Search found 454 matches

by foodfactorio
Sat Sep 23, 2017 9:07 pm
Forum: Mods
Topic: [MOD 0.16.x]NPBees 3.3
Replies: 28
Views: 17608

Re: [MOD 0.15.x]NPBees 2.3

Thanks alot :)
this will be cool now i can continue my game in 0.15 - mutobrigato :)
by foodfactorio
Thu Aug 31, 2017 4:08 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588158

Re: [MOD 0.15.x] pY Coal Processing

Hi donoya, if you look at my savegame a few pages back, i dont think i built as much as you, but in my game i didnt find any problem with the bricks. i was playing on a map that had lower amounts of ore per patch, but lots of little patches more frequently, i just set up a stone area to mine stone i...
by foodfactorio
Thu Aug 31, 2017 3:56 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190621

Re: [MOD 0.15.x] pY Fusion Energy

i just saw the new anims = cool :)
by foodfactorio
Sun Aug 20, 2017 3:04 am
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54596

Re: Show me yours...

hi, this is my utilisation of Infinite coal patches...
i had a few spots of infinite (from a larger patch earlier), and i managed to strategically place 26 drills around them, (including a larger bucket drill) to go from only 770 coal per minute, to about 2500 units per minite :)
by foodfactorio
Sat Aug 19, 2017 11:44 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190621

Re: [MOD 0.15.x] pY Fusion Energy

thanks aklesey1 no joke about your name, i just did typo :)
and was only friendly joke as we all do want more mod compatibility, and as you have been asking lots so far :)
by foodfactorio
Sat Aug 19, 2017 11:39 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383098

Re: Development and Discussion

the 2nd quick farm goes straight into a chemplant to make coal + creosote oil and that coal feeds into another to make solid fuel + creosote oil + all that creosote oil is used to make solid fuel and look at how much i managed to make :) (including some compressed cubes) :) to make 54 rockets per ho...
by foodfactorio
Sat Aug 19, 2017 11:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383098

Re: Development and Discussion

hi, in my angel+bobs solo, i made 2 different woodfarm areas for wood. i expanded with more later but main setup was this: 1 was a mini, 4 farm self-repleninishing greenhouses, (with a belt to carry wood around, but with a 50% splitter to take wood to make resin, and the other half went to the wood ...
by foodfactorio
Sat Aug 19, 2017 4:23 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190621

Re: [MOD 0.15.x] pY Fusion Energy

oh ok, i just tried that (plus bob library to enable) and yes, salt has many many uses :) i think ill stick to the tailing pond for the moment though, as a lot of existing recipes have changed and a lot of my base stopped working due to other material requirements, but thanks for the info and i will...
by foodfactorio
Sat Aug 19, 2017 2:18 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588158

Re: [MOD 0.15.x] pY Coal Processing

thanks kingarthur, i replied to another post of yours, and also mentioned it on a new mod page here too from an idea i had:
viewtopic.php?f=33&t=51978
by foodfactorio
Sat Aug 19, 2017 2:13 am
Forum: Ideas and Requests For Mods
Topic: Universal Recipe Converter (it may be happening already too)
Replies: 1
Views: 1452

Re: Universal Recipe Converter (it may be happening already too)

another example link where some discussions have already taken place within the angels mods section of the forums, can be found here:
viewtopic.php?f=185&t=51730
by foodfactorio
Sat Aug 19, 2017 2:08 am
Forum: Ideas and Requests For Mods
Topic: Universal Recipe Converter (it may be happening already too)
Replies: 1
Views: 1452

Universal Recipe Converter (it may be happening already too)

Hi i posted this on kingarthurs thread, linked to at the bottom, but just pasting it all here too as this is actually an idea for a mod, following on from a helper mod kingarthur made " cool kingarthur, the other day i was thinking of making a post about a new mod that we need, which would be a...
by foodfactorio
Sat Aug 19, 2017 2:05 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1023
Views: 291467

Re: PyCoalTBaA or the PyCoal Angels Patch

cool kingarthur, the other day i was thinking of making a post about a new mod that we need, which would be a "Universal Recipe Converter" mod :) i will post the idea on the mod idea section, with a link here, but it sounds like you may have done just the thing? though i still have to try ...
by foodfactorio
Sat Aug 19, 2017 1:42 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190621

Re: [MOD 0.15.x] pY Fusion Energy

hehe i wait for akelsy to request that bobs diamond ore be allowed to be converted as Diamonds for your new mod :D (joke aksely) :) thanks pyanodon for checking the salt, yes im using mainly vanilla but i think i had bobs plates as well, and did not have anything in the recipes of Evaporator... but,...
by foodfactorio
Sat Aug 19, 2017 1:38 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383098

Re: Development and Discussion

well done on a 100 pages here :)
by foodfactorio
Thu Aug 17, 2017 8:21 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 190621

Re: [MOD 0.15.x] pY Fusion Energy

sure, for buildings its cool
i think for the red and green modules its good if they stay the same otherwise it can get a bit confusing if the icons change
by foodfactorio
Thu Aug 17, 2017 8:17 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588158

Re: [MOD 0.15.x] pY Coal Processing

hi i managed to get an almost stable up to about 5k combustion mixture in a tank to keep the lights on :) also i made use of a lot more wood making and log cutting, for a series of "transformations" :) but, i still cant find out how to make salt when you mentioned evaporators to turn it in...
by foodfactorio
Wed Aug 16, 2017 11:53 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50861

Re: [0.14] What is it used for?

heh, i didnt know who edwin star was but now i heard the song i know what you mean :) i had been using what is it used for, the original, and then what_is_it_used_for_15_1.0.1.zip by someone else, and one of the missing features had been the ability to mouse over a recipe name, and to see both the &...
by foodfactorio
Wed Aug 16, 2017 10:34 pm
Forum: Modding help
Topic: Muzzle fire animation / fuel deactivation
Replies: 10
Views: 3216

Re: Muzzle fire animation / fuel deactivation

oh hi, if you did the terran building mod, nice work :) there was a recent problem i found where i couldnt load the mod with another mod, and posted here with a screenshot of the error, if you happen to have a chance to help? https://forums.factorio.com/viewtopic.php?f=51&t=45001&start=820#p...

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