Search found 122 matches

by voddan
Sun Aug 26, 2018 10:04 am
Forum: Ideas and Suggestions
Topic: Plant and grow trees
Replies: 9
Views: 1874

Re: Plant and grow trees

One other usage of planteble trees is an indestructible anti-biter fence. Since biters don't harm trees, you could surround a base or an important building with trees and prevent biter attacks. That feature would be balanced by the fact that trees need significant time to grow and can die out from p...
by voddan
Fri Aug 24, 2018 10:15 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 26115

Re: Friday Facts #257 - NPE/Campaign update

Will there be a splash effect when running on shallow water? Please do a splash effect!
by voddan
Sat Aug 04, 2018 10:09 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 40276

Re: Friday Facts #254 - No research queue for you

@kovarex About that research queue thingy - I would consider copying what YouTube does with the auto-play button. That is, remove the queue but put a switch that activates "auto-pick the next research" mode. In this mode the game waits 30 seconds or so for you to pick the next research, an...
by voddan
Wed Jun 27, 2018 3:22 pm
Forum: Ideas and Suggestions
Topic: Blueprint books in a blueprint book
Replies: 5
Views: 1040

Re: Blueprint books in a blueprint book

Factorio can copy its blueprints interface from any OS file manager and it would be a massive improvement.
by voddan
Fri Jun 08, 2018 3:50 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 30137

Re: Friday Facts #246 - The GUI update (Part 3)

Please do not forget to add a separate tab for the starting zone settings since having a good starting zone is the primary reason to look at the map preview in my experience. If I am guarantied to have a good ore patches for my early game, I can play with any other settings and enjoy myself.
by voddan
Fri Jun 08, 2018 3:09 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 30137

Re: Friday Facts #246 - The GUI update (Part 3)

May I suggest that the map width and height fields display the infinity sign "∞" when empty. That would be the accurate and self-explaining representation of the defaults.
by voddan
Wed May 30, 2018 3:36 pm
Forum: Ideas and Suggestions
Topic: Auto place object when player over ghost placeholder
Replies: 3
Views: 673

Re: Auto place object when player over ghost placeholder

+1, adding something along those lines is absolutely critical for player engagement

Mechanics may differ, e.i. I would prefer auto-placing items when I have mouse over a blueprint with button pressed. You know, like a brush in "MS Paint"
by voddan
Sun May 06, 2018 12:00 pm
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 1828

Re: Make handgun slower the enemies

I have made deliberate attacks on biter nests armed with only a pistol, and successfully killed all biters and destroyed the spawner(s). I've only done that with small biters. It would probably be suicide with mediums. Quite right. Small biters - OK, medium biters - suicide. Same for an assault wea...
by voddan
Sat May 05, 2018 7:21 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

Deadlock989, sorry to say that, but your post doesn't make a lot of sense. You seem to ignore the points I am trying to make, and your counterarguments, while present (thank you very much), are separate from the whole discussion. You speak from a position of a senior player who worked hard to get hi...
by voddan
Sat May 05, 2018 6:17 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

We do need to teach new players how to use blueprints. We do not need to give them hints. Let the player figure out good builds on their own . That's what makes it fun. QGamer, that is true, you can teach a newbie to use blueprints. But how do you explain their value, especially when construction b...
by voddan
Fri May 04, 2018 3:43 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 23550

Re: Friday Facts #241 - New player experience

+1 for saving the game as-is between levels. If I crafted an extra item I expect it to help me down the line.
by voddan
Thu May 03, 2018 5:20 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 1507

Re: Trolleys a.k.a. tiny trains

Deadlock989 wrote:It's funny how people imagine there's a "problem" with bots and belts and trains, and keep suggesting the same kind of "solutions", that we make trains more like bots that run on belts.
Because there is a problem, and admitting that is the first step.
by voddan
Wed May 02, 2018 3:39 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

This being said, I think that instead of "giving" blueprints to the beginners, there should be a tutorial that takes them by the hand and explain how to create their own blueprints, and how to manage them via the blueprint library. You can explain blueprints in a tutorial, but it is meani...
by voddan
Wed May 02, 2018 3:12 pm
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

... that will just lead to beginners using that blueprint all the time rather than figure it out for themselves or perhaps even consider that blueprint to be the best way of doing things. One way to prevent that is to make the starting blueprint imperfect. For example a smelting line blueprint can ...
by voddan
Wed May 02, 2018 9:31 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 1507

Re: Trolleys a.k.a. tiny trains

If you are new to modding, I would recommend starting off with something less ambitious until you have a better feel for what is possible and what isn't. Factorio just doesn't provide the low-level engine access your ideas require. You can do unusual things with runtime on-tick scripting but if you...
by voddan
Wed May 02, 2018 6:22 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 1507

Re: Trolleys a.k.a. tiny trains

Aka. The data stage is not documented. You can not look this up. Unless ofc you want to read all past changelogs, it's probably in there somewhere (i think the ability to create new rail-categories was removed in 15?). Thanks, eradicator! Now it makes a bit more sense. Ok, so it I can't have custom...
by voddan
Tue May 01, 2018 8:58 am
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

For all the great Factorio players who don't like an idea of giving a blueprint for free - please add into your considerations that a) blueprint are unique to Factorio. A new player has now external reference for them b) blueprints are camouflaged. First time they are mentioned is in the bots descri...
by voddan
Tue May 01, 2018 8:48 am
Forum: Ideas and Suggestions
Topic: Add some simple starting blueprints for beginers
Replies: 32
Views: 5665

Re: Add some simple starting blueprints for beginers

If we put anything like that into the game then that's one less thing that players will learn to do on their own and instead they'll just use the pre-built blueprints effectively removing a portion of the game for them to experience. Rseding91, thanks for input. I do want to clarify that I am talki...
by voddan
Tue May 01, 2018 8:40 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 1507

Re: Trolleys a.k.a. tiny trains

bobingabout wrote: Yes you can make new types of items, but there are a lot of rules you have to follow when doing so, some of the most strict rules are applied to railway things.
Please point me where I can read those rules and restrictions
by voddan
Tue May 01, 2018 5:45 am
Forum: Ideas and Requests For Mods
Topic: Trolleys a.k.a. tiny trains
Replies: 17
Views: 1507

Re: Trolleys a.k.a. tiny trains

darkfrei wrote: 1 - no
2 - no
What you mean? I know for a fact it is possible to create new item types in the game and hook up standard algorithms (like path finder) to them

PS Thanks for the link BTW

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