Some links to mods, a way to change the colors in vanilla.
Colorblind Texture Pack
Search found 2902 matches
- Wed Mar 22, 2017 11:54 pm
- Forum: Ideas and Suggestions
- Topic: Colors for daltonic?
- Replies: 15
- Views: 7144
- Wed Mar 22, 2017 11:37 pm
- Forum: Mods
- Topic: [Mod 0.14] Build Statistic for your Factory 0.0.4
- Replies: 4
- Views: 2417
Re: [Mod 0.14] Build Statistic for your Factory 0.0.4
Ok, fixed some code, added export to csv.
- Wed Mar 22, 2017 7:17 pm
- Forum: Mods
- Topic: [Mod 0.14] Build Statistic for your Factory 0.0.4
- Replies: 4
- Views: 2417
Re: [Mod 0.14] Build Statistic for your Factory 0.0.3
I have load your save without another mods and it works fine in sigle player. The game need a lot of time to delete entities of another mods, but I get no error.
pictures
- Tue Mar 21, 2017 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23347
Re: How to deal with griefers
Best thing to do is to simply go to their Steam profile and block them. They will be unable to join any server as long as you are there. So far I have blocked 138 griefers, and it definetly has made a pretty big difference as I almost never come across a griefer these days. You have factorio nickna...
- Tue Mar 21, 2017 2:41 pm
- Forum: Mods
- Topic: [Mod 0.14] Build Statistic for your Factory 0.0.4
- Replies: 4
- Views: 2417
Re: [Mod 0.14] Build Statistic for your Factory 0.0.3
Yes, it's possible. Here (between 104 and 105) must be one exception.
- Tue Mar 21, 2017 9:58 am
- Forum: Modding help
- Topic: new energy category
- Replies: 4
- Views: 1154
Re: new energy category
This special fluid must be in recipe. Special recipe for special Assembler, that have energy interface. It's much cheaper for performance and no need checking which fluid is on input.
- Mon Mar 20, 2017 3:12 pm
- Forum: Maps and Scenarios
- Topic: Creating an empty map?
- Replies: 4
- Views: 7368
Re: Creating an empty map?
Here was custom map generation.
[MOD 0.14.x] Water maze
viewtopic.php?f=94&t=21568
https://m.imgur.com/a/wptLh
[MOD 0.14.x] Water maze
viewtopic.php?f=94&t=21568
https://m.imgur.com/a/wptLh
- Thu Mar 16, 2017 11:20 am
- Forum: Modding help
- Topic: Help? Error: '}' expected (to close '{' at line 1) *Solved
- Replies: 4
- Views: 1332
Re: Help? Error: '}' expected (to close '{' at line 1)
Must be electric2 local?DaveMcW wrote:Code: Select all
electric2 = util.table.deepcopy(data.raw["furnace"]["electric-furnace"]) ... data:extend({electric2})
- Wed Mar 15, 2017 8:54 pm
- Forum: This Forum
- Topic: BBcode with syntax highlighting of code snippets
- Replies: 2
- Views: 1649
BBcode with syntax highlighting of code snippets
Hi all! Is it possible to highlight lua code on the forum? some ... [/color] or [lua]...[/lua] or [code=lua]... [/code] With highlighting code reading is much easy as without. code_highlighting_example.PNG What we have now: function rotationToPosition(rotation, position) -- makes position from rotat...
- Tue Mar 14, 2017 11:16 pm
- Forum: Gameplay Help
- Topic: What is the best way to move full chests around?
- Replies: 13
- Views: 15009
Re: What is the best way to move full chests around?
I am doing this mod. I was started in december 2016, but do it very slowKoub wrote:The only thing you can do is empty the box to move it. There is no way moving a full box.
- Tue Mar 14, 2017 11:06 pm
- Forum: Modding discussion
- Topic: Does this mod exist?
- Replies: 2
- Views: 1039
Re: Does this mod exist?
Yes, it was some mod, that placed entities on ghosts without robots. UPD Bluebuild Once a blueprint is placed, nearby entities will be auto-placed at 10/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and...
- Tue Mar 14, 2017 5:19 pm
- Forum: Ideas and Suggestions
- Topic: Different power icon for buildings disabled by a switch
- Replies: 31
- Views: 7192
Re: Don't warn if power _should_ be off
Switcher conduct one virtual Watt per tick. When here's no energy, than we are warning of low energy. If we have that virtual Watt, then only symbol that this entity switched off.
- Tue Mar 14, 2017 11:36 am
- Forum: Ideas and Suggestions
- Topic: Different power icon for buildings disabled by a switch
- Replies: 31
- Views: 7192
Re: Don't warn if power _should_ be off
New logo for switched off entities. You can see that they are don't have energy, but from another reason, not the problem of energy supply, but switched.
- Mon Mar 13, 2017 9:35 pm
- Forum: Ideas and Suggestions
- Topic: Chemical Engineering
- Replies: 1
- Views: 1114
Re: Chemical Engineering
Hi Tom!
There is forum for modding suggestion Board index » Contributions » Modding Discussions » Ideas and Requests For Mods
It's can be nice to make some bob- and angel- compatible mod for hardcore chem.
Can you add a lot of recipes here? And were it must be useful?
There is forum for modding suggestion Board index » Contributions » Modding Discussions » Ideas and Requests For Mods
It's can be nice to make some bob- and angel- compatible mod for hardcore chem.
Can you add a lot of recipes here? And were it must be useful?
- Mon Mar 13, 2017 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Cattle grid
- Replies: 3
- Views: 1481
Re: Cattle grid
This floor calls "express-belt".
- Mon Mar 13, 2017 9:06 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23347
Re: How to deal with trolls
But you are need to save it before! Are you doing that? Of course: The game was saved on hour before, when I came into the game. The other players have build about 10.000 new entities in that time, me (the griefer) just waited... ;) How about global UNDO all massive deconstructing of them? For admi...
- Mon Mar 13, 2017 8:53 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23347
Re: How to deal with trolls
But you are need to save it before! Are you doing that?ssilk wrote:My strategy as griefer then: I come in, wait 1 hour and then...
- Mon Mar 13, 2017 8:41 pm
- Forum: Ideas and Suggestions
- Topic: Vote to Kick/Ban
- Replies: 91
- Views: 23347
Re: How to deal with trolls
How about save game backup on every griefer entering?
- Mon Mar 13, 2017 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Replace items automaticly
- Replies: 4
- Views: 2295
- Mon Mar 13, 2017 6:37 pm
- Forum: Fan Art
- Topic: playing while waiting
- Replies: 2
- Views: 3194
Re: playing while waiting
PLS! Don't add 28 MB pictures without spoiler.