Search found 2334 matches
- Tue Dec 15, 2020 8:02 pm
- Forum: General discussion
- Topic: New development team member? Welcome Lou
- Replies: 2
- Views: 965
- Mon Dec 14, 2020 4:39 pm
- Forum: Gameplay Help
- Topic: what is happening with my belts here?
- Replies: 2
- Views: 761
Re: what is happening with my belts here?
Either that or the belt was full and you manually rotated it, leading to overcompression until it gets un-backed up.
Hard to say without knowing what specifically you're referring to.
Hard to say without knowing what specifically you're referring to.
- Sun Dec 13, 2020 3:28 am
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 10460
Re: your thoughts on menu simulation
How can you complain about that? "I don't like that the options were set to values I don't like when I first updated" Obviously one person's opinion can't be held as absolute truth, but there is a place for reasonable defaults. I've seen far more people saying that the menu simulation sou...
- Sun Dec 13, 2020 3:17 am
- Forum: Ideas and Suggestions
- Topic: Request : Improve file management with directories
- Replies: 10
- Views: 1331
- Sat Dec 12, 2020 11:15 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal Chrome proroblem
- Replies: 2
- Views: 559
Re: Mod Portal Chrome proroblem
Solution: use Firefox.


- Thu Dec 10, 2020 4:59 pm
- Forum: Won't fix.
- Topic: [1.1.5] The capital "M" on the main menu has a weird bump
- Replies: 5
- Views: 1111
Re: [1.1.5] The capital "M" on the main menu has a weird bump
Except your honesty, most likely.coppercoil wrote: ↑Thu Dec 10, 2020 2:20 pmBut there's no cost to give a pro-like answer: "Thanks for the report, of couse we will fix it someday".
- Tue Dec 08, 2020 7:47 pm
- Forum: Gameplay Help
- Topic: God mode off? [Solved]
- Replies: 11
- Views: 3572
Re: God mode off?
How did you enable "god-mode"? What exact command did you use? /c game.player.character=nil found on the wiki I likely did some random command without been sure of what it does :shock: Ah, in that case you would want "/c game.player.create_character()" (as found on the wiki). Th...
- Tue Dec 08, 2020 5:03 pm
- Forum: Gameplay Help
- Topic: God mode off? [Solved]
- Replies: 11
- Views: 3572
- Tue Dec 08, 2020 4:53 pm
- Forum: Duplicates
- Topic: [1.1.3] Crash mac multiplayer
- Replies: 5
- Views: 1049
Re: [1.1.3] mac multiplayer unexpected error crash
Sometimes MacOS 11 tells programs that its version is 10.16 for the case of programs that assume that it's 10.something and only check the second number.
- Sat Dec 05, 2020 3:12 am
- Forum: Tools
- Topic: Is it possible to create your own client?
- Replies: 8
- Views: 2083
- Fri Dec 04, 2020 9:04 pm
- Forum: Tools
- Topic: Is it possible to create your own client?
- Replies: 8
- Views: 2083
Re: Is it possible to create your own client?
- Fri Dec 04, 2020 5:15 am
- Forum: Not a bug
- Topic: [1.0.0] Spaceship Wrecks have inconsistent inserter "hitboxes"
- Replies: 5
- Views: 724
- Fri Dec 04, 2020 5:06 am
- Forum: General discussion
- Topic: [1.1][Poll] Do you more often mess up your quickbar now?
- Replies: 10
- Views: 1529
- Wed Dec 02, 2020 2:49 am
- Forum: Duplicates
- Topic: [1.1.0] Map labels lost from 1.0 map
- Replies: 3
- Views: 679
- Wed Dec 02, 2020 2:41 am
- Forum: Combinator Creations
- Topic: Non-Rampant Drone Reproduction
- Replies: 6
- Views: 1106
Re: Non-Rampant Drone Reproduction
Are they all stocked with repair packs too? I think I found something that will help modulate the number of repair packs in a given roboport, but i have to do more testing on it first. I wanted to get this lil' ditty out before i delved into that. Bots will take repair packs from the logistics netw...
- Mon Nov 30, 2020 6:26 am
- Forum: Technical Help
- Topic: Large blueprint dat file mean super slow loading times
- Replies: 4
- Views: 641
Re: Large blueprint dat file mean super slow loading times
Those are for game load, not map load. Either way those are only for sprites and prototypes (i.e. not blueprints).AmericanPatriot wrote: ↑Mon Nov 30, 2020 12:58 amPress control shift alt and click on settings. Under “the rest” you can enable caching different things, which should decrease load times.
- Sat Nov 28, 2020 6:55 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [1.1.0] Logistic request auto extend logic inconsistency
- Replies: 7
- Views: 1930
- Fri Nov 27, 2020 4:45 pm
- Forum: Not a bug
- Topic: [1.1.x] power pole dragging late when dragging between objects
- Replies: 4
- Views: 648
- Thu Nov 26, 2020 8:33 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1522
- Views: 303444
Re: Simple Questions and Short Answers
https://store.steampowered.com/app/427520/Factorio/
https://factorio.com/game/screenshots
Or even better, just download the demo.
- Thu Nov 26, 2020 4:33 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 377
- Views: 172751
Re: Performance optimization - post your saves
Groups of belts now update in parallel. Yes, but I don't have any belts in my factory, zero :) Guess question was not clear, I want to know it there are additional optimizations other than to the belts. Ah, I misread that sorry. That is the only major one I've heard of, there were likely a few mino...