Search found 40 matches

by traycer
Thu Jul 30, 2020 1:43 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6808

Re: [0.18.36] Biters not grouping before attacking

My test save from .28 loaded into .37 still shows the non-grouping behaviour. The same save loaded in .35 behaves as expected. I haven't looked into it too deeply yet, but will report back if I can reproduce it with a fresh save on .37
by traycer
Sun Jul 26, 2020 2:43 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6808

Re: [0.18.36] Biters not grouping before attacking

Noticed the same change in attack behaviour when I was in sandbox mode testing out some new perimeter wall designs. I can provide a save file as well, but I think this video demonstrates the difference well.

https://youtu.be/yGvET2KhRKc
by traycer
Sat Apr 18, 2020 5:31 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.4] Research progress of current tier shows for next queued tier
Replies: 4
Views: 3251

Re: [Oxyd] [0.18.4] Research progress of current tier shows for next queued tier

Discovered this myself today when queuing up a bunch of follower robot count research to stress test my base. 0.18.18.

Image
by traycer
Sun Apr 12, 2020 6:11 am
Forum: Won't fix.
Topic: [kovarex] [0.18.15] Unable to create/delete book from 'Shared Blueprints'
Replies: 3
Views: 1890

Re: [kovarex] [0.18.15] Unable to create/delete book from 'Shared Blueprints'

Ran into this bug tonight on 0.18.18. Temporary workaround is to manually delete every blueprint in the book, which then also deletes the blueprint book. This is obviously quite tedious. ;)
by traycer
Thu Feb 06, 2020 10:45 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [0.18.4] Construction bot becomes invisible while repairing something
Replies: 6
Views: 3996

[Klonan] [0.18.4] Construction bot becomes invisible while repairing something

Construction bots temporarily disappear while they are repairing an entity. The glow and sparks remain visible, but the sprite of the robot itself is invisible.

Example video: https://streamable.com/k6es9
by traycer
Thu Feb 06, 2020 5:33 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
Replies: 11
Views: 5663

Re: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true

Confirmed fixed in 0.18.4 with a few attempts to reproduce a crash with two different save files that had exhibited the behaviour with 0.18.2 and 0.18.3. πŸ‘
by traycer
Tue Feb 04, 2020 6:00 pm
Forum: Not a bug
Topic: [0.18.3] - AI is not able to aim at player when constantly changing direction
Replies: 6
Views: 1640

Re: [0.18.3] - AI is not able to aim at player when constantly changing direction

Spitters used to have acid attacks that could home in on your location, which frankly didn't make sense and made the game frustrating rather than challenging. Now, they will at least lead the target with their attacks, but if you change direction in the meantime, then obviously the attack won't corr...
by traycer
Thu Jan 30, 2020 5:07 am
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true
Replies: 11
Views: 5663

Re: [0.18.2] Crash: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true

28.531 Error Commandable.cpp:320: this->lastDamageDealer->getSubstitute() == *this->lastDamageDealer was not true Logger::writeStacktrace skipped. 28.532 Error CrashHandler.cpp:189: Map tick at moment of crash: 6840745 Seeing the same crash. Removed all mods, still was able to reproduce. I attack a...
by traycer
Sat Aug 03, 2019 2:01 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
Replies: 4
Views: 4113

[wheybags] [0.17.62] NPE: Compilatron blocking access to crate

Running through the NPE right now. Compilatron managed to position itself right where I have a crate feeding the assembler that is crafting science packs. Compilatron's selection box completely surrounds the crate's selection , so I cannot drop more items into it. Trivial to work around in this case...
by traycer
Sat Apr 07, 2018 1:50 am
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Inserters get stuck
Replies: 15
Views: 9478

Re: [16.36] Inserters get stuck

I ran into a similar situation recently, except it was a stack inserter that was seemingly unable to deposit items it had in hand into an empty and waiting chest. https://i.imgur.com/GiXa88j.png Everything indicated that it should have been working. Inserter was oriented the right way, powered up, n...
by traycer
Sat Feb 24, 2018 5:31 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 49230

Re: Friday Facts #231 - Belt compression & Crash log uploading

Wube will be subject to the GDPR. However they decide to implement crash log reporting, if it's good enough for that, it's good enough for me. I looked through some saved crash logs and the only thing that might even be remotely considered PII is my Windows username embedded in some pathnames. Not e...
by traycer
Sat Dec 30, 2017 6:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.10] Requester chests still do not work
Replies: 8
Views: 3550

Re: [0.16.10] Requester chests still do not work

kovarex wrote:I fixed it for 0.16.11.
I really should be preparing for my New Year's Eve party, so feel free to take a break and leave the bug-fixing for 2018. :D
by traycer
Sun Nov 19, 2017 6:50 pm
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 17282

Re: Burner inserter fuel bonus

Not to mention that this parallels the existing mechanic with fuel type affecting speed and acceleration in vehicles.
by traycer
Sat Jul 08, 2017 6:05 am
Forum: Won't fix.
Topic: [15.28] Item placement discrepancy from inserters to belts
Replies: 1
Views: 1246

[15.28] Item placement discrepancy from inserters to belts

This bug has different symptoms than the behaviour described in https://forums.factorio.com/viewtopic.php?f=213&t=50651, but I suspect they share the same root cause, and thus will likely be solved with the 0.16 belt mechanics optimization. I'll leave it to the devs to decide if this can be move...
by traycer
Fri Jul 07, 2017 5:41 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 6483

Re: [15.28] Back-to-back underground belt causes inserter delay

Just to close this off in case anyone else rediscovers this before 0.16: it appears the actual cause of the delay is a discrepancy in where the initial item of a stack is placed on the belt. Normally, items are placed flush against the edge of the belt (closest to the inserter). However, on subseque...
by traycer
Fri Jul 07, 2017 4:07 pm
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 6483

Re: [15.28] Back-to-back underground belt causes inserter delay

Thanks for report, but in optimized-belts branch (coming 0.16) this problem is gone :) Hooray for the devs! I discovered what might be the same (or perhaps related) bug, which looks like it will also be fixed with belt optimizations. I'll file a separate bug report and hopefully it can be immediate...
by traycer
Fri Jul 07, 2017 6:51 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 6483

Re: [15.28] Back-to-back underground belt causes inserter delay

This video demonstrates end-loading vs side-loading on normal and underground express belts. In both cases, the shortest underground belt suffers a slight performance penalty compared to the longer ones. However, when end-loading, only one of the two inserters depositing directly on an express belt ...
by traycer
Fri Jul 07, 2017 6:18 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 6483

Re: [15.28] Back-to-back underground belt causes inserter delay

Upon further testing, it looks like there is more inconsistency than just the length of the underground belt. I'll try to capture video of each scenario and post here.
by traycer
Fri Jul 07, 2017 5:52 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 6483

[Harknonnen] [15.28] Back-to-back underground belt causes inserter delay

A stack inserter end-loading to an underground belt is delayed by one tick on the return swing if the other end of the underground belt is in the adjacent tile. This is with a +12 stack bonus and express belts. Tested with north- and south-facing inserters. I have not tested other configurations yet...

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