Search found 294 matches
- Mon Jun 12, 2017 1:47 pm
- Forum: Ideas and Suggestions
- Topic: GUI feedback and ideas for improvments
- Replies: 1
- Views: 781
Re: GUI feedback and ideas for improvments
The shift+ right mouse button and shift+ left mouse button to copy settings is great but there is no feedback that something actually happening. Could a simple sound or flashing on the object that gets it's settings change help? It's nitpicky stuff, the game is already so great that it's the tiny de...
- Sun Jun 11, 2017 2:45 pm
- Forum: Ideas and Suggestions
- Topic: assembler barrel intake
- Replies: 24
- Views: 10226
Re: assembler barrel intake
The problem I see is that a barrel contains 250 units of fluids and an normal recipe take around 20 units of fluids so it would be around 10 times to much to have one barrel for one item. Should the assembler store the fluids in the buffer and use two recipes at once? I see no use of barrels as they...
- Sun Jun 11, 2017 8:23 am
- Forum: Ideas and Suggestions
- Topic: GUI feedback and ideas for improvments
- Replies: 1
- Views: 781
GUI feedback and ideas for improvments
1. Window that show current map settings. Could be together with map seed and mod list. The new advanced settings for map creation with options for resources and biters is great. Now I have forgot what setting I used when starting the factory so i can't just tweek them for my next play. 2. I like th...
- Fri Jun 09, 2017 11:05 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93469
Re: Final (Maxed) Designs
Is this variant acceptable I do not max it out but i have to feed the monster to. This variant is totally unacceptable for several reasons. 1. In the case of using prod3 modules 1 copper wire assembler is enough for feeding 1 green wire assembler. There is no need doing it 3 to 2. 4 of Prod3 module...
- Fri Jun 09, 2017 9:16 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93469
Re: Final (Maxed) Designs
Is this variant acceptable I do not max it out but i have to feed the monster to. This variant is totally unacceptable for several reasons. 1. In the case of using prod3 modules 1 copper wire assembler is enough for feeding 1 green wire assembler. There is no need doing it 3 to 2. 4 of Prod3 module...
- Fri Jun 09, 2017 12:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93469
Re: Final (Maxed) Designs
Tested limiting the inserters to starting values. I can't solve the puzzle without adding one extra space or one stack inserter. You need green science for the stack inserter tech, but I think it's possible to live with a slightly throttled design until then. And then switch and remove inserters aft...
- Fri Jun 09, 2017 10:46 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93469
Re: Final (Maxed) Designs
http://i.imgur.com/J9je3Rr.jpg Blue print: 0eNqdl9uO2yAQht+Fa7syB3tjv8qqqmyHpkg2IMBVoyjvXhynbZqw6xmuLJ8+hvn5meFChmmR1ikdSHchajTak+79Qrw66X5an4WzlaQjKsiZFET383rXey/nYVL6VM79+ENpWXJyLYjSR/mLdPRa7CK+9z6UwfXaW+NCOcgpPBDY9WtBpA4qKLlFdLs5f9PLPEgXh/gfpLSXLsQXBbHGx7+MXkeOpFIU5LxeIvyonBy3d2wN8YnJPg3ulcw3cr1...
- Thu Jun 08, 2017 3:40 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Balancing output from 6 boxes (3 per lane)
- Replies: 4
- Views: 5592
Re: Balancing output from 6 boxes (3 per lane)
I Don't think there is any simple solution. Take a look at this solution.
https://www.reddit.com/r/factorio/comme ... ced_train/
https://www.reddit.com/r/factorio/comme ... ced_train/
- Thu Jun 08, 2017 2:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: The advanced spaghetti monster
- Replies: 3
- Views: 4329
The advanced spaghetti monster
Squirelly squigelly hej!
- Mon Jun 05, 2017 4:24 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93469
Re: Final (Maxed) Designs
Is this variant acceptable
I do not max it out but i have to feed the monster to.
I do not max it out but i have to feed the monster to.
- Mon Jun 05, 2017 1:54 pm
- Forum: Combinator Creations
- Topic: Loading hysteresis
- Replies: 4
- Views: 2614
Re: Loading hysteresis
Creative solution. I'm just curious what the extra mechanics are doing that a wire by itself couldn't do? It looks like maybe you are doing an iron plate between two numbers. Two decider combinators in series would do this as well. Wire-> plate < X -> Wire-> Plate >X -> Wire -> Station reads signal...
- Mon Jun 05, 2017 12:35 pm
- Forum: Combinator Creations
- Topic: Loading hysteresis
- Replies: 4
- Views: 2614
Re: Loading hysteresis
In this case iron plates but it could be set to anything. It is the settings on the inserters then the actual station triggers from the pistol.
- Mon Jun 05, 2017 11:48 am
- Forum: Combinator Creations
- Topic: Loading hysteresis
- Replies: 4
- Views: 2614
Loading hysteresis
I come up with a silly contraption to minimize train queue at train station. It is supposed to work similar to the Rimworld crafting hysteresis mod. You can set an upper limit how full a box should be to stop accepting trains and a lower limit when the station should start calling trains again. I us...
- Sun Jun 04, 2017 12:21 pm
- Forum: Ideas and Suggestions
- Topic: No Water Sign for Boilers and No Steam for Steam Engines
- Replies: 6
- Views: 3988
Re: No Water Sign for Boilers and No Steam for Steam Engines
One part of the problem is that you can't see the flow in pipes. (or at least I can't figure it out)
You can visually sew the different between a full that is working and moving and a full belt that is stopped.
You can visually sew the different between a full that is working and moving and a full belt that is stopped.