Yup, fixed before it was reported.
Thanks for the report anyway!
Search found 328 matches
- Wed Jul 03, 2019 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.52] Compilatron text issues
- Replies: 2
- Views: 856
- Thu Jun 27, 2019 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)
- Replies: 7
- Views: 4795
Re: [wheybags] [0.17.2] Icons in Train Stop names doesn't rotate correctly (map view)
Ah, yup, we draw text by two different methods internally, depending on the size, and we forgot to add rotation support to one of the types.
Thanks for the report, and fixed for the next version.
Thanks for the report, and fixed for the next version.
- Thu Jun 27, 2019 10:18 am
- Forum: Pending
- Topic: [wheybags] Bug after the first attack in the campaign
- Replies: 2
- Views: 918
Re: [wheybags] Bug after the first attack in the campaign
I can't see anything wrong with the code there, and I don't know which version you were running. Without some more information or a save file, I can't reproduce this bug.
Moving to can't reporduce section, will move it back out if I get a reply with some more info.
Moving to can't reporduce section, will move it back out if I get a reply with some more info.
- Thu Jun 27, 2019 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] 0.17.48 Campaign crashes during attack of second base
- Replies: 2
- Views: 2276
Re: [wheybags] 0.17.48 Campaign crashes during attack of second base
Thanks for the report.
Fixed for the next version.
Fixed for the next version.
- Wed Jun 19, 2019 8:11 am
- Forum: Pending
- Topic: [wheybags] Bug after the first attack in the campaign
- Replies: 2
- Views: 918
Re: Bug after the first attack in the campaign
Can you post your save file please?
Also, when you say you rebooted the campaign, does that mean you quit factorio and releoaded your save, or that you restarted the camppaign from the beginning?
Also, when you say you rebooted the campaign, does that mean you quit factorio and releoaded your save, or that you restarted the camppaign from the beginning?
- Mon Jun 17, 2019 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.47] Campaign objective not progressing
- Replies: 4
- Views: 1240
Re: [wheybags][0.17.47] Campaign objective not progressing
Nice! There is a prompt to submit feedback at the end of the Introduction, it would be really nice to hear about the experience of a 6 year old, so please let us know how it went!
- Fri Jun 14, 2019 9:09 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.36] typo in font name
- Replies: 6
- Views: 3756
Re: [wheybags] [0.17.36] typo in font name
Are you sure you're running the latest version of the game?
I just checked, and it's working just fine for me (on linux), and grep for the bad string returns no results.
I just checked, and it's working just fine for me (on linux), and grep for the bad string returns no results.
- Wed Jun 12, 2019 12:35 pm
- Forum: Not a bug
- Topic: script-output folder where is it? [0.17.48]
- Replies: 3
- Views: 1100
Re: script-output folder where is it? [0.17.48]
This is not a bug, so I'm moving to the not-a-bug section
- Wed Jun 12, 2019 12:26 pm
- Forum: Won't fix.
- Topic: [wheybags][0.17.4] Compilatron can kill player
- Replies: 5
- Views: 2954
Re: [wheybags][0.17.4] Compilatron can kill player
This should only happen very rarely, when you box compilatron in so he can't get out any other way, but it's not a bug, he just needs to get where he's going.
Moving this to Won''t fix.
Moving this to Won''t fix.
- Wed Jun 12, 2019 12:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.46] NPE non-recoverable error
- Replies: 1
- Views: 2213
Re: [wheybags] [0.17.46] NPE non-recoverable error
This should be fixed now.
Thanks for the report!
Thanks for the report!
- Wed Jun 12, 2019 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: God mod after biters attack first base [0.17.48]
- Replies: 2
- Views: 873
Re: God mod after biters attack first base [0.17.48]
Duplicate of 68808, and already fixed.
- Tue Jun 11, 2019 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.X] NPE shows entities built by the scenario author
- Replies: 1
- Views: 2011
Re: [abregado][0.17.X] NPE shows entities built by the scenario author
Thanks for the report.
Fixed for the next release.
Fixed for the next release.
- Tue Jun 11, 2019 12:18 pm
- Forum: Duplicates
- Topic: 17.47 NPE i broke the final wave
- Replies: 1
- Views: 789
- Tue Jun 11, 2019 12:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.47] Campaign objective not progressing
- Replies: 4
- Views: 1240
Re: [0.17.47] Campaign objective not progressing
Fixed for the next release.
Thanks for the report!
Thanks for the report!
- Tue Jun 11, 2019 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]NPE bug wave will not stop
- Replies: 10
- Views: 4161
Re: [wheybags]NPE bug wave will not stop
So, we were actually able to figure this one out in the end, the game thought it was still in a cutscene, so the whole state ended up a bit messed up. If you load your save in the next version, there should be less attacks, especially after you finish the final quest, and you should be actually able...
- Mon Jun 10, 2019 12:16 pm
- Forum: Translations
- Topic: Mouse buttons locales question for translators
- Replies: 2
- Views: 1963
Mouse buttons locales question for translators
We are considering a system to allow for more natural phrasing of controls locales. This would allow us to say things like "Left click to open the chest" instead of "Use Left mouse button to open the chest". This would be implemented by adding in two alternative modes of the mous...
- Mon Jun 10, 2019 11:04 am
- Forum: Not a bug
- Topic: [0.17.47]Freeplay message style regression
- Replies: 7
- Views: 1732
Re: [0.17.47]Freeplay message style regression
This is intentional, the fact that they changed in earlier version of 0.17 was due to technical restrictions meaning we had only one style available.
The black outlined style is exclusively for compilatron, so it is no longer used in freeplay.
The black outlined style is exclusively for compilatron, so it is no longer used in freeplay.
- Fri May 31, 2019 8:30 am
- Forum: Won't fix.
- Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
- Replies: 4
- Views: 1639
Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
So, I looked into it and as far as I can tell, linux will not swap out process memory fro disk cache. There is a kernel parameter called swappiness that determines whether a failed allocation will steal space by swapping out processes memory or io cache, but that seems to be the only relation I can ...
- Tue May 21, 2019 11:58 am
- Forum: Won't fix.
- Topic: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
- Replies: 4
- Views: 1639
Re: [0.17.41] Server (headless) takes multiple minutes to save the map after not having played a few days
Sorry, but it is very unlikely we will implement this. It is quite a niche problem, and really the solution is to get more ram so you never swap out. It seems the syscall you listed might work, but there are potential complications regarding process privileges and limits on memory locking by unprivi...
- Mon May 20, 2019 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.41][Minor] After releasing BP from chat, hand is still there
- Replies: 1
- Views: 1864
Re: [wheybags][0.17.41][Minor] After releasing BP from chat, hand is still there
Fixed for the next release.
Thanks for the report!
Thanks for the report!