Search found 100 matches

by MisterFister
Sun Mar 11, 2018 5:10 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213938

Re: Bugs & FAQ

Howdy folks! Loving this mod set. Still on semi-automated red science and handcrafted green science on my first playthrough. It's time for me to think about mining my starter-area patches of rubyte and bobmonium. I know that different infinite ore-types require different acids piped to the miners t...
by MisterFister
Sun Mar 11, 2018 2:25 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 81975

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Hi there! I just added your mods to my AngelBob setup. I'm purposefully making things difficult on myself by keeping my mods that enhance biter difficulty (Rampant, Swarm, etc.) and even despite my restarts, I'm learning very quickly (I've only recently begun playing AngelBob generally.) My question...
by MisterFister
Sun Mar 11, 2018 2:05 am
Forum: Angels Mods
Topic: Infinite Ores in starter area?
Replies: 0
Views: 842

Infinite Ores in starter area?

Hey there. I'm curious why there's a pre-mapgen checkbox to disable Angel's Infinite Ores in the startup area if there is, in fact, no way to disable starter-area resource patches being infinite? Secondarily, without judging or second-guessing anyone's decision-making, I'm curious what the mod-desig...
by MisterFister
Sun Mar 11, 2018 1:53 am
Forum: Angels Mods
Topic: BUG? infinite ore without yields?
Replies: 4
Views: 1851

Re: BUG? infinite ore without yields?

Caennanu wrote:(and added donuts for shapes, regretting that part).
I, too, am less than impressed by the donut-shapes. I run Ab with RSO installed, and I'm curious if you do as well to have gotten the same result.
by MisterFister
Thu Mar 08, 2018 9:47 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1213938

Re: Bugs & FAQ

Howdy folks! Loving this mod set. Still on semi-automated red science and handcrafted green science on my first playthrough. It's time for me to think about mining my starter-area patches of rubyte and bobmonium. I know that different infinite ore-types require different acids piped to the miners to...
by MisterFister
Thu Mar 08, 2018 1:57 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 122205

Re: Mylon's Many Mods

Hi there. I like the idea behind this mod, and I note in the changelog that you've worked to make your Prospector mod Angelbob compatible. Now, I know my question is somewhat basic, but I'd care to suggest to you that you could design your cross-links to be a bit more conducive to a user like me doi...
by MisterFister
Tue Mar 06, 2018 5:35 pm
Forum: Angels Mods
Topic: Difficulty placing electric miner on rubyte or bobmonium
Replies: 5
Views: 3582

Re: Difficulty placing electric miner on rubyte or bobmonium

MisterFister.zip
savefile
(10.68 MiB) Downloaded 113 times
And my save, clicked "submit" too soon.
by MisterFister
Tue Mar 06, 2018 5:33 pm
Forum: Angels Mods
Topic: Difficulty placing electric miner on rubyte or bobmonium
Replies: 5
Views: 3582

Re: Difficulty placing electric miner on rubyte or bobmonium

My mods, manually transcribed on a side monitor from within the Factorio game client's built in mod-management menu: Asphalt Roads v1.1.2 Auto Fill v2.0.1 Auto Research v4.0.3 Blueprint Flipper and Turner v1.0.0 Bottleneck v0.9.1 Bullet Trails v0.3.1 Clock v0.16.0 Death Notice v0.16.0 Dirt Path v1.1...
by MisterFister
Tue Mar 06, 2018 4:47 am
Forum: Angels Mods
Topic: Difficulty placing electric miner on rubyte or bobmonium
Replies: 5
Views: 3582

Difficulty placing electric miner on rubyte or bobmonium

Hey there. I'm juuuust transitioning into metallurgy processing for the first time on an angelbob playthrough and I'm enjoying this. I've read elsewhere on these forums that infinite ore patches require an acid reagent to mine similar to the requirements for mining vanilla-uranium. This matches with...
by MisterFister
Sun Mar 04, 2018 2:51 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12380

Re: About cliffs

-=snip=- Yeah, it's for essentially this reason (prior to cliffs being in the game) that makes me flat refuse to use any blueprint that's larger than 70% of the screen at max zoom-out without using mapview. If something's so big that that's not enough, I'll break it down into overlapping sections. ...
by MisterFister
Sun Mar 04, 2018 10:46 am
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9065

Re: AngelBob hoping for pre-mainbus help

For the record, I wasn't pissed "at" anyone who responded here. That said, frustration can be a powerful motivator. I had a massive breakthrough. It bears mentioning that I have a type of learning disability (I'm autistic) so when faced with new material, I can ALWAYS absorb it quickly and...
by MisterFister
Sun Mar 04, 2018 8:32 am
Forum: Angels Mods
Topic: AngelBob hoping for pre-mainbus help
Replies: 14
Views: 9065

Re: AngelBob hoping for pre-mainbus help

My last Angel's playthrough was pre-fancy splitters. I should have noted that filter and priority splitters do massively change the meta of Angel's in several ways, greenhouses being the most obvious. As to the "most obvious" aspect of your statement, I suggest that being able to split-fi...
by MisterFister
Sat Mar 03, 2018 10:35 pm
Forum: Mod portal Discussion
Topic: "Check for updates" needs to be more granular / transparent
Replies: 3
Views: 1631

Re: "Check for updates" needs to be more granular / transparent

+1 Ability to update individual mods instead of the generic "update all" which i can never use because i have to keep the same versions as the server. Hmm. What if you downloaded the savefile from the server, loaded it in SP while offline, and then sync'd to match modlists? Then you can a...
by MisterFister
Sat Mar 03, 2018 10:10 pm
Forum: Mod portal Discussion
Topic: "Check for updates" needs to be more granular / transparent
Replies: 3
Views: 1631

"Check for updates" needs to be more granular / transparent

Howdy folks. I'm running a heavily-modded angelbob playthrough on Factorio v0.16.27. Like an idiot, I didn't backup my mod folder, and when I went to log in for the first time today, like an idiot, I visited the in-game mod management menu and I decided to click "check for updates." Upon a...
by MisterFister
Sat Mar 03, 2018 9:59 pm
Forum: Gameplay Help
Topic: Thoughts on possible large scale refinery layout?
Replies: 9
Views: 6072

Re: Thoughts on possible large scale refinery layout?

I played a mostly-vanilla RSO / Rampant mod on a multiplayer server for a few months in Summer 2017, back when v0.15.30-ish was bleeding-edge beta opt-in. We got the first few dozen rockets launched and were almost done researching the entire tech tree except for the infinite-researches from a light...
by MisterFister
Sat Mar 03, 2018 9:32 pm
Forum: General discussion
Topic: About cliffs
Replies: 29
Views: 12380

Re: About cliffs

I just turn the cliffs off entirely. I'm amenable to the gameplay difficulty aspect of having immovable obstacles requiring a late-mid tech of explosives to remove them (and full disclosure: I haven't conducted an unmodded playthrough as far as achieving that stage yet) but with what I've read about...
by MisterFister
Fri Mar 02, 2018 3:23 am
Forum: Angels Mods
Topic: Learning the AngelBob early game
Replies: 1
Views: 1769

Learning the AngelBob early game

I'm glad to report that I just decided to reset from my first almost-successful playthrough on a full AngelBob install, heavily modded elsewise (asphaltRoads, Rampant, RSO, NE, Swarm, etc.) The reason I decided to reset is because I ran myself completely out of coal (and electricity) before getting ...
by MisterFister
Fri Mar 02, 2018 3:13 am
Forum: Angels Mods
Topic: Spawn rare Bob's ores
Replies: 5
Views: 3776

Re: Spawn rare Bob's ores

I'm just getting past the noob-hump of angelbobs, but from what I've played and what I've seen on tutorials and YouTube playthroughs -- the multitude of ores coming from the same basic 4 raw ores in the wild, in my view, INCREASES the railword complexity. First of all, what got me on my most recent ...
by MisterFister
Wed Feb 28, 2018 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.26] Infinite ore with less than 100% yield won't mine.
Replies: 7
Views: 6821

Re: [0.16.26] Infinite ore with less than 100% yield won't mine.

Thanks for the report. It's now fixed for the next version of 0.16. Does this mean that this issue is actually a base-game issue? More importantly, removing (toggle or delete) Angel's Infinite Ores mod seems to allow this issue to continue. How do I entirely remove this issue, at least for troubles...
by MisterFister
Wed Feb 28, 2018 7:04 am
Forum: Angels Mods
Topic: Angel's Infinite Ores mapgen issue...?
Replies: 1
Views: 1215

Angel's Infinite Ores mapgen issue...?

Hi there. I'm troubleshooting a heavily modded install, including full AngelBob (for now -- I'm aware of other unrelated advice to hold off on this particular combination, I'm troubleshooting for other purposes at this time.) Mods include RSO. Anyway, I've set my starting area to huge, water to rare...

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