Search found 328 matches
- Tue Sep 17, 2019 2:46 pm
- Forum: Not a bug
- Topic: [wheybags] [17.68] Rich Text virtual-signal
- Replies: 8
- Views: 1610
Re: [wheybags] [17.68] Rich Text virtual-signal
Not a bug, it's not a virtual signal, it's an item.
- Mon Sep 09, 2019 1:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Wheybags] [0.17.66] Less rich text in save names
- Replies: 2
- Views: 3162
Re: [Wheybags] [0.17.66] Less rich text in save names
Ok, we decided to allow closing tags with . as well as /. So, now you can do eg
Thanks for the report!
Code: Select all
[color=blue]test[.color]
- Tue Aug 27, 2019 9:06 am
- Forum: Minor issues
- Topic: [0.17.66] "Build more Boilers" when fuel is empty under no load in campaign
- Replies: 1
- Views: 734
Re: [0.17.66] "Build more Boilers" when fuel is empty under no load in campaign
This is a small issue, but we are not going to deal with it before stable. I will put it on our internal task list for polish. Moving to minor issues for now.
Thanks anyway for the report!
Thanks anyway for the report!
- Tue Aug 27, 2019 8:58 am
- Forum: Won't fix.
- Topic: [wheybags] NPE [0.17.64] Biters have blinders
- Replies: 1
- Views: 1069
Re: [wheybags] NPE [0.17.64] Biters have blinders
The first is exopected behaviour, the biters will not attack you personally until you finish the gun turrets quest.
As for the second, it's not really clear what's happening, or that it is a bug.
Moving to won't fix for now.
As for the second, it's not really clear what's happening, or that it is a bug.
Moving to won't fix for now.
- Tue Aug 27, 2019 8:57 am
- Forum: Duplicates
- Topic: [0.17.65] NPE - Show UI prior to Tutorial overlay
- Replies: 1
- Views: 823
- Fri Aug 23, 2019 3:09 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111578
Re: Friday Facts #309 - Controversial opinions
wheybags sounds like my bearded mirror universe evil twin. <3 "Miners shouldn't output directly to belts". No. The total opposite. All machines should output directly to belts. Inserters are massively passé and were always boring to manage. They should be removed from the game. This is ac...
- Tue Aug 13, 2019 8:56 am
- Forum: Duplicates
- Topic: NPE [0.17.64] Compilatron blocks power expansion
- Replies: 1
- Views: 709
- Mon Aug 12, 2019 2:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.64] Unable to load scenario save from 0.17.63-1
- Replies: 1
- Views: 862
Re: [wheybags] [0.17.64] Unable to load scenario save from 0.17.63-1
Thanks for the report, fixed for the next version.
- Wed Aug 07, 2019 9:43 am
- Forum: Not a bug
- Topic: [0.17.62] Tutorial: Biter incursions from the West
- Replies: 1
- Views: 817
Re: [0.17.62] Tutorial: Biter incursions from the West
Yes, this is intentional.
The bases on the map will try to "re-seed" eachother, and if there are no bases left, then it will spawn biters at the edge to do so.
The bases on the map will try to "re-seed" eachother, and if there are no bases left, then it will spawn biters at the edge to do so.
- Wed Aug 07, 2019 9:42 am
- Forum: Duplicates
- Topic: [0.17.62] Intro Campaign: Crashed during cut scene due to west turrets killing biters off screen
- Replies: 1
- Views: 632
Re: [0.17.62] Intro Campaign: Crashed during cut scene due to west turrets killing biters off screen
Duplicate of 74133, and already fixed.
Thanks for the report anyway!
Thanks for the report anyway!
- Wed Aug 07, 2019 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.62] Tutorial: Electric furnace refuses to smelt iron plates
- Replies: 2
- Views: 1056
Re: [0.17.62] Tutorial: Electric furnace refuses to smelt iron plates
This has already been fixed as part of the fix for 73335.
They should all be on the player force in current experimental (0.17.63)
They should all be on the player force in current experimental (0.17.63)
- Wed Aug 07, 2019 9:39 am
- Forum: Pending
- Topic: [wheybags] [0.17.63] Stuck by crafting poles early
- Replies: 1
- Views: 795
Re: [0.17.63] Stuck by crafting poles early
I can't reproduce this.
When I carft the poles early, then as soon as I get to this stage the "Craft Small electric poles" objective is already marked as complete.
Have you got a more specific set of steps to reproduce?
When I carft the poles early, then as soon as I get to this stage the "Craft Small electric poles" objective is already marked as complete.
Have you got a more specific set of steps to reproduce?
- Tue Aug 06, 2019 2:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.63] Can't use the lastest release link to download
- Replies: 7
- Views: 1936
Re: [0.17.63] Can't use the lastest release link to download
It was me. And I'd do it again! I would've gotten away with it too, if it wasn't for you pesky players.
- Mon Aug 05, 2019 3:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.58] Tutorial: Original walls do not connect with mined walls
- Replies: 2
- Views: 2809
Re: [wheybags] [0.17.58] Tutorial: Original walls do not connect with mined walls
Thanks for the report.
Fixed for the next version.
Fixed for the next version.
- Mon Aug 05, 2019 3:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [demo] Unknown entity "laser-beam"
- Replies: 4
- Views: 3011
Re: [wheybags] [demo] Unknown entity "laser-beam"
Fixed for the next release.
Thanks for the report!
Thanks for the report!
- Mon Aug 05, 2019 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Compilation blocking building placement
- Replies: 1
- Views: 2407
Re: [wheybags] Compilation blocking building placement
I have moved the wait position a bit more out of the way.
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
- Mon Aug 05, 2019 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
- Replies: 4
- Views: 3798
Re: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
I have moved the wait position a bit more out of the way.
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
- Mon Aug 05, 2019 2:17 pm
- Forum: Not a bug
- Topic: [0.17.62] Compilatron killed me
- Replies: 3
- Views: 1678
Re: [0.17.62] Compilatron killed me
Not a bug, compilatron will sometimes smash his way through things to get where he needs to go. "Things" including you :p
Thanks for the report anyway.
Thanks for the report anyway.
- Mon Aug 05, 2019 2:14 pm
- Forum: Duplicates
- Topic: Compilatron erased building from existence + campaign progress stuck after cutscene
- Replies: 1
- Views: 749
Re: Compilatron erased building from existence + campaign progress stuck after cutscene
First bug is not a bug, things on top of where compi builds will be deleted, this is intentional.
Second bug is a duplicate of 74087, and already fixed. for the next version.
Thanks for the report anyway!
Second bug is a duplicate of 74087, and already fixed. for the next version.
Thanks for the report anyway!
- Mon Aug 05, 2019 2:05 pm
- Forum: Not a bug
- Topic: Compilatron box doesn't exist anymore, it's just an iron box
- Replies: 3
- Views: 1301
Re: Compilatron box doesn't exist anymore, it's just an iron box
Not a bug, this is intentional.
Cutscenes will be added later to make it clearer what's going on.
Thanks for the report anyway.
Cutscenes will be added later to make it clearer what's going on.
Thanks for the report anyway.