Search found 47 matches

by Meddleman
Sat Dec 16, 2017 8:43 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58445

Re: Friday Facts #221 - 0.16 is out

Everyone's worrying about belt compression, but I'm ecstatic seeing all those t-shirt packages ^^ If you're sending one to Österreich/Austria, it could be me! :D Too bad I can't ask for an autograph from Albert & co. on my box without giving away personal details :P The graphics are beautiful, a...
by Meddleman
Mon Dec 11, 2017 1:45 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77280

Re: Friday Facts #220 - The best Friday Facts ever

the friday facts did.... It said Firing at the biters from far away isn't all consequence free , as they will come running to your train... which means that one should be careful when using the artillery gun because it attracts massive attention from biter nests and sends aggressive swarms running ...
by Meddleman
Mon Dec 11, 2017 12:15 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77280

Re: Friday Facts #220 - The best Friday Facts ever

I'm a little confused. The FFF doesn't mention a link to a store page for ordering the tshirts. I've googled for one and found an old cached page preview that showed the link https://factorio.com/store . Unless I'm overlooking something really obvious, it seems a little tight to be shipping the t-sh...
by Meddleman
Fri Sep 29, 2017 3:44 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22701

Re: Friday Facts #210 - Circuit connector module implementation

Keep it up, the new universal connector HD art looks delicious! One side note, is there no "read/write" coloured lamp for the belts like you explained for other connected entities? I think I see a red light on the bottom right corner of some of the belt-frame housings, but some have a dark...
by Meddleman
Fri Sep 29, 2017 11:53 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 55989

Re: Friday Facts #209 - Optimisation is a way of life

The electric network optimisation for 0.16 was simple in principle. We currently have one continuous buffer of electric connector data stored in the electric network. It needs to be iterated twice (first for calculation, second for power distribution). This is a bit of a topic segue, but does the e...
by Meddleman
Wed Aug 09, 2017 4:06 pm
Forum: General discussion
Topic: Early-Midgame bottleneck
Replies: 18
Views: 9471

Re: Early-Midgame bottleneck

I've hit this bottleneck before, and I've found the most useful thing to do is between each block of stuff to research, completely dismantle and rebuild your factory. I meam completely. This allows you to build all your layouts with better belts, use midgame/lategame layouts not conducive to earlyga...
by Meddleman
Mon Jul 31, 2017 11:48 am
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 30810

Re: Version 0.15.31

The updates are great, keep it up! True, the new boiiler size did throw me off a little, but after a little tinkering I can still build the same sequential boiler setup, with a little more complexity, in the same form factor. It was a little work to quickly setup some impromptu bullet based defence ...

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