Search found 289 matches

by Lubricus
Sun Mar 17, 2019 7:07 am
Forum: Gameplay Help
Topic: A Question About 0.17 Pumps
Replies: 3
Views: 688

Re: A Question About 0.17 Pumps

1. Fluids are confusion and Wube are working on a new fluid physics model
2. You can use the Closest first mod. https://mods.factorio.com/mod/ClosestFirst
by Lubricus
Sat Mar 16, 2019 7:06 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 28444

Re: Friday Facts #286 - Pollution cleanup

On the topic of pollution and biters. Now sure what the future holds in regards to pollution. But personally i feel kinda sad that pollution is so superficial imo. I think it would be cool and interesting if it was more visual, instead of having to look at a map and see a red circle, which supposed...
by Lubricus
Mon Feb 04, 2019 8:50 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 73679

Re: Friday Facts #280 - Visual Feedback is the king

Precise positioning is pretty hard when you walk 2 tiles just by pressing a movement button for a very short time. You just walk too much with 6 or more exo skeletons in that time. ^^ The function from The progressive running mod should go vanilla https://mods.factorio.com/mods/binbinhfr/Progressiv...
by Lubricus
Sat Feb 02, 2019 9:35 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 73679

Re: Friday Facts #280 - Visual Feedback is the king

How about reducing the size of the 'Add' buttons to make them less prominent, so that the stop name and conditions stand out more, something like this: https://i.imgur.com/b4Dt2Gx.png I made them approximately the same size as the slightly raised dark portions of the GUI where no information is pre...
by Lubricus
Sun Jan 20, 2019 4:43 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 54905

Re: Friday Facts #278 - The new quickbar

For Ctrl it would be reaching the 5 Key and the strain you get doing it. You are rotating your Hand quite Unnatural. So you press Shift + Ctrl with your Pinky and 1-5 with your index finger. Don’t they teach you kids anything these days? Use two hands, the right shift modifies the keys on the left ...
by Lubricus
Sun Jan 06, 2019 9:29 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 126722

Re: Friday Facts #275 - 0.17 Science changes

I had a nerdgasm of the "OMG I CAN FINALLY PLAY AngelBobSpaceX despite the fact FNEI MOD ISN'T ENOUGH TO MAKE IT PLAYABLE" sort. I dreamed the 2000+ hours worth of playthru I am committed to once this roadmap addition is in: "Recipe tree GUI (Oxyd). This should be the foundation of s...
by Lubricus
Mon Dec 24, 2018 2:31 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 61540

Re: Friday Facts #274 - New fluid system 2

Guys, keep in mind that the 0.05 is a limit for EVERY fluidbox in the system. It don't need to apply to fluid boxes inside assembly machines and boilers... 0.05 is a very small amount so i think it's OK. Modders out there don't do as super high value low volume fluid. Picker extended have a delete ...
by Lubricus
Sat Dec 22, 2018 1:10 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 61540

Re: Friday Facts #274 - New fluid system 2

The FFF says "pipes to ground won’t help you with throughput anymore" Correct me if i'm wrong, but there is still argument for using pipe-to-ground as much as possible from a megabase performance perspective right? I'm not sure about the exact number in vanilla anymore, but one pipe-to-gr...
by Lubricus
Fri Dec 21, 2018 1:56 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 61540

Re: Friday Facts #274 - New fluid system 2

I am happy that the new fluid mechanics works and have better performance :-)
by Lubricus
Fri Dec 21, 2018 1:55 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 61540

Re: Friday Facts #274 - New fluid system 2

rldml wrote:
Fri Dec 21, 2018 1:43 pm
Hello there,

what does the green and the blue column in the demo gif exactly means? And will there be an option to show these columns to get an easy way to identify bottlenecks and something like that?

Greetings, Ronny
It's in the debug options F4. And represent's amount and flow of fluids.
by Lubricus
Fri Dec 14, 2018 7:00 pm
Forum: News
Topic: Friday Facts #273 - Cutscene controller & Localisation plan
Replies: 79
Views: 27992

Re: Friday Facts #273 - Cutscene controller & Localisation plan

The result of the questionnaire will be skewed towards people who is reading English and the FFF.
by Lubricus
Wed Dec 12, 2018 12:14 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 42690

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Looks like it is running an if-else structure on shaders. Does that mean shaders can handle conditional branching? If so then the shaders might end up in different places in the code. Does that mean shaders are not SIMD ? Has the GPU system left the SIMD system? That doesn't make sense because both...
by Lubricus
Mon Dec 10, 2018 7:52 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 28354

Re: Friday Facts #272 - Mod GUI

What i'd really like (despite there being built in dependencies etc) is a mod load order option. Why? Because some mods are big and some are small. Mod order is defined by dependencies and that is why "optional dependencies" is important, to define the load order. There are different part...
by Lubricus
Sun Dec 09, 2018 3:34 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 176584

Re: Friday Facts #266 - Cleanup of mechanics

I mostly play vanilla. Which means 99 percent of the time I would play the game as you intended. Without the pickaxe. I do not mind any other change you did but one. The pickaxe. Not because I like the mods with it but because I love the Mod/DIY spirit of the community and this is basically saying:...
by Lubricus
Sun Dec 09, 2018 8:39 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 28354

Re: Friday Facts #272 - Mod GUI

Couldn't a mod pack just be an "empty" mod with dependencies?
The feature to easily download and activate all the dependencies for a mod would anyhow be welcome.
by Lubricus
Sat Dec 08, 2018 9:33 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 28354

Re: Friday Facts #272 - Mod GUI

- occasionally servers will modify mods to suite their needs but will not upload that version to the portal because it is not approved with the original owner/license or they change the mod for each new map. I would say this is bad practice and that the devs don't need to support that. I have chang...
by Lubricus
Fri Dec 07, 2018 5:35 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 28354

Re: Friday Facts #272 - Mod GUI

How about download automatically the required mods from a gameserver to join easy and dont search all the mods manually? is it planned or already implemented in 0.17? sorry 4 this english, german is still my motherlanguage :o Yes, it is done, As long as that mod is on the mod portal, you will autom...
by Lubricus
Tue Dec 04, 2018 10:42 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 42690

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Kovarex has earlier stated that they haven't optimized for multi threading because they have always found easier solutions that have a bigger impact at performance. I think you refer to FFF #215 Multithreading issues . If you read closely, one of the proposed reasons why it didn't increase performa...
by Lubricus
Tue Dec 04, 2018 4:17 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 42690

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Interesting that both Factorio and Oxygen Not Included have announced they're doing this within a month of each other. Really hope its a result of colaboration, if so everyone wins. I think the answer lies with team red and team blue. If you look at CPU development, there is one major bottleneck: m...
by Lubricus
Tue Dec 04, 2018 8:24 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 42690

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

words... Now the only "problem" is that I haven't really run into UPS problems myself, making me wonder how much of a megabase I need to build before I can tell a difference. For me personally, my biggest wish is for the game to not run the graphics update (side scrolling, regardless of i...

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