Search found 99 matches
- Fri Feb 23, 2018 9:18 pm
- Forum: Angels Mods
- Topic: AngelBob hoping for pre-mainbus help
- Replies: 14
- Views: 7805
Re: AngelBob hoping for pre-mainbus help
Maybe multiplayer? That is the best option i think. But with one person (maybe two, but not too much), experienced with bob+angel. I don't call myself very experienced, but i can help for sure. I mean, not the full playthrough, maybe copule hours. Honestly this might be awesome. If the suggestion i...
- Fri Feb 23, 2018 2:59 pm
- Forum: Angels Mods
- Topic: AngelBob hoping for pre-mainbus help
- Replies: 14
- Views: 7805
Re: AngelBob hoping for pre-mainbus help
... When I first started it was a clogged spaghetti mess as yours probably is.... This is why I'd suggest hitting the mods with nothing more than baseline information and letting your creativity flow. However, if you need specific advice when the problem constantly eludes you, then we're sure to he...
- Fri Feb 23, 2018 10:27 am
- Forum: Mods
- Topic: Bobs + Angel's -- likely a common noob question
- Replies: 8
- Views: 6590
Re: Bobs + Angel's -- likely a common noob question
I imagine it's a big list... How about this. Can you suggest a mapgen setting loadout, if running your mod exclusively? And just like your other comment indicated you don't wanna offend Angel, I also don't wanna offend you here: to the best I can tell, there is no google-traffic (that isn't a false...
- Fri Feb 23, 2018 10:23 am
- Forum: Mods
- Topic: Bobs + Angel's -- likely a common noob question
- Replies: 8
- Views: 6590
Re: Bobs + Angel's -- likely a common noob question
Good idea. Here's my modlist in the form of a screen snip. Be advised that I think Shiny_icon is erroring out, and I've taken a break from troubleshooting to grab a bite to eat and check on some emails. I likely have to prune and pare down whatever's causing the conflict. I shall update.
- Fri Feb 23, 2018 10:19 am
- Forum: Bob's mods
- Topic: AngelBob noob stuck pre-mainbus handcrafting red science
- Replies: 4
- Views: 2032
Re: AngelBob noob stuck pre-mainbus handcrafting red science
Ok, so, first of all, I am running the full suite of both, so on that basis I can say that yes, I am running Bob's Electronics. Second, as to the starting ores. I'm still mystified as to which ores equate to which yielded metals. I'm guessing that the crushers and sorters are on the Angel-side of th...
- Fri Feb 23, 2018 9:38 am
- Forum: Mods
- Topic: Bobs + Angel's -- likely a common noob question
- Replies: 8
- Views: 6590
Re: Bobs + Angel's -- likely a common noob question
Editing to add: About 8 or 9 gaming-hours ago (two or three play sessions, I think) I discovered that I'd misclicked and ended up not installing a core Bobs component, the library plugin module I think. Sure enough, running with that new module installed broke what little I'd accomplished to that po...
- Fri Feb 23, 2018 9:31 am
- Forum: Angels Mods
- Topic: AngelBob hoping for pre-mainbus help
- Replies: 14
- Views: 7805
AngelBob hoping for pre-mainbus help
Hi there! I posted over in the Complete Overhauls subforum because my question relates both to Bobs and Angels, and I wanted to widen my audience of people who might reply with some help. Of course, I'm signal boosting it here and at the Bobs subforum, though. TLDR, I keep discovering little to no m...
- Fri Feb 23, 2018 9:23 am
- Forum: Bob's mods
- Topic: AngelBob noob stuck pre-mainbus handcrafting red science
- Replies: 4
- Views: 2032
AngelBob noob stuck pre-mainbus handcrafting red science
Howdy folks. I wrote a post here and am referencing it here in the Bob's subforum, and I chose to place it there to widen the possible audience of replies I might get. I'm gonna give it a shout out here and over on the Angel's subforum as well. It's something of a stream-of-consciousness, but my TLD...
- Fri Feb 23, 2018 9:12 am
- Forum: Mods
- Topic: Bobs + Angel's -- likely a common noob question
- Replies: 8
- Views: 6590
Bobs + Angel's -- likely a common noob question
TLDR; Experienced Factorio player with most gameplay in SP or small LAN-MP with RSO, Rampant, AxialTilt, OreChaos, and other qol mods that enhance challenge and reward endgame play. I'm resolved to finally work toward fully incorporating AngelBob into my mix of mods, but I need more info than I can ...
- Thu Feb 22, 2018 7:03 am
- Forum: Mods
- Topic: [MOD 0.15.x] Ore Chaos
- Replies: 22
- Views: 9927
Re: [MOD 0.15.x] Ore Chaos
I can report that when running Factorio v0.16.25 with OreChaos v0.3.7 and no other mods, my game crashes on load. Relevant screen snip images to verify, along with the logfile referenced in the error popup, can be found at: https://www.dropbox.com/sh/lje84yr874e77tx/AAB6Twcah3DmcmTd22pFGabwa?dl=0 Th...
- Fri Nov 03, 2017 3:19 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 4832
Re: I think I've modded myself into an autoloss
Notable non-standard settings: Preset: Marathon Water frequency VeryLow, water size VeryBig, all other resources default Mod settings: [Startup] generally default I think [Map] Axial Tilt 365 days, OreChaos Default exclude starting area (originally attempted straight Default -- nope, 5 hours in stil...
- Fri Nov 03, 2017 2:47 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 4832
Re: I think I've modded myself into an autoloss
Map exchange string: use spoiler = tag along with code tag. ;) >>>AAAPACUAAAABBQwAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAA...
- Tue Oct 31, 2017 4:50 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 4832
Re: I think I've modded myself into an autoloss
To be entirely clear, my own speculation of autoloss isn't entirely reliable, since I'm a slow-grind type of player to begin with. I am ENTIRELY willing to be convinced that there exists a sort of "Overton Window" (a polisci term) of winnability here that I simply sailed past very early in...
- Sat Oct 28, 2017 4:36 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 4832
Re: I think I've modded myself into an autoloss
>>>AAAPACUAAAABBQwAAAAOAAAAYW5nZWxzLWZpc3N1cmUDAwMSAAAA YW5nZWxzLW5hdHVyYWwtZ2FzAwMDCwAAAGFuZ2Vscy1vcmUxAwMDCwA AAGFuZ2Vscy1vcmUyAwMDCwAAAGFuZ2Vscy1vcmUzAwMDCwAAAGFuZ2 Vscy1vcmU0AwMDCwAAAGFuZ2Vscy1vcmU1AwMDCwAAAGFuZ2Vscy1vc mU2AwMDBAAAAGNvYWwDAwMJAAAAY3J1ZGUtb2lsAwMDCgAAAGVuZW15 LWJhc2UDAwMLAAAAdGh...
- Sat Oct 28, 2017 4:31 am
- Forum: Mods
- Topic: I think I've modded myself into an autoloss
- Replies: 9
- Views: 4832
I think I've modded myself into an autoloss
I have a confession to make: I think I officially outsmarted myself. TLDR -- I am wondering if, after reading my description below of my bootstrap efforts so far, if this modlist is even winnable in single player. Running a lot (i.e., many dozens) of errata-type mods that are largely irrelevant to m...
- Mon Jul 24, 2017 11:51 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
- Replies: 242
- Views: 183417
Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Can anyone enlighten me as to how to *use* the information from this mod in a constructive way? It tells me that I have a certain number of stone walls, for example, some in logchests and some in offline chests. I seem to recall a rather recent occasion where this mod would help me locate the chests...
- Sun Jul 16, 2017 10:05 am
- Forum: Resolved Problems and Bugs
- Topic: [15.10] Desync loop upon joining game
- Replies: 9
- Views: 3000
Re: [15.10] Desync loop upon joining game
Do the desyncs go away if you remove the Axial Tilt mod? local day_length, day_end, night_start, night_end, day_start, night_length I Didn't follow them through to see if they are being used correctly but doing stuff like that can sometimes be a no-no Though he didn't answer, I'm pretty sure it wou...
- Fri Jun 30, 2017 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.25] Desync loop
- Replies: 6
- Views: 2791
Re: [0.15.25] Desync loop
Pending such a version release, will reverting to earlier pre-bug patches allow for continued mp? Or does this permanently affect savefiles created after a certain version, and if so, which version?
- Tue Jun 27, 2017 1:16 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 289089
Re: [0.15.x] Bob's Mods: General Discussion
Hello there, new to Factorio modding, experienced with modding other games. Where do I go for some fort of "table of contents" with an actual useful description of what each individual mod does and how it affects gameplay? So far all I'm keenly understanding is that it introduces new types...