Search found 445 matches

by foodfactorio
Fri Oct 05, 2018 12:23 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 16787

Re: Friday Facts #262 - Hello my name is: Compilatron

It probably has been derived from " compiler " - software that translates code from a higher level computer language to a lower level computer language (the latter most often is a machine-specific assembly language, machine code, or byte code to be interpreted by a virtual machine). oh ok cool, tha...
by foodfactorio
Wed Oct 03, 2018 10:31 pm
Forum: Ideas and Suggestions
Topic: Single-content chests
Replies: 7
Views: 409

Re: Single-content chests

ok thanks for the info, that was probably my largest base so far lol, and it is nothing like a megabase :)
by foodfactorio
Wed Oct 03, 2018 9:52 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1296
Views: 102389

Re: pY Raw Ores Discussion

oh ok, cool.
hehe, maybe after you release all the mods, people can give you something via PyPal :D
by foodfactorio
Wed Oct 03, 2018 9:50 pm
Forum: Ideas and Suggestions
Topic: Single-content chests
Replies: 7
Views: 409

Re: Single-content chests

oh, is this the chest reason why my older game using Cascading Warehouses, suddenly started going much much slower when i upgraded belts and loaders? (when i when back to red belt it seemed to be ok) sorry for several screens, but its about half-way down my posting here https://forums.factorio.com/v...
by foodfactorio
Wed Oct 03, 2018 9:45 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1296
Views: 102389

Re: pY Raw Ores Discussion

just voted zinc - mainly as there could be cool uses to boost organic creatures and farm growing as soils need some zinc, plus it could maybe help with energy in terms of cheap batteries (similar to fuel cells) :) - or here is hoping for some of those :D
by foodfactorio
Wed Oct 03, 2018 9:39 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 16787

Re: Friday Facts #262 - Hello my name is: Compilatron

Not sure why the unit is not considered lore friendly to some. The little robot looks like it was comprised of scrap parts with the ship computer as the AI. The lone engineer could have easily created it to serve as a helper unit to assist during the journey around the planet. It's also not farfetc...
by foodfactorio
Wed Oct 03, 2018 9:09 pm
Forum: Ideas and Requests For Mods
Topic: Hamster Power just for fun
Replies: 3
Views: 431

Re: Hamster Power just for fun

actually it could be fun :) imagine having to feed it a bit of food on a regular basis, but then it actually produced a bit of power for you, just like a small solar panel. (especially if there are several hamsters in a cage, using lots of wheels) there could even be a way to feed it fish protein an...
by foodfactorio
Wed Oct 03, 2018 8:59 pm
Forum: Ideas and Requests For Mods
Topic: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies
Replies: 5
Views: 513

Re: [REQ] a mod that makes the Aliens look like Agents from the Matrix movies

and there was me thinking that we might have a new funny mod, with Agent Albert chasing Mr.Ondrasen :)
by foodfactorio
Wed Oct 03, 2018 8:54 pm
Forum: Ideas and Requests For Mods
Topic: MOD REQUEST - CAR CUSTOM WEAPONARY
Replies: 4
Views: 336

Re: MOD REQUEST - CAR CUSTOM WEAPONARY

maybe there is a way to get a similar feeling of changing guns (just by changing the ammo description, effect, and pictures?) :)
by foodfactorio
Mon Oct 01, 2018 10:11 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 509
Views: 61074

Re: pY Fusion Energy - Discussion

yeah maybe its for the best not to :)
by foodfactorio
Mon Oct 01, 2018 10:06 pm
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 70562

Re: [MOD 0.13] Black Market (sell and buy on the market)

hi, if you cant see the gas, maybe it is there as a bottled (or barrelled) version?
im not sure but if you have a look, maybe that could help you and then you can use an assembler to extract it.

(either that, or you require more vespene gas) :D
bluetemplar.png
bluetemplar.png (17.14 KiB) Viewed 1296 times
by foodfactorio
Mon Oct 01, 2018 9:59 pm
Forum: Mods
Topic: MOD [ 0.17.x] Bio-Industries
Replies: 531
Views: 147065

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

btw these entities are cool in my games, but always gave me (minor) issues after one of the official dev releases swapped pipe inputs and outputs....
only to have to fix it a 2nd time, after an official dev release, reversed the changes to pipe inputs and outputs :)
by foodfactorio
Mon Oct 01, 2018 9:52 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 509
Views: 61074

Re: pY Fusion Energy - Discussion

speaking of tungsten, maybe the Pyhightech mod could use it to create really tough robots (like terminator bots) :)
by foodfactorio
Mon Oct 01, 2018 9:51 pm
Forum: Mods
Topic: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 650
Views: 52545

Re: [MOD 0.16] Deadlock's Stacking Beltboxes (& Compact Loaders)

thanks for making the mods you made deadlock :)
by foodfactorio
Mon Oct 01, 2018 9:27 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1606
Views: 211625

Re: pY Coal Processing - Discussion

immortal_sniper1 wrote:
Mon Sep 17, 2018 12:12 pm
my base https://imgur.com/a/YuMbaLx

~400h
well done - youve got like 99x the amount of coal :) im gonna have to scale up
(once i solve the Riddle of Mushrooms, i will have plenty) :D
by foodfactorio
Mon Oct 01, 2018 9:26 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1606
Views: 211625

Re: pY Coal Processing - Discussion

Thanks Foodfactorio and Pyanodon for the responses- I wish I'd kept my save file so I could share it with you. I basically had a network of outposts connected by train- and I was trying to build to 1 yellow belt of red circuits (or level 2 circuits) - but I was pretty far from that. I did, however,...
by foodfactorio
Sat Sep 15, 2018 1:22 am
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 34993

Re: Friday Facts #260 - New fluid system

hi, the new pipe system sounds like it could save lots of ups, but if you do your testing scripts, could you please also add some storage capacity variations, as some mods have large 500k capacity like Yuoki Industries, or 80k - 1500k in other mods (angel/py) and maybe what works fine in vanilla, mi...
by foodfactorio
Sat Sep 15, 2018 12:58 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 102
Views: 48371

Re: [0.16] Space Extension Mod (SpaceX)

I have Bob's mods included in my current play. I have made a change in his settings that I can only build with his modded logistics network structures (no [vanilla] roboports). However, the Drydock Assembly requires Roboport Mk1, which is not in my current game recipes. Can you look into this? Than...
by foodfactorio
Sat Sep 15, 2018 12:43 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2559
Views: 314603

Re: Bugs & FAQ

@BlackBeared,
well, shiver me timbers :)
by foodfactorio
Sat Sep 15, 2018 12:40 am
Forum: This Forum
Topic: Forum update to phpBB 3.2
Replies: 120
Views: 15603

Re: Today's forum skin update

Koub wrote:
Thu Sep 13, 2018 7:13 am
Factorio Forum - No column titles selection.jpg
this seems fixed now, though quotes do not seem to include images anymore? :)

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