Search found 445 matches

by foodfactorio
Tue Oct 23, 2018 2:32 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 14198

Re: Friday Facts #264 - Texture streaming

interesting post about graphics engines :)

im glad the game runs ok on a 2GB nvidia 540m, and an intel 3000 hd from 10 years ago lol :)
by foodfactorio
Tue Oct 23, 2018 1:40 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 73937

Re: [MOD 0.13] Black Market (sell and buy on the market)

i dont know if you still get much time anymore, but if you get a small chance, could you try to see what you can suggest for the problem i had here please?
viewtopic.php?f=190&t=30889&start=280#p377787
by foodfactorio
Tue Oct 23, 2018 1:38 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 73937

Re: [MOD 0.13] Black Market (sell and buy on the market)

cool i never tried it in multi :)
by foodfactorio
Tue Oct 23, 2018 1:37 am
Forum: This Forum
Topic: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers
Replies: 7
Views: 895

Re: (solved) [Bug] New forum - Images uploaded to the forum can't be hidden into spoilers

well done for fixing the missing images :)
if you do another round of test posts, an extra one you could include, is "penultimate test" :D
by foodfactorio
Tue Oct 23, 2018 1:35 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2589
Views: 331153

Re: Bugs & FAQ

hi, in an earlier version of the mod, i was able to get pretty much all the farms, and seeds, just by using 6 gardens if i remember correctly... basically i have the 3 Types (swamp, temperate, and desert) in a machine that cultivated 1 of the same type, (plus a small chance of generating something) ...
by foodfactorio
Tue Oct 23, 2018 1:27 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 102
Views: 49823

Re: [0.16] Space Extension Mod (SpaceX)

has anyone ever tried this SpaceX mod in a game with this mod - does it work?
https://mods.factorio.com/mod/expanded-rocket-payloads
by foodfactorio
Tue Oct 23, 2018 1:04 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1362
Views: 112185

Re: pY Raw Ores Discussion

very nice progress - the new Cliff mining robots remind me of "take me to your leader" :) and the latest Phosphate mining is cool like those MRI scan devices :) i saw some Pyrite on the Nickel Chart.... https://i.imgur.com/xoKDPOa.jpg is there any more info on pyrite? such as could there be a very s...
by foodfactorio
Tue Oct 23, 2018 12:46 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1636
Views: 223002

Re: pY Coal Processing - Discussion

hi the recipes changed a bit during my first game (which is still going) :)
but am pretty sure when i started with just pycoal (and vanilla), making glass wasnt much of an issue. (are you playing with pyHighTech too? that can really add a lot to the mix, to get red circuit 2) :)
by foodfactorio
Tue Oct 23, 2018 12:43 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 1931

Re: [Request] Large Walls

i try and find it, maybe the base tier could be basic sandbag walls
and then the 3 tiers from this mod could be next :)
https://mods.factorio.com/mod/Reinforced-Walls
by foodfactorio
Sun Oct 14, 2018 12:16 am
Forum: Texture Packs
Topic: [Request] Large Walls
Replies: 9
Views: 1931

Re: [Request] Large Walls

mrudat, that is actually a cool idea in itself.... some mods add Sand as a resource.
what if that could end up in sand bags and build a wall with sandbags if you spare sand :)
by foodfactorio
Sun Oct 14, 2018 12:12 am
Forum: Mods
Topic: No Fluids to Mine
Replies: 6
Views: 744

Re: No Fluids to Mine

by foodfactorio
Sun Oct 14, 2018 12:09 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1362
Views: 112185

Re: pY Raw Ores Discussion

i'll trade you 2 nickels for 1 dime :)
by foodfactorio
Mon Oct 08, 2018 12:06 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 344
Views: 58544

Re: ModMyFactory - mod manager and more

cool artentus, now you can get some well deserved actual factorio play time :)
by foodfactorio
Sun Oct 07, 2018 1:07 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 12833

Re: Friday Facts #263 - Trains in blueprints

ive seen vids by nilhaus and xterm, cool stuff, especially while eating food :) actually, with the recent Friday Facts about Fluids and Undo feature, what would happen in the following situation? : - players 1 and 2, start building a long set of pipes, - player 1 starts on the left, and player 2 sta...
by foodfactorio
Sun Oct 07, 2018 12:52 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1362
Views: 112185

Re: pY Raw Ores Discussion

(i saw your post, and thought the new updates were going to be made live at 2 tomorrow) :D
by foodfactorio
Sun Oct 07, 2018 12:51 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 64928

Re: pY Fusion Energy - Discussion

ah thats true about the temperature.. ive been seeing that in several mods (basically several different ranges of temperatures for steam). in my older AngelBobYuoki game i had to use some lower-tier turbines to use the lower temperature steam to get a bit of power, as the other ones needed a hotter ...
by foodfactorio
Sun Oct 07, 2018 12:49 am
Forum: Texture Packs
Topic: [REQUEST] Machines for my food-based mod
Replies: 29
Views: 5808

Re: [REQUEST] Machines for my food-based mod

i just added this to my future mod to try list :)
by foodfactorio
Sun Oct 07, 2018 12:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1362
Views: 112185

Re: pY Raw Ores Discussion

hehe, if PyAngeloPetro became a thing, kingarthur would have a full time job :)
by foodfactorio
Sun Oct 07, 2018 12:41 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 64928

Re: pY Fusion Energy - Discussion

i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
by foodfactorio
Fri Oct 05, 2018 12:32 am
Forum: Ideas and Requests For Mods
Topic: Hamster Power just for fun
Replies: 3
Views: 447

Re: Hamster Power just for fun

maybe the old alien artifacts would become called Biter Hamsters, and 100 of them are simply used in a recipe, which makes a Solar panel :)

Go to advanced search