If you think you are running uncontrollably fast, just remove a couple of exoskeletons?
When working on my factory I use 2 exoskeletons. When I need to run to some outpost because the train already left, I use 8...
Search found 42 matches
- Wed Nov 23, 2016 11:01 am
- Forum: Ideas and Suggestions
- Topic: Character should have max running speed
- Replies: 10
- Views: 4805
- Wed Nov 16, 2016 6:59 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245248
Re: Performance optimization - post your saves
My current save.
https://www.dropbox.com/s/h839rg1smb25v ... 2.zip?dl=0
Nowhere near my goal of 20m circuits but it has quite some beacons so it should be usefull.
https://www.dropbox.com/s/h839rg1smb25v ... 2.zip?dl=0
Nowhere near my goal of 20m circuits but it has quite some beacons so it should be usefull.
- Sat Nov 05, 2016 8:42 pm
- Forum: Ideas and Suggestions
- Topic: Make trains pull Coal from adjacent carriages if possible
- Replies: 5
- Views: 1981
Re: Make trains pull Coal from adjacent carriages if possible
Would it be possible trough modding to limit the amount (the stack size preferably) of the fuel in the train?
Because this mechanic sounds to me like a more fun one than the current one where the locomotive itself has enough fuel for 15 min of driving between stations.
Because this mechanic sounds to me like a more fun one than the current one where the locomotive itself has enough fuel for 15 min of driving between stations.
- Sat Apr 30, 2016 11:52 am
- Forum: Ideas and Suggestions
- Topic: Mega-Structures and merged structures.
- Replies: 11
- Views: 4625
Re: Mega-Structures and merged structures.
Isnt this kind of in the game already?
I myself create blueprints of large production places, like the smelting, the circuit areas and ofcourse solars.
So could you please explain more how this should work?
I myself create blueprints of large production places, like the smelting, the circuit areas and ofcourse solars.
So could you please explain more how this should work?
- Sat Apr 16, 2016 8:03 am
- Forum: Ideas and Suggestions
- Topic: Circuit network On Train Signals
- Replies: 3
- Views: 1467
Re: Circuit network On Train Signals
Neotix wrote:Better options give ability to control signals by circuit network.
To detect train it could be some kind of pressure plate on tracks.
This is an idea i have had for some time now, i just dont think it is moddable yet.
(Might change in 0.13. )
- Fri Apr 01, 2016 11:10 am
- Forum: Gameplay Help
- Topic: Yet more help with fluids/pressure
- Replies: 11
- Views: 4076
Re: Yet more help with fluids/pressure
If you want to controll the flow of heavy oil even better you could use the circuit network.
- Mon Mar 28, 2016 12:47 pm
- Forum: Pending
- Topic: [0.12.29] [kovarex] Infinite range bashing (Minor)
- Replies: 2
- Views: 1041
[0.12.29] [kovarex] Infinite range bashing (Minor)
When using a pickaxe as a weapon you can keep bashing something from infinite range. I found this bug when trying pvp with some friends. To reproduce you need to have the marker on something (my case my friend), this can be done by standing next to them or shooting your last bullet. Start bashing aw...
- Mon Mar 14, 2016 8:20 am
- Forum: General discussion
- Topic: How to increase difficulty beyond world generator options?
- Replies: 5
- Views: 2318
Re: How to increase difficulty beyond world generator options?
When you have already tried most combinations of world settings the next step would be to look at the modding scene.
Maybe try RSO and Marathon?
Maybe try RSO and Marathon?
- Sun Mar 13, 2016 10:36 am
- Forum: Ideas and Suggestions
- Topic: Concept: Rework of the Logistic Chests (Unified Logistic Chests)
- Replies: 22
- Views: 9504
Re: Concept: Rework of the Logistic Chests
This looks quite good.
Can we already mod this system in the game?
Can we already mod this system in the game?
- Fri Mar 04, 2016 7:49 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54535
Re: Loader Poll - Trying to get an idea of what the opinions are
I think making it only usable for trains is a good option...
Oh wait, you wont have a buffer that way.
Guess there is no use that makes it blatantly OP.
Oh wait, you wont have a buffer that way.
Guess there is no use that makes it blatantly OP.
- Thu Mar 03, 2016 6:08 pm
- Forum: Show your Creations
- Topic: Some Endgame (Modded)
- Replies: 5
- Views: 3542
Some Endgame (Modded)
When using a powerfull mod like bobmods some crazy stuff can happen...
Surprise
EDIT: How do i correctly use images?- Tue Feb 23, 2016 12:08 pm
- Forum: General discussion
- Topic: Skyblock (minecraft)-like play
- Replies: 8
- Views: 6954
Re: Skyblock (minecraft)-like play
Youki gives the ability to create ores and it also has an "infinite value" recipe, but i dont know how you would make this idea work. Please share if you have any success tho
- Sun Feb 21, 2016 12:56 pm
- Forum: Bob's mods
- Topic: Bob's Assembly Machines (Bug?)
- Replies: 3
- Views: 2712
Re: Bob's Assembly Machines (Bug?)
Yeah, this happens when using bobs and 5dim. You can ask the modpack owner to write a small mod to make them compatible or ask very kindly if one of the modders can make their mod compatible...
- Wed Feb 17, 2016 11:14 am
- Forum: Ideas and Suggestions
- Topic: What are your thoughts on death in single player?
- Replies: 20
- Views: 30385
Re: What are your thoughts on death in single player?
I dont think enabling singleplayer respawn is a solution at all. In the end one will probably reload his save anyway.
Soo... the current system is fine?
Soo... the current system is fine?
- Thu Feb 11, 2016 11:09 am
- Forum: General discussion
- Topic: A question about multiplayer for steam
- Replies: 24
- Views: 28169
Re: A question about multiplayer for steam
Weren't the devs going for a multiplayer simmilar to something like Don't Starve Toghether?
Authentication can be done in the same way DS does it.
Authentication can be done in the same way DS does it.
- Wed Jan 06, 2016 1:34 pm
- Forum: Maps and Scenarios
- Topic: [0.12.20] 30-Stack Challenge.
- Replies: 12
- Views: 19343
Re: [0.12.20] 30-Stack Challenge.
At first i read only 30 of each item, which sounded like a fun and relaxing challange, 30 STACKS however.
I think without modules it could be possible, as alien eggs are dropped, do they (and tier 3 modules) even count?
Either way i like the challange and will try this if not something simmilair.
I think without modules it could be possible, as alien eggs are dropped, do they (and tier 3 modules) even count?
Either way i like the challange and will try this if not something simmilair.
- Wed Sep 23, 2015 12:28 pm
- Forum: Balancing
- Topic: Push robots and fast inserters back
- Replies: 13
- Views: 25264
Re: Push robots and fast inserters back
I just saw someone complete the game in under 4 hours, so too fast is very vague (and relative).
- Wed Sep 23, 2015 10:20 am
- Forum: Balancing
- Topic: Concrete stacks way too low.
- Replies: 59
- Views: 39199
Re: Concrete stacks way too low.
The problem i had with construction robots was the robotport, as it just cant handle the amount of robots.
A 10x10 area requires 100 robots...
I tried to add extra ports (almost tripled them) but just ended up placing everything myself.
A 10x10 area requires 100 robots...
I tried to add extra ports (almost tripled them) but just ended up placing everything myself.
- Mon Dec 15, 2014 10:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Cars no longer pushed by belts
- Replies: 6
- Views: 1886
Re: [0.11.6] Cars no longer pushed by belts
I kind of noticed this, as when driving a car ontop of some belts nothing happens, but when you manually place belt under the car it will start to move.
I was however unaware a belt could move a car in prev versions.
Ps. Same goes for tanks.
I was however unaware a belt could move a car in prev versions.
Ps. Same goes for tanks.
- Sun Dec 14, 2014 10:55 pm
- Forum: Ideas and Suggestions
- Topic: New Use For Plastic
- Replies: 9
- Views: 3759
Re: New Use For Plastic
Thinking of it, having a larger need for plastic would be fun to play with.
Just imagine a need for crude oil barrels
What if modules also cost like 5 plastic, would really want to know the impact of that...
Just imagine a need for crude oil barrels
What if modules also cost like 5 plastic, would really want to know the impact of that...