Search found 103 matches
- Sun Sep 09, 2018 5:50 pm
- Forum: Gameplay Help
- Topic: Handling precise fluid amounts... how?
- Replies: 33
- Views: 11419
Re: Handling precise fluid amounts... how?
Thanks, but I tried that and explain in the OP why that doesn't work.
- Sun Sep 09, 2018 5:10 pm
- Forum: Gameplay Help
- Topic: Handling precise fluid amounts... how?
- Replies: 33
- Views: 11419
Handling precise fluid amounts... how?
My question: How do I handle fluids in EXACT amounts reliably? I'm looking for ways to do precise fluid handling. Hooking up a pump to enable/disable at a certain amount of fluid in a tank doesn't work, it overshoots the mark: https://i.imgur.com/GRZJ5Ku.png Worse, it seems that the overshoot is who...
- Mon Feb 26, 2018 12:45 pm
- Forum: Logistic Train Network
- Topic: Station setup w/o inserters/slight tutorial request
- Replies: 3
- Views: 1833
Re: Station setup w/o inserters/slight tutorial request
Depot: nope!
The point of the mod is that you have one central depot (or several with different trains) that serve all stations. Each train can be used for all tasks it's equipped for. So basically you set up one massive depot with a good stacker and send all trains there.
The point of the mod is that you have one central depot (or several with different trains) that serve all stations. Each train can be used for all tasks it's equipped for. So basically you set up one massive depot with a good stacker and send all trains there.
- Sun Feb 25, 2018 1:31 pm
- Forum: Mods
- Topic: [MOD 0.16] vlads water like in 0.15
- Replies: 3
- Views: 2378
Re: [MOD 0.16] vlads water like in 0.15
I see.
Well, like you said, it's not a major issue. It's clear where 0.16 does it's jittery thing, I can just ignore those areas or landfill them (or waterfill them with a mod). Thanks a million for this, now I get to enjoy 0.16
Well, like you said, it's not a major issue. It's clear where 0.16 does it's jittery thing, I can just ignore those areas or landfill them (or waterfill them with a mod). Thanks a million for this, now I get to enjoy 0.16
- Sun Feb 25, 2018 1:16 am
- Forum: Mods
- Topic: [MOD 0.16] vlads water like in 0.15
- Replies: 3
- Views: 2378
Re: [MOD 0.16] vlads water like in 0.15
Thanks for this! It's not perfect, but it does really help out a lot for continuing my 0.15 map. It's weird... It seems like it actually overlaps the nice 0.15 continents with the garbled mess that 0.16 makes... but only in the center. The further out we go, the less small junk islands are littered ...
- Wed Jan 17, 2018 6:53 am
- Forum: Gameplay Help
- Topic: Items pulled only from one side of belt
- Replies: 5
- Views: 12294
Re: Items pulled only from one side of belt
look for side balancer or lane balancer, and you'll have all you need
- Sat Jan 06, 2018 1:09 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345035
Re: Friday Facts #224 - Bots versus belts
I agree with Twinsen, bots are OP, no fun, and break immersion and the challenge the game should be about. I've been playing Twinsen's "suggested" way for a while: Logistic Bots only ever do inventory management, never throughput. I like the idea of keeping them, but vastly limiting their ...
- Thu Dec 28, 2017 7:10 pm
- Forum: Combinator Creations
- Topic: OmniSmelter. One Oven to Smelt them All!
- Replies: 9
- Views: 13788
Re: OmniSmelter. One Oven to Smelt them All!
Very cool. But I would not enjoy wiring up all those combinators manually :) We need some kind of grouping or abstraction mechanic on combinators and wires. It was quite frustrating re-doing it the 7 times I overhauled the thing, I'll admit :p I don't know about making circuit wiring easier, part o...
- Thu Dec 28, 2017 5:41 am
- Forum: Combinator Creations
- Topic: OmniSmelter. One Oven to Smelt them All!
- Replies: 9
- Views: 13788
Re: OmniSmelter. One Oven to Smelt them All!
Any chance for a version using only logistic bots? With bots, things become quite a bit easier I suppose. I'd use this basic repeatable structure: White inserters are on "Set Filter" and stack size 10. https://i.imgur.com/sAsqVUw.png All requester chests send their contents to a decider, ...
- Wed Dec 27, 2017 7:25 am
- Forum: Combinator Creations
- Topic: Fuel Conserving Nuclear Power Setup
- Replies: 9
- Views: 7411
Re: Fuel Conserving Nuclear Power Setup
Nice! Re: optimization. The circuit network doesn't update unless something changes. That counter is going to spam updates in there. What you can do is use a 'belt clock': a trivial item on a circular belt that gets detected each time it comes around. I find it to be less elegant, but when pressed f...
- Tue Dec 26, 2017 9:39 pm
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 102563
Re: 0.16 Map generation Feedback
Iam not a fan of the new water/land generation. Iam 15hrs in my 0.16 map and was wondering about the watergeneration so i used the command to reveal the map and its basically a maze with small seas and small land stripes inbetween. For this playthrough i will use the mod "no lakes" which ...
- Tue Dec 26, 2017 1:43 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 18717
Re: [POLL] Concrete in 0.16
This is rapidly deteriorating into a nitpicky internet argument, and i'll cease and desist on that front. I apologize for my part in that.
On topic: we agree it would be nice to have a "flat floor" option, but disagree on the importance of it. Simple enough.
On topic: we agree it would be nice to have a "flat floor" option, but disagree on the importance of it. Simple enough.
- Tue Dec 26, 2017 3:18 am
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 18717
Re: [POLL] Concrete in 0.16
You may not understand, your factory may be different, but I am telling you that with the current concrete without alteration it is unplayable for me. If you want to imagine that I am exaggerating for some reason that is your choice, but you could also imagine how it would feel if you couldn't play...
- Mon Dec 25, 2017 3:55 pm
- Forum: General discussion
- Topic: [POLL] Concrete in 0.16
- Replies: 51
- Views: 18717
Re: [POLL] Concrete in 0.16
I think people are being too melodramatic about it tbh. Yes, in huge slabs, concrete has looked better. I only used it for roads and edges, and it looks MUCH better now. I think theres room for improvement, the suggestion to make a third surface type which is just a flat plane could work. It could e...
- Mon Dec 04, 2017 1:53 pm
- Forum: Combinator Creations
- Topic: OmniSmelter. One Oven to Smelt them All!
- Replies: 9
- Views: 13788
Re: OmniSmelter. One Oven to Smelt them All!
You are running the belt past several furnaces. If the input belt is sparse don't you run the risk of the second furnace getting one stone and then the first furnace finishes and picks up the second stone mend for the second furnace? If you switch recipes at that point 2 furnaces will be left with ...
- Mon Dec 04, 2017 9:34 am
- Forum: Combinator Creations
- Topic: OmniSmelter. One Oven to Smelt them All!
- Replies: 9
- Views: 13788
Re: OmniSmelter. One Oven to Smelt them All!
thats really cool smelter Thx! :) Hmmm, Well I deployed the four lane blueprint & all the lights are red... now what? I must be missing something, sorry... how exactly does one bootstrap the system? I tried that inserter thing but it didn't seem to do anything. I'm assuming you are using creati...
- Sun Dec 03, 2017 10:54 am
- Forum: Combinator Creations
- Topic: General train-based smelter station
- Replies: 3
- Views: 8323
Re: General train-based smelter station
I bet you could use (parts of) my OmniSmelter to solve the issue of the input count
- Sat Dec 02, 2017 9:58 am
- Forum: Combinator Creations
- Topic: OmniSmelter. One Oven to Smelt them All!
- Replies: 9
- Views: 13788
OmniSmelter. One Oven to Smelt them All!
Intro In a game with my friend Riithi, he built a pretty cool smelting setup for Iron and Copper, and called it the OmniSmelter. It responded dynamically to demand, and smelted only what was needed. He called it the OmniSmelter, but I kept renaming his stations to MultiSmelter, because it didn't do...
- Sat Dec 02, 2017 6:53 am
- Forum: General discussion
- Topic: I wish I had the money.
- Replies: 27
- Views: 11385
Re: I wish I had the money.
Because i live in the Military Capital of America and just to get my foot in the door of any IT related company without spending several grand to take Cert Tests and College courses is to spend years in crappy call centers and the like to get useless job XP so that the HR idiots will look at your R...
- Sat Dec 02, 2017 5:49 am
- Forum: Energy Production
- Topic: Just another solar farm
- Replies: 15
- Views: 7388
Re: Just another solar farm
OMG there's more of us!pichutarius wrote:i like to set water to very big. the map is more interesting, and my factory, railway has to adapt to the shape of land/water.
for me it is very pleasing to see them built along the coastline, and solar is no exception.
Love the fractal solar farm btw!