Search found 454 matches
- Thu Sep 06, 2018 1:13 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589429
Re: pY Coal Processing - Discussion
hi diagonallee, ive got about 82 mods in my pyMods game, and havent had any problems with ups and computer is only an i5 :) ill post some screenshots for you of the production ive got so far, and in case it helps you can compare how much has been made and consumed so far. (it could just be that i ha...
- Thu Sep 06, 2018 12:59 am
- Forum: Mods
- Topic: [Mod 0.16] Space Station
- Replies: 8
- Views: 4807
Re: [Mod 0.16] Space Station
it looks a bit like the doc paisley portals but closer to home
- Wed Sep 05, 2018 2:20 am
- Forum: Mods
- Topic: [Mod 0.16] Space Station
- Replies: 8
- Views: 4807
Re: [Mod 0.16] Space Station
hi tater, this looks cool. can it be added to an existing game?
- Wed Sep 05, 2018 2:13 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 426368
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
hi, i was looking at the starting page of this thread, but some images stopped working.
if you get a chance to change your 1st post, maybe changing postimage.org into .cc will fix the images as they seem to have changed servers.
if you get a chance to change your 1st post, maybe changing postimage.org into .cc will fix the images as they seem to have changed servers.
- Wed Sep 05, 2018 1:59 am
- Forum: Mods
- Topic: No Fluids to Mine
- Replies: 6
- Views: 2684
Re: No Fluids to Mine
this sounds useful, and could help with those tricky small patches where you already built things, and dont have enough room for pipes, and its not cheating, since we still need to use the liquids during processing anyway :) also, some mods let you uncover a hidden area of deep mining, or a piece of...
- Wed Sep 05, 2018 1:56 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 60360
Re: Friday Facts #258 - New autoplace
hi i think having the basics in the starting area, will be good for new players but having options to enable specials like oil etc, will be good to have. this way, people of any preference can tweak things to how they like. (btw all the talk of biters, and seeing bluetemplar's avatar often, reminds ...
- Wed Sep 05, 2018 1:52 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 589429
Re: pY Coal Processing - Discussion
ive seen butane cannisters before, (maybe it's the "ane" version that gets used for fuel, like in gas camping packs)
double bonded too i think but i cant remember
double bonded too i think but i cant remember
- Wed Sep 05, 2018 1:04 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204055
Re: [MOD 0.13] Black Market (sell and buy on the market)
actually, can the Tradebuy window (in the top left), have a small button that can minimise it to make it really small, and maybe that will fix it? this way, we can minimise it, and the when we finish selecting the item from the big list of items, we can expand the top left window again and use it to...
- Tue Sep 04, 2018 12:52 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 204055
Re: [MOD 0.13] Black Market (sell and buy on the market)
hi, i used to play with this market mod on older saves, and it was cool. but i added it to another newer game, but i think the new version of the game (or the mod) does not let me see all the items anymore. im sure the item selection screen used to appear in the middle of the screen before, and we c...
- Mon Sep 03, 2018 11:17 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 240850
Re: pY HighTech Discussion
Hi, i added pyHighTech to my existing PyMods and didnt realise that it also changed the Red Circuits recipe. (i thought it added extra things but should have read the info first) :) however, ive been building some of the new processes chains, and its fun, but am wondering if there is any way for me ...
- Sat Sep 01, 2018 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 7901
Re: Enemies +
(ive got nothing against peta - gif just looked cool for the concept, plus matching alphastrikes name)
- Sat Sep 01, 2018 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Enemies +
- Replies: 28
- Views: 7901
Re: Enemies +
hehe, maybe a new mod that lets another player be able to see all biters within range of the player (x2) and then be able to select biters, and issue commands to them (like zerglings from starcraft). that way, they can send multiple groups of biters to different targets of the players base, so see i...
- Sat Sep 01, 2018 11:28 pm
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 60360
Re: Friday Facts #258 - New autoplace
Hi Togos, if you are working on map generation, would you be able to please add 3 small buttons which allow us to "set whole column to..." something? https://forums.factorio.com/viewtopic.php?f=38&t=62341&start=60#p377569 Not exactly what you're asking for, but we are replacing th...
- Sat Sep 01, 2018 12:30 am
- Forum: News
- Topic: Friday Facts #258 - New autoplace
- Replies: 145
- Views: 60360
Re: Friday Facts #258 - New autoplace
Hi Togos, if you are working on map generation, would you be able to please add 3 small buttons which allow us to "set whole column to..." something? for example shown in blue in the screenshot below (highlighted with a yellow box) for example, while vanilla is fun, it only has a small sel...
- Thu Aug 30, 2018 10:55 pm
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 206353
Re: ModMyFactory - mod manager and more
ok thanks for the info, i added mmf to the list of new (mods) to try after current playthrough - (the list seems to be growing lol)
- Thu Aug 30, 2018 10:42 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 313086
Re: MOD [ 0.16.x] Bio-Industries 2.6.6
oh ok, thanks for the info,
(the SCguy)
(the SCguy)
- Thu Aug 30, 2018 4:16 am
- Forum: Mod and installation managers
- Topic: ModMyFactory - mod manager and more
- Replies: 466
- Views: 206353
Re: ModMyFactory - mod manager and more
hi, i havent tried modmyfactory yet, but here is some feedback i posted a while ago about mod management: i posted it to the thread page here: https://forums.factorio.com/viewtopic.php?f=80&t=27805#p336544 but also available directly below: [quote="foodfactorio"]Hi, i had an idea about...
- Thu Aug 30, 2018 3:51 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 313086
Re: MOD [ 0.16.x] Bio-Industries 2.6.1
I'd like to know if anyone has some recipe ideas if playing with Bobs and/or Angels. Especially for Wood pulp (or Ash/Charcoal), Crushed Stone and then any of the stuff Bob/Angels adds. Thanks. hi TheSAguy, ive been playing a lot of AngelBobYuoki, (angel mods + bobs + yuoki as base mods, including ...
- Thu Aug 30, 2018 3:33 am
- Forum: This Forum
- Topic: Quotes not shown in some searches
- Replies: 5
- Views: 4721
Re: Quotes not shown in some searches
hi, a funny thing i saw today, when looking at posts i made: https://forums.factorio.com/search.php?author_id=44996&sr=posts it shows some posts that looke like i made them, but those words were actually spoken by someone else lol :) like the part that says "Prehaps some reward for launchin...
- Thu Aug 30, 2018 3:27 am
- Forum: This Forum
- Topic: Forum search often fails to find any posts.
- Replies: 4
- Views: 2857
Re: Forum search often fails to find any posts.
hi i encountered this too, when trying to search for the forum page about darkfrei's "ice ore" mod. i tried, Ice Ore which is in the subject of this forum post, but didnt find anything. https://forums.factorio.com/viewtopic.php?f=97&t=57113 (luckily the mod portal page finds things cal...