Nein, i'm french
Cool design, i like !
I'm quite happy with the new-is-warming-up settings, seems to work so far
Search found 109 matches
- Thu Aug 03, 2017 6:29 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
- Wed Aug 02, 2017 8:18 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
I guess it makes sense especially for the second reason. However it still means that if you would replace manually (and trash) the aging ones, you would have 10% bonus from that exemple. I understand the reasonning but it's quite disturbing to me from a maximum efficiency point of view :) I however ...
- Wed Aug 02, 2017 6:16 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Well that's exactly my question actually :
Why not ? Aging constructions have less good productivity and pollution than new onesThe should never replace a machine that is "aging"
- Wed Aug 02, 2017 1:39 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Is there any reason so the replacement can start only when it's "old" in settings and not "Aging" already ? There is a potential loss of productivity there :p
- Sat Jul 08, 2017 9:55 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
If anything the max time limit increase would be enough for me (that was the game-breaker as i may be out of the game for small periods)
I sort of guessed the rest would be quite complicated to do...
Thanks !
I sort of guessed the rest would be quite complicated to do...
Thanks !
- Fri Jul 07, 2017 8:48 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65503
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Could there be a way to "repair" the machines without replacing them ? It would help a bit on hard settings servers especially as long as you don't have robots. The only other option i found so far is to put insanely long ageing to compensate long research + headless always running server,...
- Mon Jun 26, 2017 6:43 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Ore Chaos
- Replies: 22
- Views: 11807
Re: [MOD 0.15.x] Ore Chaos
Awesome, this seems to have done the trick (at least, it's ok so far)
I keep you informed if anything goes wrong.
I keep you informed if anything goes wrong.
- Sat Jun 24, 2017 2:15 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Ore Chaos
- Replies: 22
- Views: 11807
Re: [MOD 0.15.x] Ore Chaos
I like the mod idea, but i cannot make it work in multiplayer --> immediate desync. For some reasons on ~1 out of 4 server restarts it doesn't cause a desync. Tried newly generated worlds. I have no clue on how to identify which other mod conflicts, as there is quite a list. When i disable Ore Chaos...
- Sun Jun 04, 2017 6:31 pm
- Forum: Mods
- Topic: [MOD 0.13] AutoPvP - automated PvP map and forces
- Replies: 90
- Views: 39844
Re: [MOD 0.13] AutoPvP - automated PvP map and forces
Just FYI, accents and FR chars didn't show and break display on french game, putting the FR locale file to UTF-8 solved the problem.
Uploaded the modified file, if it helps.
Uploaded the modified file, if it helps.