Search found 241 matches

by rorror
Tue Jul 11, 2017 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Replies: 12
Views: 5954

Re: [0.15.28] Mutiplayer - blueprints don't download

Why users still see all those offline users with blueprints that you can't click use. That list is BIG. but almost not usable, because almost noone of that list is online. Is it possbile to hide those users in the list. (Or at the sorting option on Top, you can click All, or on a name Offline-with-...
by rorror
Tue Jul 11, 2017 8:48 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
Replies: 12
Views: 5954

Re: [0.15.28] Mutiplayer - blueprints don't download

Are you guys are not mistaken by all the users in that list that are offline? For the Dev's, in the beginning of blueprint library release, it completely downloaded the full thing. Then afterwards you where able to download blueprints/books from users that where offline. Now that functionaly is impr...
by rorror
Sat Jul 08, 2017 4:27 pm
Forum: Not a bug
Topic: [0.15.28] Browse public games screen not align in the center
Replies: 1
Views: 815

[0.15.28] Browse public games screen not align in the center

Just noticed that when you browse public games, and the "page" get populated with the server list, it is no longer in the center of the screen.
by rorror
Sat Jul 08, 2017 10:58 am
Forum: Releases
Topic: Version 0.15.28
Replies: 53
Views: 33375

Re: Version 0.15.28

Maybe it can be set individually for each trainstop in the trainstop UI ? An option to set the angle for each stop in degree would be nice. I would like my vertical stops having vertical aligned names while horizontal stops keep their horizontal orientation. Setting it up per train stop would be th...
by rorror
Fri Jul 07, 2017 2:08 am
Forum: Resolved Problems and Bugs
Topic: [posila] 1000 construction robots stuck !
Replies: 15
Views: 7156

Re: 1000 construction robots stuck !

Had a few robots stuck in my single player today. (0.15.28) But with my portalble roboport, ( perhaps: - you place concrete ghost - construction robots take off to place concrete - you place concrete manually - construction robot is confused x 1000 This seems about right. But in my case a few extra ...
by rorror
Wed Jul 05, 2017 7:24 pm
Forum: Not a bug
Topic: 0.15.26 Single tree removal with deconstruction planner.
Replies: 8
Views: 2887

Re: 0.15.26 Single tree removal with deconstruction planner.

I understand it, but I don't see an easy solution of this. The selection boxes were added as an addition to collision boxes long time ago, to allow good selection of things that have smaller bounding box. The selection of blueprint/deconstruction planner etc, just needs to be based on the collision...
by rorror
Wed Jul 05, 2017 3:27 pm
Forum: Technical Help
Topic: Couldn't establish network communication with server.
Replies: 14
Views: 87790

Re: Couldn't establish network communication with server.

Had this issue today, and this solved my issue.. steps 1-3..
by rorror
Wed Jul 05, 2017 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] 0.15.26 No sound when removing a tree, from within a car.
Replies: 3
Views: 2450

Re: [kovarex] 0.15.26 No sound when removing a tree, from within a car.

Tnx for the fast fix, for a minor issue!

May i ask what the outcome of the fix is?
by rorror
Wed Jul 05, 2017 12:51 pm
Forum: Not a bug
Topic: 0.15.26 Single tree removal with deconstruction planner.
Replies: 8
Views: 2887

Re: 0.15.26 Single tree removal with deconstruction planner.

Lights have "kinda" the same problem. You totaly can't single click them with the deconstruction planner. (While a medium electric pole, or other buidings or pipes the single click does work) Click and do a "Mini" drag on the light, then it is marked. For hard to reach places, i ...
by rorror
Tue Jul 04, 2017 8:47 am
Forum: Pending
Topic: spoils the eyesight.
Replies: 19
Views: 5240

Re: spoils the eyesight.

Well for some part i must a agree with the poster.

Since some version of 0.15.x series i have the same issue as the poster. Since then i have turned v-sync off. (With all older versions, 12/13/14 i have played with v-sync on)
by rorror
Mon Jul 03, 2017 11:28 pm
Forum: Not a bug
Topic: 0.15.26 Single tree removal with deconstruction planner.
Replies: 8
Views: 2887

Re: 0.15.26 Single tree removal with deconstruction planner.

Yes, it is selection box versus collision box. But the selection shows properly once you start selecting things for deconstruction. Not a bug. Well thats the problem, when i start selecting single trees. i fail to do (because the upper 2 parts of the selection box won't work) I did some testing, an...
by rorror
Mon Jul 03, 2017 6:29 pm
Forum: Pending
Topic: 0.15.26 Driving with a tank over player, causes desync?
Replies: 2
Views: 1026

Re: 0.15.26 Driving with a tank over player, causes desync?

The server, had something like a gravestone (a body on the ground to pick up your items) The tank direcly to the next block where the body was. So it might be that the body was created, but his tank was in the same spot? and desynct? Next time the player tried to join, he desynct again, after that h...
by rorror
Mon Jul 03, 2017 6:03 pm
Forum: Pending
Topic: 0.15.26 Driving with a tank over player, causes desync?
Replies: 2
Views: 1026

0.15.26 Driving with a tank over player, causes desync?

Was playing in multiplayer, ZTX desync, right after he drove his tank over me (i died)
killed-by-tank.PNG
killed-by-tank.PNG (61.68 KiB) Viewed 1026 times

I have no desync log, because i did not desync
by rorror
Mon Jul 03, 2017 5:32 pm
Forum: Releases
Topic: Version 0.15.27
Replies: 18
Views: 19255

Re: Version 0.15.27

Tnx for the update.
by rorror
Mon Jul 03, 2017 2:02 pm
Forum: Not a bug
Topic: [0.15.26] High CPU usage when paused.
Replies: 16
Views: 5495

Re: [0.15.18] High CPU usage when paused.

The game still renders when it's paused, so that takes some amount of CPU. If your hardware is not very fast, this might cause considerable CPU load. Make sure you don't have any of the debug options enabled – they can take a lot of CPU to process. With the debug off (it did for me only show ups fp...
by rorror
Mon Jul 03, 2017 1:35 pm
Forum: Not a bug
Topic: [0.15.26] High CPU usage when paused.
Replies: 16
Views: 5495

Re: [0.15.18] High CPU usage when paused.

I noticed this too. I think this was not happend in v0.14

When fully Zoomed In, and game is paused, it uses 4% cpu.
paused zoomed in.PNG
paused zoomed in.PNG (751.17 KiB) Viewed 5400 times
When fully zoomed Out, the game uses in paused mode about 19%..
paused_mode.PNG
paused_mode.PNG (1.19 MiB) Viewed 5400 times
by rorror
Sat Jul 01, 2017 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] 0.15.26 No sound when removing a tree, from within a car.
Replies: 3
Views: 2450

[kovarex] 0.15.26 No sound when removing a tree, from within a car.

Like the topic says,when your inside a car and remove a tree, there is no chopping sound. I could image the character, half hanging out of the car with an axe... Or it should not possible to remove a tree from within the car. There are many other ways to remove the tree's (shooting it, getting out o...
by rorror
Sat Jul 01, 2017 12:26 pm
Forum: Not a bug
Topic: 0.15.26 Single tree removal with deconstruction planner.
Replies: 8
Views: 2887

0.15.26 Single tree removal with deconstruction planner.

When using the deconstuction planner, you drag over a part of the screen to deconstruct all the items. When deconstructing some tree, i do the same. For single tree, between building, and i want to remove a single tree, i hover over the tree ,till i see the yellow brackets, and i click the tree. (no...

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