Search found 40 matches
- Thu Jul 30, 2020 1:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6808
Re: [0.18.36] Biters not grouping before attacking
My test save from .28 loaded into .37 still shows the non-grouping behaviour. The same save loaded in .35 behaves as expected. I haven't looked into it too deeply yet, but will report back if I can reproduce it with a fresh save on .37
- Sun Jul 26, 2020 2:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6808
Re: [0.18.36] Biters not grouping before attacking
Noticed the same change in attack behaviour when I was in sandbox mode testing out some new perimeter wall designs. I can provide a save file as well, but I think this video demonstrates the difference well.
https://youtu.be/yGvET2KhRKc
https://youtu.be/yGvET2KhRKc
- Sat Apr 18, 2020 5:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.4] Research progress of current tier shows for next queued tier
- Replies: 4
- Views: 3251
Re: [Oxyd] [0.18.4] Research progress of current tier shows for next queued tier
Discovered this myself today when queuing up a bunch of follower robot count research to stress test my base. 0.18.18.
- Sun Apr 12, 2020 6:11 am
- Forum: Won't fix.
- Topic: [kovarex] [0.18.15] Unable to create/delete book from 'Shared Blueprints'
- Replies: 3
- Views: 1890
Re: [kovarex] [0.18.15] Unable to create/delete book from 'Shared Blueprints'
Ran into this bug tonight on 0.18.18. Temporary workaround is to manually delete every blueprint in the book, which then also deletes the blueprint book. This is obviously quite tedious.
- Thu Feb 06, 2020 10:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
- Replies: 6
- Views: 3996
[Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Construction bots temporarily disappear while they are repairing an entity. The glow and sparks remain visible, but the sprite of the robot itself is invisible.
Example video: https://streamable.com/k6es9
Example video: https://streamable.com/k6es9
- Thu Feb 06, 2020 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
- Replies: 11
- Views: 5663
Re: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
Confirmed fixed in 0.18.4 with a few attempts to reproduce a crash with two different save files that had exhibited the behaviour with 0.18.2 and 0.18.3.
- Tue Feb 04, 2020 6:00 pm
- Forum: Not a bug
- Topic: [0.18.3] - AI is not able to aim at player when constantly changing direction
- Replies: 6
- Views: 1640
Re: [0.18.3] - AI is not able to aim at player when constantly changing direction
Spitters used to have acid attacks that could home in on your location, which frankly didn't make sense and made the game frustrating rather than challenging. Now, they will at least lead the target with their attacks, but if you change direction in the meantime, then obviously the attack won't corr...
- Thu Jan 30, 2020 5:07 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
- Replies: 11
- Views: 5663
Re: [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
28.531 Error Commandable.cpp:320: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true Logger::writeStacktrace skipped. 28.532 Error CrashHandler.cpp:189: Map tick at moment of crash: 6840745 Seeing the same crash. Removed all mods, still was able to reproduce. I attack a...
- Wed Aug 07, 2019 1:34 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
- Replies: 4
- Views: 4113
Re: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
Stellar response time by the devs, as usual!
- Sat Aug 03, 2019 2:01 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
- Replies: 4
- Views: 4113
[wheybags] [0.17.62] NPE: Compilatron blocking access to crate
Running through the NPE right now. Compilatron managed to position itself right where I have a crate feeding the assembler that is crafting science packs. Compilatron's selection box completely surrounds the crate's selection , so I cannot drop more items into it. Trivial to work around in this case...
- Sat Apr 07, 2018 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36] Inserters get stuck
- Replies: 15
- Views: 9478
Re: [16.36] Inserters get stuck
I ran into a similar situation recently, except it was a stack inserter that was seemingly unable to deposit items it had in hand into an empty and waiting chest. https://i.imgur.com/GiXa88j.png Everything indicated that it should have been working. Inserter was oriented the right way, powered up, n...
- Sat Feb 24, 2018 5:31 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 49230
Re: Friday Facts #231 - Belt compression & Crash log uploading
Wube will be subject to the GDPR. However they decide to implement crash log reporting, if it's good enough for that, it's good enough for me. I looked through some saved crash logs and the only thing that might even be remotely considered PII is my Windows username embedded in some pathnames. Not e...
- Sat Dec 30, 2017 6:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.10] Requester chests still do not work
- Replies: 8
- Views: 3550
Re: [0.16.10] Requester chests still do not work
I really should be preparing for my New Year's Eve party, so feel free to take a break and leave the bug-fixing for 2018.kovarex wrote:I fixed it for 0.16.11.
- Sun Nov 19, 2017 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 56
- Views: 17282
Re: Burner inserter fuel bonus
Not to mention that this parallels the existing mechanic with fuel type affecting speed and acceleration in vehicles.
- Sat Jul 08, 2017 6:05 am
- Forum: Won't fix.
- Topic: [15.28] Item placement discrepancy from inserters to belts
- Replies: 1
- Views: 1246
[15.28] Item placement discrepancy from inserters to belts
This bug has different symptoms than the behaviour described in https://forums.factorio.com/viewtopic.php?f=213&t=50651, but I suspect they share the same root cause, and thus will likely be solved with the 0.16 belt mechanics optimization. I'll leave it to the devs to decide if this can be move...
- Fri Jul 07, 2017 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6483
Re: [15.28] Back-to-back underground belt causes inserter delay
Just to close this off in case anyone else rediscovers this before 0.16: it appears the actual cause of the delay is a discrepancy in where the initial item of a stack is placed on the belt. Normally, items are placed flush against the edge of the belt (closest to the inserter). However, on subseque...
- Fri Jul 07, 2017 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6483
Re: [15.28] Back-to-back underground belt causes inserter delay
Thanks for report, but in optimized-belts branch (coming 0.16) this problem is gone :) Hooray for the devs! I discovered what might be the same (or perhaps related) bug, which looks like it will also be fixed with belt optimizations. I'll file a separate bug report and hopefully it can be immediate...
- Fri Jul 07, 2017 6:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6483
Re: [15.28] Back-to-back underground belt causes inserter delay
This video demonstrates end-loading vs side-loading on normal and underground express belts. In both cases, the shortest underground belt suffers a slight performance penalty compared to the longer ones. However, when end-loading, only one of the two inserters depositing directly on an express belt ...
- Fri Jul 07, 2017 6:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6483
Re: [15.28] Back-to-back underground belt causes inserter delay
Upon further testing, it looks like there is more inconsistency than just the length of the underground belt. I'll try to capture video of each scenario and post here.
- Fri Jul 07, 2017 5:52 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6483
[Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
A stack inserter end-loading to an underground belt is delayed by one tick on the return swing if the other end of the underground belt is in the adjacent tile. This is with a +12 stack bonus and express belts. Tested with north- and south-facing inserters. I have not tested other configurations yet...