Search found 109 matches

by DarkyPupu
Sun Feb 11, 2018 12:57 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 253
Views: 73197

Re: [MOD 0.14] Alien Biomes

Do you play with AngelSmelting or ScorchedEarth ? If yes try to temporarily disable both, as it was the problem for me.
by DarkyPupu
Mon Feb 05, 2018 8:36 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 253
Views: 73197

Re: [MOD 0.14] Alien Biomes

I've an annoying problem, i have (among others :D ) Alien Biomes, Extra Floors and Asphalt roads installed, which brings me close to the 255 limit (i have 253). I would like to remove Extra Floors but when i do, i cannot load the save anymore becaure the tiles id go above 255. On that save, same if...
by DarkyPupu
Mon Feb 05, 2018 7:22 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 253
Views: 73197

Re: [MOD 0.14] Alien Biomes

I've an annoying problem, i have (among others :D ) Alien Biomes, Extra Floors and Asphalt roads installed, which brings me close to the 255 limit (i have 253). I would like to remove Extra Floors but when i do, i cannot load the save anymore becaure the tiles id go above 255. On that save, same if ...
by DarkyPupu
Sat Feb 03, 2018 2:44 pm
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 89807

Re: [MOD 0.16.x] ShinyBob_0.16.1

Okay it makes sense, I'll give it a try to see what i prefer :)
by DarkyPupu
Sat Feb 03, 2018 11:31 am
Forum: Mods
Topic: [MOD 0.16.x] ShinyBob_0.16.x
Replies: 264
Views: 89807

Re: [MOD 0.16.x] ShinyBob_0.16.1

I've a bit trouble to see how these 3 mods interact with ShinyBobGfx / ShinyIcons from zombiee, do they complete each other ? What are the differences ?

Thanks
by DarkyPupu
Sun Jan 28, 2018 1:35 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 175689

Re: [MOD 0.16] Xander Mod v1.4.1

:lol:
When you think you are finally done ...

@Repofme1 cheers and thanks for all your work anyway !! ;)
by DarkyPupu
Sat Jan 27, 2018 12:07 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 26630

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

Not interested at all on Competitive PvP mode. I'm slightly worried that game would evolve into some kind of RTS actually, which is not the original point IMO and would make the game be "like lots of others". I'd prefer to see the original single player, or multiplayer-coop developed inste...
by DarkyPupu
Sat Jan 20, 2018 12:15 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 24407

Re: Friday Facts #226 - New mod portal & other news

It's already awesome, as the previous one was just nearly not working anymore, had to reload it several times before having a result sometimes... I can understand that some GUI update was expected with the teasers but it's not the most important.
by DarkyPupu
Fri Jan 19, 2018 11:44 pm
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 24407

Re: Friday Facts #226 - New mod portal & other news

How do you sort the mod portal by versions of factorio For example show only mods for version 0.15.* or 0.16.*? I second that suggestion, either a filter on demand like other filters, either being able to specify which version we use on profile and display only those, would be nice ;) P.S. anyone h...
by DarkyPupu
Sun Jan 14, 2018 10:19 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 199386

Re: Friday Facts #225 - Bots versus belts (part 2)

A small dlay when loading / unloading from a chest sounds a fair (and credible) solution to me.
by DarkyPupu
Wed Jan 10, 2018 9:18 pm
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 34117

Re: Version 0.16.16

It's just better now, thanks !
by DarkyPupu
Tue Jan 09, 2018 10:54 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 175689

Re: [MOD 0.16] Xander Mod v1.4.1

Check few posts before, there are 2 lines to add to the mod to solve that issue (or wait next version)
by DarkyPupu
Sun Jan 07, 2018 10:00 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 149
Views: 39099

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

Any news for 0.16 ?
by DarkyPupu
Sat Jan 06, 2018 2:18 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 81
Views: 43657

Re: Factorio T-shirts store now open

I second that, can't wait to get one !
Need a proper mug too :lol:
by DarkyPupu
Sat Jan 06, 2018 2:08 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 180674

Re: Friday Facts #224 - Bots versus belts

I totally agree bots are way too overpowered in many circumstances, however i wouldn't nerf them as it would indeed just bring frustration. The main limitation of belts currently (without mods) are due to their lack of speed and / or vanilla loaders. When you play with mods fixing that, the bots are...
by DarkyPupu
Tue Jan 02, 2018 8:14 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 175689

Re: [MOD 0.16] Xander Mod v1.4.1

I understand that, but i really enjoy the idea of a always running server :) Now that i'm used to play with it, it's quite hard to go back and be sure to have the factory as you left it, it's really a different gameplay to be able to secure prodution and safety even when you're not here :D I kind of...
by DarkyPupu
Sun Dec 31, 2017 1:16 pm
Forum: Releases
Topic: Version 0.16.12
Replies: 10
Views: 11197

Re: Version 0.16.12

illmaren wrote:Guys its Silvester....go have fun lol
Lol exactly my thoughts :lol:

Thanks !
by DarkyPupu
Sat Dec 30, 2017 5:47 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 175689

Re: [MOD 0.16] Xander Mod v1.4.1

It's what i do actually, to unlock it in the mod already. But i don't see the logic locking the miner and not belt / inserter then :) I really appreciate the mod anyway, it's just that without a big multiplier on a always running server it becomes really way too trivial to do research even mid game....
by DarkyPupu
Sat Dec 30, 2017 1:20 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 745
Views: 175689

Re: [MOD 0.16] Xander Mod v1.4.1

Hi there, I would like to play with big research multiplier (x100 or more, ultimately max is 1000...), since my server is running all the time it's not a problem on the long run - just a matter or patience and optimizations :p . However, the fact that coal miner is locked behind a research makes thi...
by DarkyPupu
Thu Aug 03, 2017 7:03 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 149
Views: 39099

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

It's a cool mode i think, prevents to stack dozens of buildings in inventory but i guess it's better in the end.

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