Search found 316 matches

by d3x0r
Wed Aug 16, 2017 6:29 pm
Forum: Texture Packs
Topic: [Request] - Wood Rail Bridge
Replies: 15
Views: 7735

Re: [Request] - Wood Rail Bridge

This is probably no help at all; but figured I'd throw it out there. Finished slicing functions in tool... download can be found here... https://forums.factorio.com/viewtopic.php?f=135&t=51913 I sort of thought it would be easier to work with rail pictures in a single image instead of all the mu...
by d3x0r
Tue Aug 15, 2017 10:50 pm
Forum: Ideas and Requests For Mods
Topic: Bluerint Train Stop Names
Replies: 3
Views: 1149

Re: Bluerint Train Stop Names

THis sounds like a bad idea.
You can shift-right-click and shift-left click to copy one stop name to another if you were putting like copper-pickup/copper-pickup in the seam area... but generally stops are built far away and for different purposes such that they shouldn't have the same names
by d3x0r
Tue Aug 15, 2017 10:46 pm
Forum: General discussion
Topic: Having to repeat the first command bugs me.
Replies: 21
Views: 9035

Re: Having to repeat the first command bugs me.

also for exploring map seeds. /c game.speed=20 I will also note, you don't have to enter the same command again. I've quite often entered the player charge command, and just double arrowed up to do /c game.speed and the game speed takes even though the map reveal command doesn't. It's really 'do ano...
by d3x0r
Tue Aug 15, 2017 11:27 am
Forum: Gameplay Help
Topic: [SOLVED] Problem with some rail signals
Replies: 4
Views: 1859

Re: Problem with some rail signals

well really just need another light on the right side of the track that's going to the further north track. There's no break for that rail which is corssing the bottom horizontal rail...

looks like lots of space to be able to put a signal there.
by d3x0r
Mon Aug 14, 2017 6:45 am
Forum: Modding discussion
Topic: When should I publish my WIP mod?
Replies: 3
Views: 1372

Re: When should I publish my WIP mod?

When you do; you should make a forum thread and set it as the homepge="" in the info.json
by d3x0r
Sat Aug 12, 2017 9:25 pm
Forum: Modding help
Topic: Assembler energy consumption
Replies: 1
Views: 745

Re: Assembler energy consumption

prodcution_time * watts * 60 = J

production_time in seconds
60 is ticks per second.
by d3x0r
Sat Aug 12, 2017 11:28 am
Forum: General discussion
Topic: Which factory design will yield the highest FPS?
Replies: 5
Views: 2425

Re: Which factory design will yield the highest FPS?

Watching a Katherine of Sky video She mentioned a few times that underground belts help with FPS. (since they don't have to draw the items on them).
by d3x0r
Sat Aug 12, 2017 10:20 am
Forum: Ideas and Suggestions
Topic: Please allow mining drills to store at least ONE ore! :(
Replies: 9
Views: 3993

Re: Please allow mining drills to store at least ONE ore! :(

Wouldn't this setup do what you want ? Factorio - No need for mining drill buffer.JPG It would function as desired, but honestly, it looks ugly to me because no factory planner in the real world would do it that way. It looks like a work-around for a problem which should have been solved by the gam...
by d3x0r
Sat Aug 12, 2017 10:07 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 64908

Re: Friday Facts #200 - Plans for 0.16

Was playing with generating maps earlier; 1) I'd love more granular sliders, the jump between two levels is a huge change in output. 2) I know that resource richness increases with distance, but what about size of patches? Was really working hard to generate a semi challenging rail map; and either t...
by d3x0r
Sat Aug 12, 2017 9:44 am
Forum: Ideas and Suggestions
Topic: Please allow mining drills to store at least ONE ore! :(
Replies: 9
Views: 3993

Re: Please allow mining drills to store at least ONE ore! :(

(err ya, what he said)

You can also use underground belts - the input from the drill takes precedence over the belt attached to it...

M
BUUB ->
M
by d3x0r
Sat Aug 12, 2017 5:10 am
Forum: Ideas and Suggestions
Topic: Wood chests should be 2x1
Replies: 7
Views: 3399

Re: Wood chests should be 2x1

https://mods.factorio.com/mods/Atria/WideChests Is probably more what you want, you can put down two steel chests and merge them into one; this will be lowest impact on speed... (they blueprint OK :) ) The equalizer chests have a slow update; and a hundred isn't bad... 1000 chests gets up to 0.2-.3 ...
by d3x0r
Sat Aug 12, 2017 5:09 am
Forum: Modding help
Topic: can't replace grass with other tile
Replies: 0
Views: 784

can't replace grass with other tile

And this isn't much of an issue... So I have this mod ... https://mods.factorio.com/mods/d3x0r/upgrade-planner2 I had a crash caused by shift-click replacing with grass (landfill) set as a target type. (because grass 'can't be part of a blueprint) I fixed the crash by adding a data-updates.lua with ...
by d3x0r
Fri Aug 11, 2017 6:29 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209636

Re: [MOD 0.15] Upgrade planner

d3x0r wrote: control.lua line 723
player.insert{name = item.from, count = amount}


item is not a variable. It should be upgrade.item_from I think....
That is a bug; and will be a crash.
by d3x0r
Fri Aug 11, 2017 3:09 am
Forum: Duplicates
Topic: [15.33] Inserter Putting Items on Full Belt at Underground
Replies: 4
Views: 1872

Re: [15.33] Inserter Putting Items on Full Belt at Underground

That sounds like a feature actually. Turns out also if you have an underground belt hood that you put in front of a miner, it will prioritize the miner into the belt instead of the belt behind it; useful to fill half spaces between things and make sure belt is fully compressed... Sounds more like th...
by d3x0r
Thu Aug 10, 2017 11:24 pm
Forum: Ideas and Suggestions
Topic: /colour command as an alise to /color
Replies: 15
Views: 5571

Re: /colour command as an alise to /color

If aluminum is prounounced al-u-min-ium, do you also say nium-ber? niumeric? niumbskull? (it's alu-min-um) Okay, here's a fun one: Do you say coppernicum? MagnesIum? CalcIum? SodIum? IndIum? After fixing the spellings , I don't see how you could even compare apples to apples. Everyotherelementonthe...
by d3x0r
Thu Aug 10, 2017 11:10 pm
Forum: Modding discussion
Topic: Somethings not (or hidden) in doc but you need to know
Replies: 43
Views: 23122

Re: Somethings not (or hidden) in doc but you need to know

darkfrei wrote:It would be nice to know, that functions in data.lua must be early than calling of this functions. By control.lua it's not important.
it is important still of you specify 'local' on the function.
by d3x0r
Thu Aug 10, 2017 10:06 pm
Forum: Ideas and Suggestions
Topic: /colour command as an alise to /color
Replies: 15
Views: 5571

Re: /colour command as an alise to /color

There is not one graphics library that has a 'colour' type. There's not one graphics program that has a colour palette. Even the site http://www.colourlovers.com/palettes has one palette (of hundreds) that's colour - http://www.colourlovers.com/palette/4520605/Goodbye_Colourlovers; all the others ar...

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