Search found 81 matches

by Rjskeet
Tue Feb 26, 2019 11:57 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

Steel is 50 red science then after that you need 200 red and green science for red belt research to then unlock train research with icu I do believe 75 red and green , by then I had used up all my local ore and the only patches where miles away basically. Also I tend to think people get hung up with...
by Rjskeet
Tue Feb 26, 2019 5:41 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

I can concede on the railworld and marathon points they are niche. But again what about introducing new players with trains? The earlier they start the less of a hill to climb later on. Imho there are already 3 phases of train progression single track, like koub described base "bigger base" tracks,...
by Rjskeet
Tue Feb 26, 2019 5:22 am
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

What about the idea of having simple trains, then signals, then more complex trains? I don't dislike the idea. The question is what, exactly, a more complex train adds to the experience. I sort of like the idea of an electric locomotive, for example, because I am paranoid about fueling my trains. L...
by Rjskeet
Tue Feb 26, 2019 1:18 am
Forum: General discussion
Topic: Ore mining setup
Replies: 18
Views: 2771

Re: Ore mining setup

Direct.... Direct drill to traincar? What? When you have high levels of mining production it's faster to just Park the train on the deposit then to belt everything. Huh. That would have to be some really extreme production. I generally would expect to see provider chests and robots at that point. I...
by Rjskeet
Tue Feb 26, 2019 1:14 am
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

thanks for the troll Not a troll. "It's not progression because you don't need it" is absurdly incorrect logic . Yes, signals are progression. A railway with signals is more capable than a railway without them. It does not matter whether the capability is necessary . Alright I won't dispute that. W...
by Rjskeet
Mon Feb 25, 2019 8:54 pm
Forum: General discussion
Topic: Ore mining setup
Replies: 18
Views: 2771

Re: Ore mining setup

Ranakastrasz wrote:
Mon Feb 25, 2019 6:08 pm
Direct.... Direct drill to traincar?
What?
When you have high levels of mining production it's faster to just Park the train on the deposit then to belt everything.
by Rjskeet
Mon Feb 25, 2019 8:40 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

You just kinda invalidated that rail signals are progression because you don't really need to use them at all. I won my first game without building a train. So by your logic, rails themselves aren't progression. Neither is the circuit network I didn't build, or the logistics network I didn't build,...
by Rjskeet
Mon Feb 25, 2019 7:43 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

Except rail signals ARE progression. Maybe on paper, but does anyone really begin to use trains before research of signals? At least I think that there is no point even it is technically possible. I do. I'm not a train enthusiast, and most of the time, I just have 1 or 2 tracks that link an outpost...
by Rjskeet
Mon Feb 25, 2019 7:38 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

Creating a whole new tech, new entities (at least in stats) etc for the offchance that in a marathon rail world someone doesn't get enough resources near the start? Sounds abit overkill. If its really THAT far away, you'd need more iron into steel for the tracks than the locomotive anyway. you coul...
by Rjskeet
Mon Feb 25, 2019 3:49 pm
Forum: General discussion
Topic: Ore mining setup
Replies: 18
Views: 2771

Re: Ore mining setup

Typically I left 2 tiles between miners except of belt side. It gives nice room for electric poles, running, sometimes even railways. I think there is no real advantage to put maximum numbers of miners, at least in normal situations. I have to build same number of outposts in any case during long r...
by Rjskeet
Mon Feb 25, 2019 3:29 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

Except rail signals ARE progression. Maybe on paper, but does anyone really begin to use trains before research of signals? At least I think that there is no point even it is technically possible. Never thought about it but no I actually don't... But isn't that because signals come around with the ...
by Rjskeet
Sun Feb 24, 2019 10:09 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

the rail tech stops after you get it and that equals no progression( rail signals do not count as progression ). Except rail signals ARE progression. A single train will work on any track without signals and is good enough for simple outposts. Signals allow multiple trains to use a track. you can h...
by Rjskeet
Sun Feb 24, 2019 10:04 pm
Forum: General discussion
Topic: Ore mining setup
Replies: 18
Views: 2771

Re: Ore mining setup

cram them on a deposit for max throughput and then i have like 4 of the same deposit for longevity.
by Rjskeet
Sun Feb 24, 2019 5:52 pm
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

limit the trains to 1 engine per actual train What about trains that go in both directions? make loops to begin with and then later on you can upgrade to bidirectional. That way early rail is easier to setup ad drops the annoying learning curve. however early trains that come after steel would be g...
by Rjskeet
Sun Feb 24, 2019 8:03 am
Forum: Balancing
Topic: Early trains
Replies: 36
Views: 12651

Re: Early trains

Old thread I know, however early trains that come after steel would be great for marathon worlds and altered rail worlds right now. and would make it easier to start setting up your rail system. It could be called locomotion and use steel, steam engines, plate and copper while giving it the cargo wa...
by Rjskeet
Sat Feb 23, 2019 9:49 pm
Forum: Ideas and Suggestions
Topic: Train connection bonus
Replies: 10
Views: 800

Re: Train connection bonus

In my opinion, the main problem of the propulsion power of multiple engines is that the engines facing the other direction do not contribute at all to the propulsion of the train. This is very unrealistic. This issue has been discussed in the following thread: https://forums.factorio.com/viewtopic....
by Rjskeet
Sat Feb 23, 2019 9:47 pm
Forum: General discussion
Topic: Train build
Replies: 10
Views: 1133

Re: Train build

Hey Typerim, I personally use all different kinds of trains, mostly single direction trains going from 1-2( 1 engine to 2 wagons) for small shuttles, 1-3 for my oil trains, 1-4 for plate hauling and coal/ stone jobs, and for railworlds i use 1-6 to 1-10 for massive ore haulers. I try to avoid bidire...
by Rjskeet
Fri Feb 22, 2019 11:49 pm
Forum: Ideas and Suggestions
Topic: Train connection bonus
Replies: 10
Views: 800

Re: Train connection bonus

Acceleration is important. It affects how long it takes a train to clear an intersection after stopping before the intersection and how long it takes to enter/leave a station, which affects intersection/station throughput. (Yes other factors, like train length and number of rails/tiles the train nee...
by Rjskeet
Fri Feb 22, 2019 8:50 pm
Forum: Ideas and Suggestions
Topic: Train connection bonus
Replies: 10
Views: 800

Re: Train connection bonus

This is already in the game ;) For the acceleration at least A 2-4 train is not accelerating as fast as a 5 - 10 train, even though the ratio - locomotive - cargo wagon - is the same I think it behaves like this because the game is calculating "wind resistance" as a fixed value Its not... accelerat...
by Rjskeet
Wed Feb 20, 2019 8:52 pm
Forum: Ideas and Suggestions
Topic: Train connection bonus
Replies: 10
Views: 800

Train connection bonus

So are we ever going to see a train connection bonus like we see with nuclear reactor neighbor bonus? Would people like a bonus for that? I know I would.

Edit: and by train I mean engine to engine bonus

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