Search found 99 matches
- Sun Mar 11, 2018 2:25 am
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 72870
Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Hi there! I just added your mods to my AngelBob setup. I'm purposefully making things difficult on myself by keeping my mods that enhance biter difficulty (Rampant, Swarm, etc.) and even despite my restarts, I'm learning very quickly (I've only recently begun playing AngelBob generally.) My question...
- Sun Mar 11, 2018 2:05 am
- Forum: Angels Mods
- Topic: Infinite Ores in starter area?
- Replies: 0
- Views: 741
Infinite Ores in starter area?
Hey there. I'm curious why there's a pre-mapgen checkbox to disable Angel's Infinite Ores in the startup area if there is, in fact, no way to disable starter-area resource patches being infinite? Secondarily, without judging or second-guessing anyone's decision-making, I'm curious what the mod-desig...
- Sun Mar 11, 2018 1:53 am
- Forum: Angels Mods
- Topic: BUG? infinite ore without yields?
- Replies: 4
- Views: 1554
Re: BUG? infinite ore without yields?
I, too, am less than impressed by the donut-shapes. I run Ab with RSO installed, and I'm curious if you do as well to have gotten the same result.Caennanu wrote:(and added donuts for shapes, regretting that part).
- Thu Mar 08, 2018 9:47 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3803
- Views: 1004306
Re: Bugs & FAQ
Howdy folks! Loving this mod set. Still on semi-automated red science and handcrafted green science on my first playthrough. It's time for me to think about mining my starter-area patches of rubyte and bobmonium. I know that different infinite ore-types require different acids piped to the miners to...
- Thu Mar 08, 2018 1:57 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 301
- Views: 106614
Re: Mylon's Many Mods
Hi there. I like the idea behind this mod, and I note in the changelog that you've worked to make your Prospector mod Angelbob compatible. Now, I know my question is somewhat basic, but I'd care to suggest to you that you could design your cross-links to be a bit more conducive to a user like me doi...
- Tue Mar 06, 2018 5:35 pm
- Forum: Angels Mods
- Topic: Difficulty placing electric miner on rubyte or bobmonium
- Replies: 5
- Views: 3260
Re: Difficulty placing electric miner on rubyte or bobmonium
And my save, clicked "submit" too soon.
- Tue Mar 06, 2018 5:33 pm
- Forum: Angels Mods
- Topic: Difficulty placing electric miner on rubyte or bobmonium
- Replies: 5
- Views: 3260
Re: Difficulty placing electric miner on rubyte or bobmonium
My mods, manually transcribed on a side monitor from within the Factorio game client's built in mod-management menu: Asphalt Roads v1.1.2 Auto Fill v2.0.1 Auto Research v4.0.3 Blueprint Flipper and Turner v1.0.0 Bottleneck v0.9.1 Bullet Trails v0.3.1 Clock v0.16.0 Death Notice v0.16.0 Dirt Path v1.1...
- Tue Mar 06, 2018 4:47 am
- Forum: Angels Mods
- Topic: Difficulty placing electric miner on rubyte or bobmonium
- Replies: 5
- Views: 3260
Difficulty placing electric miner on rubyte or bobmonium
Hey there. I'm juuuust transitioning into metallurgy processing for the first time on an angelbob playthrough and I'm enjoying this. I've read elsewhere on these forums that infinite ore patches require an acid reagent to mine similar to the requirements for mining vanilla-uranium. This matches with...
- Sun Mar 04, 2018 2:51 pm
- Forum: General discussion
- Topic: About cliffs
- Replies: 29
- Views: 10841
Re: About cliffs
-=snip=- Yeah, it's for essentially this reason (prior to cliffs being in the game) that makes me flat refuse to use any blueprint that's larger than 70% of the screen at max zoom-out without using mapview. If something's so big that that's not enough, I'll break it down into overlapping sections. ...
- Sun Mar 04, 2018 10:46 am
- Forum: Angels Mods
- Topic: AngelBob hoping for pre-mainbus help
- Replies: 14
- Views: 8198
Re: AngelBob hoping for pre-mainbus help
For the record, I wasn't pissed "at" anyone who responded here. That said, frustration can be a powerful motivator. I had a massive breakthrough. It bears mentioning that I have a type of learning disability (I'm autistic) so when faced with new material, I can ALWAYS absorb it quickly and...
- Sun Mar 04, 2018 8:32 am
- Forum: Angels Mods
- Topic: AngelBob hoping for pre-mainbus help
- Replies: 14
- Views: 8198
Re: AngelBob hoping for pre-mainbus help
My last Angel's playthrough was pre-fancy splitters. I should have noted that filter and priority splitters do massively change the meta of Angel's in several ways, greenhouses being the most obvious. As to the "most obvious" aspect of your statement, I suggest that being able to split-fi...
- Sat Mar 03, 2018 10:35 pm
- Forum: Mod portal Discussion
- Topic: "Check for updates" needs to be more granular / transparent
- Replies: 3
- Views: 1387
Re: "Check for updates" needs to be more granular / transparent
+1 Ability to update individual mods instead of the generic "update all" which i can never use because i have to keep the same versions as the server. Hmm. What if you downloaded the savefile from the server, loaded it in SP while offline, and then sync'd to match modlists? Then you can a...
- Sat Mar 03, 2018 10:10 pm
- Forum: Mod portal Discussion
- Topic: "Check for updates" needs to be more granular / transparent
- Replies: 3
- Views: 1387
"Check for updates" needs to be more granular / transparent
Howdy folks. I'm running a heavily-modded angelbob playthrough on Factorio v0.16.27. Like an idiot, I didn't backup my mod folder, and when I went to log in for the first time today, like an idiot, I visited the in-game mod management menu and I decided to click "check for updates." Upon a...
- Sat Mar 03, 2018 9:59 pm
- Forum: Gameplay Help
- Topic: Thoughts on possible large scale refinery layout?
- Replies: 9
- Views: 5511
Re: Thoughts on possible large scale refinery layout?
I played a mostly-vanilla RSO / Rampant mod on a multiplayer server for a few months in Summer 2017, back when v0.15.30-ish was bleeding-edge beta opt-in. We got the first few dozen rockets launched and were almost done researching the entire tech tree except for the infinite-researches from a light...
- Sat Mar 03, 2018 9:32 pm
- Forum: General discussion
- Topic: About cliffs
- Replies: 29
- Views: 10841
Re: About cliffs
I just turn the cliffs off entirely. I'm amenable to the gameplay difficulty aspect of having immovable obstacles requiring a late-mid tech of explosives to remove them (and full disclosure: I haven't conducted an unmodded playthrough as far as achieving that stage yet) but with what I've read about...
- Fri Mar 02, 2018 3:23 am
- Forum: Angels Mods
- Topic: Learning the AngelBob early game
- Replies: 1
- Views: 1563
Learning the AngelBob early game
I'm glad to report that I just decided to reset from my first almost-successful playthrough on a full AngelBob install, heavily modded elsewise (asphaltRoads, Rampant, RSO, NE, Swarm, etc.) The reason I decided to reset is because I ran myself completely out of coal (and electricity) before getting ...
- Fri Mar 02, 2018 3:13 am
- Forum: Angels Mods
- Topic: Spawn rare Bob's ores
- Replies: 5
- Views: 3358
Re: Spawn rare Bob's ores
I'm just getting past the noob-hump of angelbobs, but from what I've played and what I've seen on tutorials and YouTube playthroughs -- the multitude of ores coming from the same basic 4 raw ores in the wild, in my view, INCREASES the railword complexity. First of all, what got me on my most recent ...
- Wed Feb 28, 2018 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.26] Infinite ore with less than 100% yield won't mine.
- Replies: 7
- Views: 6322
Re: [0.16.26] Infinite ore with less than 100% yield won't mine.
Thanks for the report. It's now fixed for the next version of 0.16. Does this mean that this issue is actually a base-game issue? More importantly, removing (toggle or delete) Angel's Infinite Ores mod seems to allow this issue to continue. How do I entirely remove this issue, at least for troubles...
- Wed Feb 28, 2018 7:04 am
- Forum: Angels Mods
- Topic: Angel's Infinite Ores mapgen issue...?
- Replies: 1
- Views: 1058
Angel's Infinite Ores mapgen issue...?
Hi there. I'm troubleshooting a heavily modded install, including full AngelBob (for now -- I'm aware of other unrelated advice to hold off on this particular combination, I'm troubleshooting for other purposes at this time.) Mods include RSO. Anyway, I've set my starting area to huge, water to rare...
- Fri Feb 23, 2018 10:53 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 130969
Re: Multiplayer FAQ
Jap2.0, that is awesome! I hadn't thought to look through console commands, it seemed more like a config file thing to me. I am guessing that I will have to re-run this command every restart of the server, but that isn't such a big deal. Thanks! If I recall correctly, my own experiences suggest tha...