Search found 40 matches
- Sat Apr 22, 2023 3:38 am
- Forum: Not a bug
- Topic: [1.1.81] Length of underground belt affects behaviour of inserter at belt entrance
- Replies: 2
- Views: 1379
Re: [1.1.80] Length of underground belt affects behaviour of inserter at belt entrance
Reproduced in 1.1.81.
- Sun Apr 16, 2023 2:12 pm
- Forum: Not a bug
- Topic: [1.1.81] Length of underground belt affects behaviour of inserter at belt entrance
- Replies: 2
- Views: 1379
[1.1.81] Length of underground belt affects behaviour of inserter at belt entrance
I thought I had dug up an old bug I reported way back with 0.15, but this behaviour is different. In a nutshell: inserting directly into the entrance of an underground belt behaves differently depending on the length of the underground section. Generally, when there is a 0- or 1-tile gap, it inserts...
- Mon Aug 08, 2022 12:18 am
- Forum: Technical Help
- Topic: [1.1.63] Low available space in Steam Remote Storage warning
- Replies: 28
- Views: 9164
Re: [1.1.63] Low available space in Steam Remote Storage warning
I'm seeing the same issue. Not sure if this was always a problem with my Steam Cloud sync, and Factorio only started noticing after a recent update, or if something in a game update caused a problem on the Steam side. Anyway, it looks like the Steam client and the Steam web UI don't agree on how muc...
- Fri Nov 27, 2020 7:56 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
It is more desired to transfer ammo to ammo slots than to trash slots, so this is desired behivor. But what if there are no ammo slots? so they were removed and therefore old behavior is also back. No, old behaviour allowed ctrl-clicking an empty inventory slot to transfer all inventory that would ...
- Fri Nov 27, 2020 4:30 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
That it worked this way before the character tab got introduced doesnβt mean the devs wanted this behaviour to change when they removed the character tab again. Sure, but then you can make this comment on virtually any bug report. "Maybe the devs intended it to be this way?" I don't think...
- Fri Nov 27, 2020 4:28 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Because the character tab is always open in the bottom left now. This is exactly as it used to behave at the beginning of 0.17 before the character tab was introduced in the first place. No, that is not the character tab. What used to be in the lower-right corner since forever is still there, just ...
- Thu Nov 26, 2020 4:34 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
- Replies: 5
- Views: 3227
Re: [kovarex] [1.1.0] Deconstructing belts makes the "New tips" menu box Jump
Here's a recording of this happening in 1.1.1. The chat/console window bounces up and down too. I feel that the mining progress bar is an ephemeral part of the UI, and thus should not affect the alignment of the chat or tips windows. However, they _should_ respect the height of the quickbar itself. ...
- Thu Nov 26, 2020 4:29 am
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Reverted back to 1.0 to test, and ctrl-click behaves as expected. With the logistics panel showing, ctrl-clicking an empty inventory slot transfers everything to the trash slots. Ctrl-clicking on ammo transfers the ammo to the trash slots as well.
- Thu Nov 26, 2020 3:56 am
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Correct, but as I said, I did not have any weapon equipped at the time.
- Wed Nov 25, 2020 8:52 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
If your bots are too fast, you can also disable the requests, move everything to trash, and then re-enable the requests. They will almost ways be "too fast", because a logistics bot will fly to you, pick up the items and then immediately re-deposit them in your inventory. One tick to pick...
- Wed Nov 25, 2020 6:47 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
How is the "transfer entire inventory" action supposed to know which items you consider "unwanted junk"? Most of the times, my entire inventory would not fit into the trash slots β so how do you decide? "Unwanted junk" is anything that isn't part of the personal logist...
- Wed Nov 25, 2020 6:43 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Possibly related bug? Ctrl-clicking on ammunition does not transfer to trash slots, but prints error about ammo slots being full (my character isn't equipped with any weapon).
- Wed Nov 25, 2020 6:37 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
Re: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Temporary workaround: Dump everything into a nearby active provider chest.
- Wed Nov 25, 2020 6:32 pm
- Forum: Not a bug
- Topic: [1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
- Replies: 18
- Views: 5224
[1.1.1] Ctrl-click no longer empties all personal inventory into logistics trash slots
Ctrl-click on an empty inventory slot typically transfers as much material from the source to the destination. This works going from chest to personal inventory and vice-versa, to a train wagon, to power armour, etc. It should also work to transfer from personal inventory into the logistics trash sl...
- Tue Aug 18, 2020 3:57 pm
- Forum: Duplicates
- Topic: If you zoom into the map when you are in a car, you hear the ignition again when you quit the map.
- Replies: 1
- Views: 786
- Fri Aug 07, 2020 3:33 pm
- Forum: Releases
- Topic: Version 0.18.45
- Replies: 8
- Views: 40650
Re: Version 0.18.45
Damn, less than four hours between the somewhat tongue-in-cheek Reddit post and a released fix.
- Sat Aug 01, 2020 10:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 5479
Re: [0.18.37] Biters still do not group before attack
Quick first impression with 0.18.40 (0.18.39 had a show-stopper bug in the Windows installer): looks like the attack rallying behaviour has been restored. My test scenario does not quite behave exactly the same as in 0.18.35 and earlier, but that may be due to other changes in the meantime. I have n...
- Sat Aug 01, 2020 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.36] Biters not grouping before attacking
- Replies: 16
- Views: 6915
Re: [0.18.36] Biters not grouping before attacking
In case people stumble on this older thread, a new one was started. Looks like they'll revert back to the previous behaviour for 0.18.39.
viewtopic.php?f=30&t=87297
viewtopic.php?f=30&t=87297
- Fri Jul 31, 2020 4:01 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 5479
Re: [0.18.37] Biters still do not group before attack
Thankfully Factorio is a nice, compact game so it doesn't take long to switch from one version to another.Beautiful. I love your side-by-side. It's incredible!
- Fri Jul 31, 2020 2:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Biters still do not group before attack
- Replies: 11
- Views: 5479
Re: [0.18.37] Biters still do not group before attack
Thank you kindly! I assume you mean .39 will have it fixed? Because the save and analysis I did was in .38... Yeah, looks like @Oxyd typed out his reply after .38 was already released. I can confirm that the behaviour remains in .38. I put up another comparison video showing the pathfinding differe...