Search found 92 matches
- Thu May 03, 2018 9:09 pm
- Forum: Ideas and Suggestions
- Topic: Seperate train research into 2 groups
- Replies: 6
- Views: 1999
Seperate train research into 2 groups
Mainly this stems from playing rail world and running out of starting coal/ stone really fast. Honestly there should be 1 research right after steel/storage tanks that would give steam engine( maybe 1 tank, 1steel chest, 1 steam engine Maybe) and railway tracks. Then later down near blue science and...
- Wed Jan 31, 2018 2:15 pm
- Forum: Gameplay Help
- Topic: 1 rail train system pros, cons, headaches
- Replies: 1
- Views: 803
1 rail train system pros, cons, headaches
I've been playing a railworld scenario game and I've been trying to implement a 1 rail system with sideings and branch stations. While it is efficent on rail building and not to mention any size train can be used. It is horrible to signal and for some reason I can't always put signals and stations o...
- Sat Jan 27, 2018 8:50 am
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 2988
Re: Basic Trains Stuff
Personally, I'd rather have the beginning stage of the game lengthened, and the junk train makes even more sense then. Require research for electric drills, and add a burner assembler. There's some mods , but the assemblers aren't up to date with the latest game version. :S Yea honestly a longer ea...
- Fri Jan 26, 2018 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 2988
Re: Basic Trains Stuff
More along the lines of this( no pun intended)
- Fri Jan 26, 2018 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 2988
Re: Basic Trains Stuff
Well that would be good for an easy start game for beginners, but honestly i was talking more about going from scratch to trains is just way to long. The early game in my opinion is fine how it is because it adds that challenge of starting from nothing. However in ever other aspect of the game their...
- Fri Jan 26, 2018 7:44 am
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 2988
Basic Trains Stuff
As the subject states I'm proposing an early game train system that you could get started early into the game, instead of at the late Green/early Blue stage. The current diesel engine and wagons are usually researched late in the game around the 60min mark in a mega factory scenario. 60min isn't tha...
- Mon Jun 26, 2017 6:55 pm
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 7989
Re: Steam/diesel locomotives
Trains should start at red science with the junk train, then green science brings in proper steam trains blue science gives you both diesel and full electric trains( need electric engines and accumulaters for electric ).
- Sat Jun 24, 2017 10:20 am
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 7989
Re: Steam/diesel locomotives
I do not think the game needs different types of burner locomotive. Factorio is not big on duplication anyway. So I think the game needs: 1. Burner locomotive - burns solid fuels. May or may not need water to function, I'm fine with either option. 2. Diesel locomotive - burns liquid fuels. 3. Elect...
- Fri Jun 23, 2017 6:43 pm
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 7989
Re: Steam/diesel locomotives
I certainly would welcome train variety, however steam locomotives don't fit Factorio's setting. Within the first few minutes of gameplay we transition from burner era to electricity from steam engines. Within an hour we are at solar if not nuclear. By the time trains become a thing we are already ...
- Fri Jun 23, 2017 8:05 am
- Forum: Ideas and Suggestions
- Topic: Steam/diesel locomotives
- Replies: 6
- Views: 3455
Steam/diesel locomotives
As mentioned in the title this is about diesel and steam trains. I would personally like to see a progression in train technology as i progress through the game. Tier 1 could start with a basic tank locomotive which would be easy to build( 1 steam engine, 1 tank, 20 steel?) it could burn all solid f...
- Thu Jun 22, 2017 6:41 pm
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 7989
Re: Steam/diesel locomotives
I'd say to have 2 types of steam locos, and change the Diesel Locomotive. Steam engines require both fuel and water, but they're highly versatile with 2 different kinds. Although, they can only move at top speed when going forwards. Tank Engine (Tier 1) Small internal inventory for water (1/2 tank)...
- Thu Jun 22, 2017 5:18 pm
- Forum: General discussion
- Topic: Steam/diesel locomotives
- Replies: 20
- Views: 7989
Steam/diesel locomotives
So i am a huge user of trains in a rail world/towns setting such as what MangledPork Gaming does and I have done many different saves in that style. But in my opinion only having the diesel locomotive to me is kind of, well i'm just going to say not Factorio. I say this because in almost everything ...