How should it look like? Just four letters?RalleYTN wrote: It should be a PNG with the sizes: 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256 and 512x512
Thanks in advance!
Factorio Mod Creator Studio - FMCS
How should it look like? Just four letters?RalleYTN wrote: It should be a PNG with the sizes: 16x16, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256 and 512x512
Thanks in advance!
And add some text? Like in by some technologies? Just a digit from 1 to 99.posila wrote:Yeah, as Klonan said. That is already possible in 0.14
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In 0.15 it will be also possible to use "scale" and "shift"
In archive. Now I'm rendering 64 pixels sprite sheet, but only 32 directions, then it will be not too big.RalleYTN wrote:A PNG with the entire sprite and transparent background would be cool.
No, you can't. You are need at least 7 + 13 + 1 chemical plants, then you are need 5 oil refineries. Less then 1 chemical plant for cracking heavy oil is not effective.Pumpjacks : Oil Refineries : Chemical Plants
100000 : 5000 : ~20200 -> 1000 : 50 : 202 -> 500 : 25 : 101 -> 20 : 1 : ~4.
Exactly! Why some function needs one table and another needs arguments? What is the different?Rseding91 wrote:Because it doesn't take a table but takes the arguments directly? What's not to understand about that?
It was or it will be possible?posila wrote:It does not. Deleting chunks is not possible in 0.14.
Just destroy enough resources and use console command to get what you need.Noobc0re wrote: I know of the existing mod. But military 3 is too late and the cost is too high for me.