Search found 454 matches
- Sat Sep 23, 2017 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover
- Replies: 3
- Views: 3369
Re: [Dominik] [for 0.16][0.15.31] save filename truncated. fix could be mouseover
thanks very much dominik, sorry for delay in replying
- Sat Sep 23, 2017 9:07 pm
- Forum: Mods
- Topic: [MOD 0.16.x]NPBees 3.3
- Replies: 28
- Views: 17608
Re: [MOD 0.15.x]NPBees 2.3
Thanks alot
this will be cool now i can continue my game in 0.15 - mutobrigato
this will be cool now i can continue my game in 0.15 - mutobrigato
- Thu Aug 31, 2017 4:08 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588158
Re: [MOD 0.15.x] pY Coal Processing
Hi donoya, if you look at my savegame a few pages back, i dont think i built as much as you, but in my game i didnt find any problem with the bricks. i was playing on a map that had lower amounts of ore per patch, but lots of little patches more frequently, i just set up a stone area to mine stone i...
- Thu Aug 31, 2017 3:56 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190621
Re: [MOD 0.15.x] pY Fusion Energy
i just saw the new anims = cool
- Sun Aug 20, 2017 3:04 am
- Forum: Angels Mods
- Topic: Show me yours...
- Replies: 62
- Views: 54596
Re: Show me yours...
hi, this is my utilisation of Infinite coal patches...
i had a few spots of infinite (from a larger patch earlier), and i managed to strategically place 26 drills around them, (including a larger bucket drill) to go from only 770 coal per minute, to about 2500 units per minite
i had a few spots of infinite (from a larger patch earlier), and i managed to strategically place 26 drills around them, (including a larger bucket drill) to go from only 770 coal per minute, to about 2500 units per minite
- Sat Aug 19, 2017 11:44 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190621
Re: [MOD 0.15.x] pY Fusion Energy
thanks aklesey1 no joke about your name, i just did typo
and was only friendly joke as we all do want more mod compatibility, and as you have been asking lots so far
and was only friendly joke as we all do want more mod compatibility, and as you have been asking lots so far
- Sat Aug 19, 2017 11:39 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383098
Re: Development and Discussion
the 2nd quick farm goes straight into a chemplant to make coal + creosote oil and that coal feeds into another to make solid fuel + creosote oil + all that creosote oil is used to make solid fuel and look at how much i managed to make :) (including some compressed cubes) :) to make 54 rockets per ho...
- Sat Aug 19, 2017 11:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383098
Re: Development and Discussion
hi, in my angel+bobs solo, i made 2 different woodfarm areas for wood. i expanded with more later but main setup was this: 1 was a mini, 4 farm self-repleninishing greenhouses, (with a belt to carry wood around, but with a 50% splitter to take wood to make resin, and the other half went to the wood ...
- Sat Aug 19, 2017 4:23 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190621
Re: [MOD 0.15.x] pY Fusion Energy
oh ok, i just tried that (plus bob library to enable) and yes, salt has many many uses :) i think ill stick to the tailing pond for the moment though, as a lot of existing recipes have changed and a lot of my base stopped working due to other material requirements, but thanks for the info and i will...
- Sat Aug 19, 2017 3:09 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 291467
Re: PyCoalTBaA or the PyCoal Angels Patch
(posted link to idea section)
viewtopic.php?f=33&t=51978
viewtopic.php?f=33&t=51978
- Sat Aug 19, 2017 2:18 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588158
Re: [MOD 0.15.x] pY Coal Processing
thanks kingarthur, i replied to another post of yours, and also mentioned it on a new mod page here too from an idea i had:
viewtopic.php?f=33&t=51978
viewtopic.php?f=33&t=51978
- Sat Aug 19, 2017 2:13 am
- Forum: Ideas and Requests For Mods
- Topic: Universal Recipe Converter (it may be happening already too)
- Replies: 1
- Views: 1452
Re: Universal Recipe Converter (it may be happening already too)
another example link where some discussions have already taken place within the angels mods section of the forums, can be found here:
viewtopic.php?f=185&t=51730
viewtopic.php?f=185&t=51730
- Sat Aug 19, 2017 2:08 am
- Forum: Ideas and Requests For Mods
- Topic: Universal Recipe Converter (it may be happening already too)
- Replies: 1
- Views: 1452
Universal Recipe Converter (it may be happening already too)
Hi i posted this on kingarthurs thread, linked to at the bottom, but just pasting it all here too as this is actually an idea for a mod, following on from a helper mod kingarthur made " cool kingarthur, the other day i was thinking of making a post about a new mod that we need, which would be a...
- Sat Aug 19, 2017 2:05 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1023
- Views: 291467
Re: PyCoalTBaA or the PyCoal Angels Patch
cool kingarthur, the other day i was thinking of making a post about a new mod that we need, which would be a "Universal Recipe Converter" mod :) i will post the idea on the mod idea section, with a link here, but it sounds like you may have done just the thing? though i still have to try ...
- Sat Aug 19, 2017 1:42 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190621
Re: [MOD 0.15.x] pY Fusion Energy
hehe i wait for akelsy to request that bobs diamond ore be allowed to be converted as Diamonds for your new mod :D (joke aksely) :) thanks pyanodon for checking the salt, yes im using mainly vanilla but i think i had bobs plates as well, and did not have anything in the recipes of Evaporator... but,...
- Sat Aug 19, 2017 1:38 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383098
Re: Development and Discussion
well done on a 100 pages here
- Thu Aug 17, 2017 8:21 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 190621
Re: [MOD 0.15.x] pY Fusion Energy
sure, for buildings its cool
i think for the red and green modules its good if they stay the same otherwise it can get a bit confusing if the icons change
i think for the red and green modules its good if they stay the same otherwise it can get a bit confusing if the icons change
- Thu Aug 17, 2017 8:17 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588158
Re: [MOD 0.15.x] pY Coal Processing
hi i managed to get an almost stable up to about 5k combustion mixture in a tank to keep the lights on :) also i made use of a lot more wood making and log cutting, for a series of "transformations" :) but, i still cant find out how to make salt when you mentioned evaporators to turn it in...
- Wed Aug 16, 2017 11:53 pm
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 50861
Re: [0.14] What is it used for?
heh, i didnt know who edwin star was but now i heard the song i know what you mean :) i had been using what is it used for, the original, and then what_is_it_used_for_15_1.0.1.zip by someone else, and one of the missing features had been the ability to mouse over a recipe name, and to see both the &...
- Wed Aug 16, 2017 10:34 pm
- Forum: Modding help
- Topic: Muzzle fire animation / fuel deactivation
- Replies: 10
- Views: 3216
Re: Muzzle fire animation / fuel deactivation
oh hi, if you did the terran building mod, nice work :) there was a recent problem i found where i couldnt load the mod with another mod, and posted here with a screenshot of the error, if you happen to have a chance to help? https://forums.factorio.com/viewtopic.php?f=51&t=45001&start=820#p...