replies: 5
- Views: 1767
- Tue Nov 27, 2018 4:08 am
- Forum: Gameplay Help
- Topic: problem with loading
- Replies: 6
- Views: 2222
- Sat Nov 24, 2018 1:44 am
- Forum: Not a bug
- Topic: Chain signal delay problem
- Replies: 5
- Views: 1837
Chain signal delay problem
Hello everybody, While I was playing today, I noticed that there is a problem delay with chain signals. I do not know if it is a bug or train pathfinder algorithm is running ok. Scenario: - Consider the parking on the right side and unload stations on the left, named from A to H (From left to right)...
- Fri Nov 23, 2018 6:50 am
- Forum: Ideas and Suggestions
- Topic: Modular Buildings
- Replies: 8
- Views: 3331
Re: Modular Buildings
I like the solar panel with its own pole.
- Thu Nov 22, 2018 3:11 am
- Forum: Pending
- Topic: Huge FPS drop glitch
- Replies: 3
- Views: 1339
Re: Huge FPS drop glitch
It also happens on my computer ..... but not very often
- Thu Nov 22, 2018 3:07 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [for 0.17] Logistic overlay unusually slow?
- Replies: 6
- Views: 5982
- Wed Nov 21, 2018 4:15 pm
- Forum: Not a bug
- Topic: Train stop: Read stopped train bug
- Replies: 7
- Views: 3224
Re: Train stop: Read stopped train bug
Thanks for the reply disentius, you missed the "GO TO THE STATION" option in the train menu
I have also made a gif:
I have also made a gif:
- Tue Nov 20, 2018 7:53 pm
- Forum: Not a bug
- Topic: Train stop: Read stopped train bug
- Replies: 7
- Views: 3224
Train stop: Read stopped train bug
Consider this setup: Train id = 755 TrainStopped.PNG Signal.PNG If train arrives, rail signal turns green [Condition = TRUE] (For now its ok) Steps to reproduce bug: - Turn to manual mode (Don not move the train) - Schedule the train to move to another Train Stop -> Train will not move, although tra...
- Sat Nov 17, 2018 3:35 am
- Forum: Gameplay Help
- Topic: How to fix this bottle neck
- Replies: 13
- Views: 4471
Re: How to fix this bottle neck
Hope this helps
- No filter, but underground belt is used as a "filter"
- No filter, but underground belt is used as a "filter"
- Fri Nov 16, 2018 6:49 pm
- Forum: Gameplay Help
- Topic: How to fix this bottle neck
- Replies: 13
- Views: 4471
Re: How to fix this bottle neck
Consider this:
You can use a splitter with filter (Your iron plates) and an underground belt (Or just the splitter to split to the left side with filter applied) Good luck !
You can use a splitter with filter (Your iron plates) and an underground belt (Or just the splitter to split to the left side with filter applied) Good luck !
- Fri Nov 16, 2018 3:59 pm
- Forum: Gameplay Help
- Topic: Achieved the target in a mission but it won' complete
- Replies: 6
- Views: 1661
Re: Achieved the target in a mission but it won' complete
Maybe you can share the save file .....
- Fri Nov 16, 2018 3:53 pm
- Forum: Gameplay Help
- Topic: No Biters, Less Research?
- Replies: 7
- Views: 3670
Re: No Biters, Less Research?
Maybe this?
- Fri Nov 16, 2018 3:43 pm
- Forum: Gameplay Help
- Topic: Buffer chest problem
- Replies: 13
- Views: 4111
Buffer chest problem
Hello everyone, Yesterday I noticed a problem with some buffer chests and I need some tips to solve this Case: BufferChest.PNG As you can see the picture, I am near a passive provider chest with pipes. There is a buffer chest far also with pipes (Same logistic network). If I do a pipe request, logis...
- Fri Nov 16, 2018 3:20 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 83687
- Tue Nov 13, 2018 6:28 am
- Forum: Duplicates
- Topic: Construction robot will not build
- Replies: 1
- Views: 791
Construction robot will not build
Blueprint was placed, have materials, but no robots will complete the order. Construction robots have range to build entities and it seems that buildings are not in the build queue. - Character near to ghost entities (save file) - If removed and placed again, entities are placed File: https://www.dr...
- Fri Sep 28, 2018 4:32 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52203
- Fri Sep 07, 2018 1:08 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 41335
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
When is .17 coming?
- Fri Jul 06, 2018 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Towing vehicle
- Replies: 4
- Views: 1613
Towing vehicle
We already have vehicles in the game, it would be nice to have something like a folding wagon that can work with inserters (See gif)
I also think that car cargo capacity is unreal
Recorded from game: SWINE
I also think that car cargo capacity is unreal
Recorded from game: SWINE
- Thu Jul 05, 2018 12:45 am
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 49318
Re: Factorio Merchandise
+Infinityadam_bise wrote:I would like a Factorio decal for my computer.
- Mon Jun 04, 2018 4:17 am
- Forum: 1 / 0 magic
- Topic: [posila] [0.16.47] No Audio at All
- Replies: 4
- Views: 2081
Re: [0.16.47] No Audio at All
Default audio ?
(Btw, this should be in technical help)
(Btw, this should be in technical help)