Search found 47 matches
- Sat Dec 16, 2017 8:43 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 58445
Re: Friday Facts #221 - 0.16 is out
Everyone's worrying about belt compression, but I'm ecstatic seeing all those t-shirt packages ^^ If you're sending one to Österreich/Austria, it could be me! :D Too bad I can't ask for an autograph from Albert & co. on my box without giving away personal details :P The graphics are beautiful, a...
- Mon Dec 11, 2017 1:45 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77280
Re: Friday Facts #220 - The best Friday Facts ever
the friday facts did.... It said Firing at the biters from far away isn't all consequence free , as they will come running to your train... which means that one should be careful when using the artillery gun because it attracts massive attention from biter nests and sends aggressive swarms running ...
- Mon Dec 11, 2017 12:15 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77280
Re: Friday Facts #220 - The best Friday Facts ever
I'm a little confused. The FFF doesn't mention a link to a store page for ordering the tshirts. I've googled for one and found an old cached page preview that showed the link https://factorio.com/store . Unless I'm overlooking something really obvious, it seems a little tight to be shipping the t-sh...
- Fri Sep 29, 2017 3:44 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22701
Re: Friday Facts #210 - Circuit connector module implementation
Keep it up, the new universal connector HD art looks delicious! One side note, is there no "read/write" coloured lamp for the belts like you explained for other connected entities? I think I see a red light on the bottom right corner of some of the belt-frame housings, but some have a dark...
- Fri Sep 29, 2017 11:53 am
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 55989
Re: Friday Facts #209 - Optimisation is a way of life
The electric network optimisation for 0.16 was simple in principle. We currently have one continuous buffer of electric connector data stored in the electric network. It needs to be iterated twice (first for calculation, second for power distribution). This is a bit of a topic segue, but does the e...
- Wed Aug 09, 2017 4:06 pm
- Forum: General discussion
- Topic: Early-Midgame bottleneck
- Replies: 18
- Views: 9471
Re: Early-Midgame bottleneck
I've hit this bottleneck before, and I've found the most useful thing to do is between each block of stuff to research, completely dismantle and rebuild your factory. I meam completely. This allows you to build all your layouts with better belts, use midgame/lategame layouts not conducive to earlyga...
- Mon Jul 31, 2017 11:48 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30810
Re: Version 0.15.31
The updates are great, keep it up! True, the new boiiler size did throw me off a little, but after a little tinkering I can still build the same sequential boiler setup, with a little more complexity, in the same form factor. It was a little work to quickly setup some impromptu bullet based defence ...