Search found 40 matches

by traycer
Sun Apr 16, 2023 2:12 pm
Forum: Not a bug
Topic: [1.1.81] Length of underground belt affects behaviour of inserter at belt entrance
Replies: 2
Views: 1379

[1.1.81] Length of underground belt affects behaviour of inserter at belt entrance

I thought I had dug up an old bug I reported way back with 0.15, but this behaviour is different. In a nutshell: inserting directly into the entrance of an underground belt behaves differently depending on the length of the underground section. Generally, when there is a 0- or 1-tile gap, it inserts...
by traycer
Mon Aug 08, 2022 12:18 am
Forum: Technical Help
Topic: [1.1.63] Low available space in Steam Remote Storage warning
Replies: 28
Views: 9164

Re: [1.1.63] Low available space in Steam Remote Storage warning

I'm seeing the same issue. Not sure if this was always a problem with my Steam Cloud sync, and Factorio only started noticing after a recent update, or if something in a game update caused a problem on the Steam side. Anyway, it looks like the Steam client and the Steam web UI don't agree on how muc...
by traycer
Fri Nov 27, 2020 7:56 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

It is more desired to transfer ammo to ammo slots than to trash slots, so this is desired behivor. But what if there are no ammo slots? so they were removed and therefore old behavior is also back. No, old behaviour allowed ctrl-clicking an empty inventory slot to transfer all inventory that would ...
by traycer
Fri Nov 27, 2020 4:30 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

That it worked this way before the character tab got introduced doesn’t mean the devs wanted this behaviour to change when they removed the character tab again. Sure, but then you can make this comment on virtually any bug report. "Maybe the devs intended it to be this way?" I don't think...
by traycer
Fri Nov 27, 2020 4:28 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

Because the character tab is always open in the bottom left now. This is exactly as it used to behave at the beginning of 0.17 before the character tab was introduced in the first place. No, that is not the character tab. What used to be in the lower-right corner since forever is still there, just ...
by traycer
Thu Nov 26, 2020 4:34 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
Replies: 5
Views: 3227

Re: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump

Here's a recording of this happening in 1.1.1. The chat/console window bounces up and down too. I feel that the mining progress bar is an ephemeral part of the UI, and thus should not affect the alignment of the chat or tips windows. However, they _should_ respect the height of the quickbar itself. ...
by traycer
Thu Nov 26, 2020 4:29 am
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

Reverted back to 1.0 to test, and ctrl-click behaves as expected. With the logistics panel showing, ctrl-clicking an empty inventory slot transfers everything to the trash slots. Ctrl-clicking on ammo transfers the ammo to the trash slots as well.
factorio_ctrl_click.mp4
(1.09 MiB) Downloaded 146 times
by traycer
Thu Nov 26, 2020 3:56 am
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

valneq wrote: ↑
Thu Nov 26, 2020 3:03 am
Now that the character tab is gone, they reverted to previous behavior:
ctrl+click on ammo always goes to equipped weapon slots.
Correct, but as I said, I did not have any weapon equipped at the time.
traycer wrote: ↑
Wed Nov 25, 2020 6:43 pm
prints error about ammo slots being full (my character isn't equipped with any weapon).
by traycer
Wed Nov 25, 2020 8:52 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

If your bots are too fast, you can also disable the requests, move everything to trash, and then re-enable the requests. They will almost ways be "too fast", because a logistics bot will fly to you, pick up the items and then immediately re-deposit them in your inventory. One tick to pick...
by traycer
Wed Nov 25, 2020 6:47 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

How is the "transfer entire inventory" action supposed to know which items you consider "unwanted junk"? Most of the times, my entire inventory would not fit into the trash slots – so how do you decide? "Unwanted junk" is anything that isn't part of the personal logist...
by traycer
Wed Nov 25, 2020 6:43 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

Possibly related bug? Ctrl-clicking on ammunition does not transfer to trash slots, but prints error about ammo slots being full (my character isn't equipped with any weapon).
20201125-134112.png
20201125-134112.png (942.9 KiB) Viewed 5204 times
by traycer
Wed Nov 25, 2020 6:37 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

Temporary workaround: Dump everything into a nearby active provider chest.
20201125-133555.jpg
20201125-133555.jpg (364.54 KiB) Viewed 5214 times
by traycer
Wed Nov 25, 2020 6:32 pm
Forum: Not a bug
Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Replies: 18
Views: 5224

[1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots

Ctrl-click on an empty inventory slot typically transfers as much material from the source to the destination. This works going from chest to personal inventory and vice-versa, to a train wagon, to power armour, etc. It should also work to transfer from personal inventory into the logistics trash sl...
by traycer
Fri Aug 07, 2020 3:33 pm
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 40650

Re: Version 0.18.45

FactorioBot wrote: ↑
Fri Aug 07, 2020 2:16 pm
Flipped underground belt in Logistics
Damn, less than four hours between the somewhat tongue-in-cheek Reddit post and a released fix.
by traycer
Sat Aug 01, 2020 10:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 5479

Re: [0.18.37] Biters still do not group before attack

Quick first impression with 0.18.40 (0.18.39 had a show-stopper bug in the Windows installer): looks like the attack rallying behaviour has been restored. My test scenario does not quite behave exactly the same as in 0.18.35 and earlier, but that may be due to other changes in the meantime. I have n...
by traycer
Sat Aug 01, 2020 1:42 am
Forum: Resolved Problems and Bugs
Topic: [0.18.36] Biters not grouping before attacking
Replies: 16
Views: 6915

Re: [0.18.36] Biters not grouping before attacking

In case people stumble on this older thread, a new one was started. Looks like they'll revert back to the previous behaviour for 0.18.39.

viewtopic.php?f=30&t=87297
by traycer
Fri Jul 31, 2020 4:01 am
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 5479

Re: [0.18.37] Biters still do not group before attack

Beautiful. I love your side-by-side. It's incredible!
Thankfully Factorio is a nice, compact game so it doesn't take long to switch from one version to another. :lol:
by traycer
Fri Jul 31, 2020 2:47 am
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Biters still do not group before attack
Replies: 11
Views: 5479

Re: [0.18.37] Biters still do not group before attack

Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... Yeah, looks like @Oxyd typed out his reply after .38 was already released. I can confirm that the behaviour remains in .38. I put up another comparison video showing the pathfinding differe...

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