Search found 294 matches

by Lubricus
Mon Jun 12, 2017 1:47 pm
Forum: Ideas and Suggestions
Topic: GUI feedback and ideas for improvments
Replies: 1
Views: 781

Re: GUI feedback and ideas for improvments

The shift+ right mouse button and shift+ left mouse button to copy settings is great but there is no feedback that something actually happening. Could a simple sound or flashing on the object that gets it's settings change help? It's nitpicky stuff, the game is already so great that it's the tiny de...
by Lubricus
Sun Jun 11, 2017 2:45 pm
Forum: Ideas and Suggestions
Topic: assembler barrel intake
Replies: 24
Views: 10226

Re: assembler barrel intake

The problem I see is that a barrel contains 250 units of fluids and an normal recipe take around 20 units of fluids so it would be around 10 times to much to have one barrel for one item. Should the assembler store the fluids in the buffer and use two recipes at once? I see no use of barrels as they...
by Lubricus
Sun Jun 11, 2017 8:23 am
Forum: Ideas and Suggestions
Topic: GUI feedback and ideas for improvments
Replies: 1
Views: 781

GUI feedback and ideas for improvments

1. Window that show current map settings. Could be together with map seed and mod list. The new advanced settings for map creation with options for resources and biters is great. Now I have forgot what setting I used when starting the factory so i can't just tweek them for my next play. 2. I like th...
by Lubricus
Fri Jun 09, 2017 11:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93469

Re: Final (Maxed) Designs

Is this variant acceptable I do not max it out but i have to feed the monster to. This variant is totally unacceptable for several reasons. 1. In the case of using prod3 modules 1 copper wire assembler is enough for feeding 1 green wire assembler. There is no need doing it 3 to 2. 4 of Prod3 module...
by Lubricus
Fri Jun 09, 2017 9:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93469

Re: Final (Maxed) Designs

Is this variant acceptable I do not max it out but i have to feed the monster to. This variant is totally unacceptable for several reasons. 1. In the case of using prod3 modules 1 copper wire assembler is enough for feeding 1 green wire assembler. There is no need doing it 3 to 2. 4 of Prod3 module...
by Lubricus
Fri Jun 09, 2017 12:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93469

Re: Final (Maxed) Designs

Tested limiting the inserters to starting values. I can't solve the puzzle without adding one extra space or one stack inserter. You need green science for the stack inserter tech, but I think it's possible to live with a slightly throttled design until then. And then switch and remove inserters aft...
by Lubricus
Fri Jun 09, 2017 10:46 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93469

Re: Final (Maxed) Designs

http://i.imgur.com/J9je3Rr.jpg Blue print: 0eNqdl9uO2yAQht+Fa7syB3tjv8qqqmyHpkg2IMBVoyjvXhynbZqw6xmuLJ8+hvn5meFChmmR1ikdSHchajTak+79Qrw66X5an4WzlaQjKsiZFET383rXey/nYVL6VM79+ENpWXJyLYjSR/mLdPRa7CK+9z6UwfXaW+NCOcgpPBDY9WtBpA4qKLlFdLs5f9PLPEgXh/gfpLSXLsQXBbHGx7+MXkeOpFIU5LxeIvyonBy3d2wN8YnJPg3ulcw3cr1...
by Lubricus
Thu Jun 08, 2017 3:40 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Balancing output from 6 boxes (3 per lane)
Replies: 4
Views: 5592

Re: Balancing output from 6 boxes (3 per lane)

I Don't think there is any simple solution. Take a look at this solution.
https://www.reddit.com/r/factorio/comme ... ced_train/
by Lubricus
Thu Jun 08, 2017 2:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: The advanced spaghetti monster
Replies: 3
Views: 4329

The advanced spaghetti monster

Image
Squirelly squigelly hej!
by Lubricus
Mon Jun 05, 2017 4:24 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93469

Re: Final (Maxed) Designs

Is this variant acceptable
Image
Image
I do not max it out but i have to feed the monster to.
by Lubricus
Mon Jun 05, 2017 1:54 pm
Forum: Combinator Creations
Topic: Loading hysteresis
Replies: 4
Views: 2614

Re: Loading hysteresis

Creative solution. I'm just curious what the extra mechanics are doing that a wire by itself couldn't do? It looks like maybe you are doing an iron plate between two numbers. Two decider combinators in series would do this as well. Wire-> plate < X -> Wire-> Plate >X -> Wire -> Station reads signal...
by Lubricus
Mon Jun 05, 2017 12:35 pm
Forum: Combinator Creations
Topic: Loading hysteresis
Replies: 4
Views: 2614

Re: Loading hysteresis

In this case iron plates but it could be set to anything. It is the settings on the inserters then the actual station triggers from the pistol.
by Lubricus
Mon Jun 05, 2017 11:48 am
Forum: Combinator Creations
Topic: Loading hysteresis
Replies: 4
Views: 2614

Loading hysteresis

I come up with a silly contraption to minimize train queue at train station. It is supposed to work similar to the Rimworld crafting hysteresis mod. You can set an upper limit how full a box should be to stop accepting trains and a lower limit when the station should start calling trains again. I us...
by Lubricus
Sun Jun 04, 2017 12:21 pm
Forum: Ideas and Suggestions
Topic: No Water Sign for Boilers and No Steam for Steam Engines
Replies: 6
Views: 3988

Re: No Water Sign for Boilers and No Steam for Steam Engines

One part of the problem is that you can't see the flow in pipes. (or at least I can't figure it out)
You can visually sew the different between a full that is working and moving and a full belt that is stopped.

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