Search found 99 matches

by MisterFister
Fri Feb 23, 2018 9:18 pm
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 7805

Re: AngelBob hoping for pre-mainbus help

Maybe multiplayer? That is the best option i think. But with one person (maybe two, but not too much), experienced with bob+angel. I don't call myself very experienced, but i can help for sure. I mean, not the full playthrough, maybe copule hours. Honestly this might be awesome. If the suggestion i...
by MisterFister
Fri Feb 23, 2018 2:59 pm
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 7805

Re: AngelBob hoping for pre-mainbus help

... When I first started it was a clogged spaghetti mess as yours probably is.... This is why I'd suggest hitting the mods with nothing more than baseline information and letting your creativity flow. However, if you need specific advice when the problem constantly eludes you, then we're sure to he...
by MisterFister
Fri Feb 23, 2018 10:27 am
Forum: Mods
Topic: Bobs + Angel's -- likely a common noob question
Replies: 8
Views: 6590

Re: Bobs + Angel's -- likely a common noob question

I imagine it's a big list... How about this. Can you suggest a mapgen setting loadout, if running your mod exclusively? And just like your other comment indicated you don't wanna offend Angel, I also don't wanna offend you here: to the best I can tell, there is no google-traffic (that isn't a false...
by MisterFister
Fri Feb 23, 2018 10:23 am
Forum: Mods
Topic: Bobs + Angel's -- likely a common noob question
Replies: 8
Views: 6590

Re: Bobs + Angel's -- likely a common noob question

Good idea. Here's my modlist in the form of a screen snip. Be advised that I think Shiny_icon is erroring out, and I've taken a break from troubleshooting to grab a bite to eat and check on some emails. I likely have to prune and pare down whatever's causing the conflict. I shall update.
by MisterFister
Fri Feb 23, 2018 10:19 am
Forum: Bob's mods
Topic: AngelBob noob stuck pre-mainbus handcrafting red science
Replies: 4
Views: 2032

Re: AngelBob noob stuck pre-mainbus handcrafting red science

Ok, so, first of all, I am running the full suite of both, so on that basis I can say that yes, I am running Bob's Electronics. Second, as to the starting ores. I'm still mystified as to which ores equate to which yielded metals. I'm guessing that the crushers and sorters are on the Angel-side of th...
by MisterFister
Fri Feb 23, 2018 9:38 am
Forum: Mods
Topic: Bobs + Angel's -- likely a common noob question
Replies: 8
Views: 6590

Re: Bobs + Angel's -- likely a common noob question

Editing to add: About 8 or 9 gaming-hours ago (two or three play sessions, I think) I discovered that I'd misclicked and ended up not installing a core Bobs component, the library plugin module I think. Sure enough, running with that new module installed broke what little I'd accomplished to that po...
by MisterFister
Fri Feb 23, 2018 9:31 am
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 7805

AngelBob hoping for pre-mainbus help

Hi there! I posted over in the Complete Overhauls subforum because my question relates both to Bobs and Angels, and I wanted to widen my audience of people who might reply with some help. Of course, I'm signal boosting it here and at the Bobs subforum, though. TLDR, I keep discovering little to no m...
by MisterFister
Fri Feb 23, 2018 9:23 am
Forum: Bob's mods
Topic: AngelBob noob stuck pre-mainbus handcrafting red science
Replies: 4
Views: 2032

AngelBob noob stuck pre-mainbus handcrafting red science

Howdy folks. I wrote a post here and am referencing it here in the Bob's subforum, and I chose to place it there to widen the possible audience of replies I might get. I'm gonna give it a shout out here and over on the Angel's subforum as well. It's something of a stream-of-consciousness, but my TLD...
by MisterFister
Fri Feb 23, 2018 9:12 am
Forum: Mods
Topic: Bobs + Angel's -- likely a common noob question
Replies: 8
Views: 6590

Bobs + Angel's -- likely a common noob question

TLDR; Experienced Factorio player with most gameplay in SP or small LAN-MP with RSO, Rampant, AxialTilt, OreChaos, and other qol mods that enhance challenge and reward endgame play. I'm resolved to finally work toward fully incorporating AngelBob into my mix of mods, but I need more info than I can ...
by MisterFister
Thu Feb 22, 2018 7:03 am
Forum: Mods
Topic: [MOD 0.15.x] Ore Chaos
Replies: 22
Views: 9927

Re: [MOD 0.15.x] Ore Chaos

I can report that when running Factorio v0.16.25 with OreChaos v0.3.7 and no other mods, my game crashes on load. Relevant screen snip images to verify, along with the logfile referenced in the error popup, can be found at: https://www.dropbox.com/sh/lje84yr874e77tx/AAB6Twcah3DmcmTd22pFGabwa?dl=0 Th...
by MisterFister
Fri Nov 03, 2017 3:19 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 4832

Re: I think I've modded myself into an autoloss

Notable non-standard settings: Preset: Marathon Water frequency VeryLow, water size VeryBig, all other resources default Mod settings: [Startup] generally default I think [Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default -- nope, 5 hours in stil...
by MisterFister
Fri Nov 03, 2017 2:47 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 4832

Re: I think I've modded myself into an autoloss

Map exchange string: use spoiler = tag along with code tag. ;) >>>AAAPACUAAAABBQwAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAA...
by MisterFister
Tue Oct 31, 2017 4:50 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 4832

Re: I think I've modded myself into an autoloss

To be entirely clear, my own speculation of autoloss isn't entirely reliable, since I'm a slow-grind type of player to begin with. I am ENTIRELY willing to be convinced that there exists a sort of "Overton Window" (a polisci term) of winnability here that I simply sailed past very early in...
by MisterFister
Sat Oct 28, 2017 4:36 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 4832

Re: I think I've modded myself into an autoloss

>>>AAAPACUAAAABBQwAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAAGNvYWwDAwMJAAAAY3J1ZGUtb2lsAwMDCgAAAGVuZW15 LWJhc2UDAwMLAAAAdGh...
by MisterFister
Sat Oct 28, 2017 4:31 am
Forum: Mods
Topic: I think I've modded myself into an autoloss
Replies: 9
Views: 4832

I think I've modded myself into an autoloss

I have a confession to make: I think I officially outsmarted myself. TLDR -- I am wondering if, after reading my description below of my bootstrap efforts so far, if this modlist is even winnable in single player. Running a lot (i.e., many dozens) of errata-type mods that are largely irrelevant to m...
by MisterFister
Mon Jul 24, 2017 11:51 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 183417

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Can anyone enlighten me as to how to *use* the information from this mod in a constructive way? It tells me that I have a certain number of stone walls, for example, some in logchests and some in offline chests. I seem to recall a rather recent occasion where this mod would help me locate the chests...
by MisterFister
Sun Jul 16, 2017 10:05 am
Forum: Resolved Problems and Bugs
Topic: [15.10] Desync loop upon joining game
Replies: 9
Views: 3000

Re: [15.10] Desync loop upon joining game

Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no Though he didn't answer, I'm pretty sure it wou...
by MisterFister
Fri Jun 30, 2017 4:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.25] Desync loop
Replies: 6
Views: 2791

Re: [0.15.25] Desync loop

Pending such a version release, will reverting to earlier pre-bug patches allow for continued mp? Or does this permanently affect savefiles created after a certain version, and if so, which version?
by MisterFister
Tue Jun 27, 2017 1:16 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 289089

Re: [0.15.x] Bob's Mods: General Discussion

Hello there, new to Factorio modding, experienced with modding other games. Where do I go for some fort of "table of contents" with an actual useful description of what each individual mod does and how it affects gameplay? So far all I'm keenly understanding is that it introduces new types...

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