Search found 316 matches

by d3x0r
Wed Aug 09, 2017 1:34 am
Forum: Ideas and Suggestions
Topic: Electric System Rework
Replies: 9
Views: 10029

Re: Electric System Rework


Just a little note there as this hurts the electrical engineer in me:

With those values the;
-Transformer has a throughput of 1MW
-Large pole 10MW
-med/small pole 2.5MW

Watts = Volts x Amps ...

:) You haven't gotten into mods and internals yet then...
Joules is Watts per tick not Watts per ...
by d3x0r
Tue Aug 08, 2017 10:44 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32] Loading Autosave clears player file.
Replies: 7
Views: 2431

Re: [0.15.32] Loading Autosave clears player file.

Hmmm okay
I wonder what is clearing it to genreate a newer blank version in cloud... stilll investigating I guess.
by d3x0r
Tue Aug 08, 2017 8:01 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32] Loading Autosave clears player file.
Replies: 7
Views: 2431

Re: [0.15.32] Loading Autosave clears player file.

load-and-ext - just loads the game and exits

load-auto-save - loads an existing save; I had disabled all the mods

attached the player-data.json ...
I saved a copy that had some commands in it and kept copying it back. it's already scrubbed of my ID from a previous clear.
by d3x0r
Tue Aug 08, 2017 6:10 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32] Loading Autosave clears player file.
Replies: 7
Views: 2431

Re: [0.15.32] Loading Autosave clears player file.

Also, now, running the game and then exiting clears player-data.json
such as loading the game, changing mods, and restarting the player-data.json gets cleared.
by d3x0r
Tue Aug 08, 2017 5:40 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

Think this happened trying to upgrade a rail a train was on... Not really sure...


173.620 Error MainLoop.cpp:940: Exception at tick 297186: Error while running event upgrade-planner::on_player_selected_area (ID 49)
Unknown item name: curved-rail
stack traceback:
__upgrade-planner__/control.lua ...
by d3x0r
Tue Aug 08, 2017 4:26 am
Forum: Modding interface requests
Topic: get_connected_rail oscillates (bad title)
Replies: 0
Views: 1047

get_connected_rail oscillates (bad title)

I have a train on a track, from the first front mover... I would *think* that if have a bit of track that I should be able to use rail.get_connected_entity{ {rail_direction=defines.rail_direction.back, rail_connection_direction=defines.rail_connection_direction.straight} ) to go through and get a ...
by d3x0r
Tue Aug 08, 2017 4:09 am
Forum: Resolved Problems and Bugs
Topic: [0.15.32] Loading Autosave clears player file.
Replies: 7
Views: 2431

[0.15.32] Loading Autosave clears player file.

Loading Autosave and then immediately exting

clears player information (console-history and service-username, service-token)
by d3x0r
Mon Aug 07, 2017 11:48 pm
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 27408

Re: Hermios trains

The new method with remote interface doesn't entirely help; for bridge rails I had to have a different rail-accum that had a different collision mask.
also don't see a fix to allow blueprinting rails that have power poles attached... well it works anyway so I guess maybe you changed having an extra ...
by d3x0r
Mon Aug 07, 2017 11:02 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

Fixes the crash, fails to upgrade any modules 'speed-module' to 'speed-module-2' or 'speed-module' to 'productivity-module'

Edit: Can also set module upgrade -> Tile ... like speed-module to brick or vice versa.

I cant reproduce the problem, upgrading modules works fine for me

Can you show a ...
by d3x0r
Mon Aug 07, 2017 10:40 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

Fixes the crash, fails to upgrade any modules 'speed-module' to 'speed-module-2' or 'speed-module' to 'productivity-module'

Edit: Can also set module upgrade -> Tile ... like speed-module to brick or vice versa.
by d3x0r
Mon Aug 07, 2017 5:05 pm
Forum: Multiplayer
Topic: Looging for Players [Ger/Eng]
Replies: 3
Views: 2517

Re: Looging for Players [Ger/Eng]

Might try Factorio discord server ... https://discord.gg/5acU6JM
by d3x0r
Mon Aug 07, 2017 5:02 pm
Forum: Implemented Suggestions
Topic: Rename "vehicle acceleration" in fuel tooltips
Replies: 6
Views: 3314

Re: Rename "vehicle acceleration" in fuel tooltips

It affects both top speed and acceleration.
Showing both would be better.
by d3x0r
Mon Aug 07, 2017 10:31 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

did find a crash... see prior
by d3x0r
Mon Aug 07, 2017 10:07 am
Forum: Mods
Topic: [MOD 0.15] Upgrade planner
Replies: 28
Views: 20585

Re: [MOD 0.15] Upgrade planner

@All
I highly recommend going back to the original 'upgrade builder and planner'

https://forums.factorio.com/viewtopic.php?f=92&t=14781
https://mods.factorio.com/mods/Klonan/upgrade-planner

it has a better interface and better performance and now supports everything this does (and is maintined by ...
by d3x0r
Mon Aug 07, 2017 10:03 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

snip

All fixed in 1.4.7
Yup looks great; thanks!
question though - why doesn't it make the build sound anymore on replace?
Edit: And would it be terribly hard to make a setting that forces shift-click (bot replace) mode?
Edit2 : doesn't replace tiles on the ground, works on blueprints.
Edit3 ...
by d3x0r
Mon Aug 07, 2017 7:01 am
Forum: Won't implement
Topic: Enter/cancel keyboard events
Replies: 0
Views: 853

Enter/cancel keyboard events

It would be nice if you could capture enter and escape as OK and Cancel events in GUI. They could be sent as mouse events to the control with the focus...
Was specifically considering this about Upgrade Builder and Planner; which now has a drop list, but shows a field to specify a name when you ...
by d3x0r
Mon Aug 07, 2017 6:12 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

upgrading a rail causes Bio Industries mod to crash... Normally when a rail is deconstructed, the event is sent with the name of the planner item, not the specific rail.

(this is a normal deconstructed scrap-rail)
60.510 Script @__Bio_Industries__/control.lua:530: tile name:scrap-rail
(this is the ...
by d3x0r
Mon Aug 07, 2017 6:05 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 454334

Re: MOD [ 0.15.x] Bio-Industries 1.8.0

Had a crash upgrading rails. deconstructing a rail gives name as 'curved-rail-scrap' which isn't an item prototype, only an entity prototype....
(Hmm this is probably because upgrade builder and planner is emitting the wrong name) deconstructing the rail normally gives 'scrap-rail' as the item name ...
by d3x0r
Mon Aug 07, 2017 5:58 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 281079

Re: [MOD 0.15] Upgrade planner

Shift-click upgrading rails just makes rails disappear.

viewtopic.php?f=213&t=50877 (affects deconstruction and using a blueprint over deconstructed entities)
by d3x0r
Mon Aug 07, 2017 1:16 am
Forum: Ideas and Suggestions
Topic: /colour command as an alise to /color
Replies: 15
Views: 8673

Re: /colour command as an alise to /color

Kind of strange that brits would want to hold onto something from Old France.....
btw - where's the 'ee' sound in Aluminum ? Al-u-min-ium ?

https://en.wiktionary.org/wiki/colour

English Noun
colour (countable and uncountable, plural colours)
(British spelling) Alternative form of color ...

Go to advanced search