Search found 454 matches

by foodfactorio
Thu Sep 06, 2018 1:13 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589429

Re: pY Coal Processing - Discussion

hi diagonallee, ive got about 82 mods in my pyMods game, and havent had any problems with ups and computer is only an i5 :) ill post some screenshots for you of the production ive got so far, and in case it helps you can compare how much has been made and consumed so far. (it could just be that i ha...
by foodfactorio
Thu Sep 06, 2018 12:59 am
Forum: Mods
Topic: [Mod 0.16] Space Station
Replies: 8
Views: 4807

Re: [Mod 0.16] Space Station

it looks a bit like the doc paisley portals but closer to home :)
by foodfactorio
Wed Sep 05, 2018 2:20 am
Forum: Mods
Topic: [Mod 0.16] Space Station
Replies: 8
Views: 4807

Re: [Mod 0.16] Space Station

hi tater, this looks cool. can it be added to an existing game?
by foodfactorio
Wed Sep 05, 2018 2:13 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426368

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

hi, i was looking at the starting page of this thread, but some images stopped working.
if you get a chance to change your 1st post, maybe changing postimage.org into .cc will fix the images as they seem to have changed servers.
by foodfactorio
Wed Sep 05, 2018 1:59 am
Forum: Mods
Topic: No Fluids to Mine
Replies: 6
Views: 2684

Re: No Fluids to Mine

this sounds useful, and could help with those tricky small patches where you already built things, and dont have enough room for pipes, and its not cheating, since we still need to use the liquids during processing anyway :) also, some mods let you uncover a hidden area of deep mining, or a piece of...
by foodfactorio
Wed Sep 05, 2018 1:56 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60360

Re: Friday Facts #258 - New autoplace

hi i think having the basics in the starting area, will be good for new players but having options to enable specials like oil etc, will be good to have. this way, people of any preference can tweak things to how they like. (btw all the talk of biters, and seeing bluetemplar's avatar often, reminds ...
by foodfactorio
Wed Sep 05, 2018 1:52 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 589429

Re: pY Coal Processing - Discussion

ive seen butane cannisters before, (maybe it's the "ane" version that gets used for fuel, like in gas camping packs)
double bonded too i think but i cant remember :)
by foodfactorio
Wed Sep 05, 2018 1:04 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204055

Re: [MOD 0.13] Black Market (sell and buy on the market)

actually, can the Tradebuy window (in the top left), have a small button that can minimise it to make it really small, and maybe that will fix it? this way, we can minimise it, and the when we finish selecting the item from the big list of items, we can expand the top left window again and use it to...
by foodfactorio
Tue Sep 04, 2018 12:52 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204055

Re: [MOD 0.13] Black Market (sell and buy on the market)

hi, i used to play with this market mod on older saves, and it was cool. but i added it to another newer game, but i think the new version of the game (or the mod) does not let me see all the items anymore. im sure the item selection screen used to appear in the middle of the screen before, and we c...
by foodfactorio
Mon Sep 03, 2018 11:17 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 240850

Re: pY HighTech Discussion

Hi, i added pyHighTech to my existing PyMods and didnt realise that it also changed the Red Circuits recipe. (i thought it added extra things but should have read the info first) :) however, ive been building some of the new processes chains, and its fun, but am wondering if there is any way for me ...
by foodfactorio
Sat Sep 01, 2018 11:48 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 7901

Re: Enemies +

zerg-found-on-giphy.gif
zerg-found-on-giphy.gif (2 MiB) Viewed 2189 times
(ive got nothing against peta - gif just looked cool for the concept, plus matching alphastrikes name) :)
by foodfactorio
Sat Sep 01, 2018 11:44 pm
Forum: Ideas and Suggestions
Topic: Enemies +
Replies: 28
Views: 7901

Re: Enemies +

hehe, maybe a new mod that lets another player be able to see all biters within range of the player (x2) and then be able to select biters, and issue commands to them (like zerglings from starcraft). that way, they can send multiple groups of biters to different targets of the players base, so see i...
by foodfactorio
Sat Sep 01, 2018 11:28 pm
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60360

Re: Friday Facts #258 - New autoplace

Hi Togos, if you are working on map generation, would you be able to please add 3 small buttons which allow us to "set whole column to..." something? https://forums.factorio.com/viewtopic.php?f=38&t=62341&start=60#p377569 Not exactly what you're asking for, but we are replacing th...
by foodfactorio
Sat Sep 01, 2018 12:30 am
Forum: News
Topic: Friday Facts #258 - New autoplace
Replies: 145
Views: 60360

Re: Friday Facts #258 - New autoplace

Hi Togos, if you are working on map generation, would you be able to please add 3 small buttons which allow us to "set whole column to..." something? for example shown in blue in the screenshot below (highlighted with a yellow box) for example, while vanilla is fun, it only has a small sel...
by foodfactorio
Thu Aug 30, 2018 10:55 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206353

Re: ModMyFactory - mod manager and more

ok thanks for the info, i added mmf to the list of new (mods) to try after current playthrough - (the list seems to be growing lol) :)
by foodfactorio
Thu Aug 30, 2018 10:42 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313086

Re: MOD [ 0.16.x] Bio-Industries 2.6.6

oh ok, thanks for the info,
(the SCguy) :)
by foodfactorio
Thu Aug 30, 2018 4:16 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 206353

Re: ModMyFactory - mod manager and more

hi, i havent tried modmyfactory yet, but here is some feedback i posted a while ago about mod management: i posted it to the thread page here: https://forums.factorio.com/viewtopic.php?f=80&t=27805#p336544 but also available directly below: [quote="foodfactorio"]Hi, i had an idea about...
by foodfactorio
Thu Aug 30, 2018 3:51 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313086

Re: MOD [ 0.16.x] Bio-Industries 2.6.1

I'd like to know if anyone has some recipe ideas if playing with Bobs and/or Angels. Especially for Wood pulp (or Ash/Charcoal), Crushed Stone and then any of the stuff Bob/Angels adds. Thanks. hi TheSAguy, ive been playing a lot of AngelBobYuoki, (angel mods + bobs + yuoki as base mods, including ...
by foodfactorio
Thu Aug 30, 2018 3:33 am
Forum: This Forum
Topic: Quotes not shown in some searches
Replies: 5
Views: 4721

Re: Quotes not shown in some searches

hi, a funny thing i saw today, when looking at posts i made: https://forums.factorio.com/search.php?author_id=44996&sr=posts it shows some posts that looke like i made them, but those words were actually spoken by someone else lol :) like the part that says "Prehaps some reward for launchin...
by foodfactorio
Thu Aug 30, 2018 3:27 am
Forum: This Forum
Topic: Forum search often fails to find any posts.
Replies: 4
Views: 2857

Re: Forum search often fails to find any posts.

hi i encountered this too, when trying to search for the forum page about darkfrei's "ice ore" mod. i tried, Ice Ore which is in the subject of this forum post, but didnt find anything. https://forums.factorio.com/viewtopic.php?f=97&t=57113 (luckily the mod portal page finds things cal...

Go to advanced search