Search found 289 matches

by Lubricus
Wed Apr 04, 2018 8:40 pm
Forum: Ideas and Suggestions
Topic: buildings are no longer items
Replies: 13
Views: 3004

Re: buildings are no longer items

That works in games like Rimworld where there is lots of "pawns" that you command. In Factorio it's only you that can do stuff so the assembly of the assembly machines must be possible to be automatic and done in assembly machines or it would be very tedious. And the game is about automati...
by Lubricus
Tue Apr 03, 2018 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.36] Inserters get stuck
Replies: 15
Views: 7727

[0.16.36] Inserters get stuck

The inserters sometimes stops even if there is room on the belt to drop the item. If I change the setting on the inserter it starts again. It happens repeatedly in several similar places in the factory. I am playing A Seablock with all the recommended mods and settings and nothing else. I think it c...
by Lubricus
Sat Mar 31, 2018 9:11 am
Forum: Ideas and Suggestions
Topic: Better train control
Replies: 53
Views: 11725

Re: Better train control

What if there where some sort of train-schedule combinator that you could send a train to a specific train-station with. Then it would be possible but hard to make an effective train controller jiggamajigg with combinator magic. (Is there a mod that is doing that?) The trick with name the train stat...
by Lubricus
Mon Mar 26, 2018 3:24 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 45337

Re: Friday Facts #235 - 0.16 stable

thank you for the diagram eradicator. :) that is how it should work. if game makers swap the reverse direction you will have people growing up parallel parking into oncoming traffic. :roll: What I say is that tanks and stuff that can turn on the spot behaves the other way. The tank in factorio beha...
by Lubricus
Mon Mar 26, 2018 11:27 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 45337

Re: Friday Facts #235 - 0.16 stable

Left and forward goes left, left and reverse goes to the right. what? not for me. left+reverse the back of the car goes left as it should. There is some controversy with the direction stuff should turn when reversing in games. A real car changes direction it turns when backing, that get's very stra...
by Lubricus
Sat Mar 24, 2018 7:42 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 45337

Re: Friday Facts #235 - 0.16 stable

deer_buster wrote:Hahah, cheat mode on top of the cheat mods out there...wtf is wrong with people that they feel they have to cheat more than the game allows them
With redirecting the execution there is no limit with what you can do with mods! An many mods makes the game harder not easier.
by Lubricus
Sun Mar 18, 2018 8:16 am
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 29588

Re: Friday Facts #234 - Office pictures

I think attacking was a little bit to strong and it is a little bit to hard to defend. Nerfing the landmines would make it harder to defend, the problem was when they filled the enemy factory with landmines. So my suggestion is to disable the possibility to put down entities in others home area. The...
by Lubricus
Mon Mar 12, 2018 8:30 am
Forum: Releases
Topic: Version 0.16.28
Replies: 31
Views: 23229

Re: Version 0.16.28

All those crashes! Sounds like you're focussing on getting code out there too quickly and not taking the time for defensive programming. Users HATE HATE HATE crashes but can live with a slightly longer release cycle. Handle those exceptions; fill in those default: sections and use else! Initialise ...
by Lubricus
Sat Mar 03, 2018 7:18 pm
Forum: Ideas and Suggestions
Topic: limit chests to one stack by default
Replies: 20
Views: 6431

Re: limit chests to one stack by default

I agree. I limit most chests to 1 stack and only leave a few uncapped.
by Lubricus
Fri Mar 02, 2018 7:49 pm
Forum: Releases
Topic: Version 0.16.27
Replies: 51
Views: 33456

Re: Version 0.16.27

Recycling could be an alternative to upgrading stuff. If you get 50% of the ingredients back in a recycler you have some use for outdated machines and you can't make a mater replicator with an assembler with modules and a recycler (in vanilla).
by Lubricus
Thu Feb 22, 2018 4:55 pm
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 34634

Re: Version 0.16.25

Can you show the difference in belt compression now and before? How much does it impacts the game? Would be interesting to see - sometimes I've had belts that are 1/2 item gap every 15 items or so, hardly a big effect, other circumstances I'd see maybe on average 4 items every 5 slots. I might try ...
by Lubricus
Tue Feb 20, 2018 7:06 am
Forum: Releases
Topic: Version 0.16.25
Replies: 72
Views: 34634

Re: Version 0.16.25

Happy for the sideloading but sad that the inserters directly compresses the belts.
Know compression won't even be a thing.
by Lubricus
Fri Feb 16, 2018 5:06 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 127310

Re: Friday Facts #191 - Gui improvements

I like the ideas. I also have problem with finding stuff in my inventory. It's much easier to find stuff in the crafting menu but when i craft something it first get's lost in the inventory somewhere. So i realized that the crafting menu is 1 divided up in tabs, 2 the stuff is always in the same spo...
by Lubricus
Thu Feb 15, 2018 7:21 pm
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 48841

Re: Version 0.16.24

Where do you see a privacy concern with sending a crash report? The log does not contain personal data. I suspect he is worried the logs contain auth tokens, usernames and IP addresses. Which when sent over the internet could be intercepted if not properly encrypted. The path to your log/save direc...
by Lubricus
Mon Feb 12, 2018 1:27 pm
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 4544

Re: Issue with bonuses

The game can only output on recipe each game-tick anyway. So ridiculous designs like breaks before that bugs appear anyway. The productivity bar also breaks and usually you loose all productivity bonuses but sometimes you can get to much.
by Lubricus
Tue Feb 06, 2018 5:56 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 313159

Re: Friday Facts #225 - Bots versus belts (part 2)

If you want to nerf bots just add some kind of routing table to roboports, where player MUST choose how many bots must serve in every manualy created route. Player would be able to solve new logistic puzzle, like managing spagetti belt lines, or managing railroad lines. That would move bots from du...
by Lubricus
Mon Feb 05, 2018 2:31 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 39611

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

the shadows are really a very important element in any game, I would suggest something like "dynamic shadows" for add in game in some future update :D Factorio has a system of day and night ... imagine if the shadows of the entities were "animated" to project on the ground in re...
by Lubricus
Fri Feb 02, 2018 1:16 pm
Forum: Ideas and Suggestions
Topic: Merge beacons (and drain power?) for electricity calculation
Replies: 6
Views: 1673

Re: Merge beacons (and drain power?) for electricity calculation

Beacon could have a constant electricity drain. I don't think that would be bad for the game-play.
by Lubricus
Thu Feb 01, 2018 11:30 pm
Forum: Duplicates
Topic: [0.16.21] Crash wen loading 16.20 save with helicopters mod
Replies: 0
Views: 336

[0.16.21] Crash wen loading 16.20 save with helicopters mod

Game crashes when loading a 0.16.20 save with the helicopters mod. The loading bar reach the end, then nothing happens.
by Lubricus
Wed Jan 31, 2018 7:48 pm
Forum: Ideas and Suggestions
Topic: Separate Enable/Disable conditions
Replies: 4
Views: 1927

Re: Separate Enable/Disable conditions

It's possible to do with combinators and I have done one with chests and inserters moving around a pistol instead of using combinators.

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