Search found 328 matches

by wheybags
Tue Sep 17, 2019 2:46 pm
Forum: Not a bug
Topic: [wheybags] [17.68] Rich Text virtual-signal
Replies: 8
Views: 1610

Re: [wheybags] [17.68] Rich Text virtual-signal

Not a bug, it's not a virtual signal, it's an item.
by wheybags
Mon Sep 09, 2019 1:48 pm
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.17.66] Less rich text in save names
Replies: 2
Views: 3162

Re: [Wheybags] [0.17.66] Less rich text in save names

Ok, we decided to allow closing tags with . as well as /. So, now you can do eg

Code: Select all

[color=blue]test[.color]
Thanks for the report!
by wheybags
Tue Aug 27, 2019 9:06 am
Forum: Minor issues
Topic: [0.17.66] "Build more Boilers" when fuel is empty under no load in campaign
Replies: 1
Views: 734

Re: [0.17.66] "Build more Boilers" when fuel is empty under no load in campaign

This is a small issue, but we are not going to deal with it before stable. I will put it on our internal task list for polish. Moving to minor issues for now.
Thanks anyway for the report!
by wheybags
Tue Aug 27, 2019 8:58 am
Forum: Won't fix.
Topic: [wheybags] NPE [0.17.64] Biters have blinders
Replies: 1
Views: 1069

Re: [wheybags] NPE [0.17.64] Biters have blinders

The first is exopected behaviour, the biters will not attack you personally until you finish the gun turrets quest.
As for the second, it's not really clear what's happening, or that it is a bug.
Moving to won't fix for now.
by wheybags
Fri Aug 23, 2019 3:09 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 111578

Re: Friday Facts #309 - Controversial opinions

wheybags sounds like my bearded mirror universe evil twin. <3 "Miners shouldn't output directly to belts". No. The total opposite. All machines should output directly to belts. Inserters are massively passé and were always boring to manage. They should be removed from the game. This is ac...
by wheybags
Wed Aug 07, 2019 9:43 am
Forum: Not a bug
Topic: [0.17.62] Tutorial: Biter incursions from the West
Replies: 1
Views: 817

Re: [0.17.62] Tutorial: Biter incursions from the West

Yes, this is intentional.
The bases on the map will try to "re-seed" eachother, and if there are no bases left, then it will spawn biters at the edge to do so.
by wheybags
Wed Aug 07, 2019 9:41 am
Forum: Resolved Problems and Bugs
Topic: [0.17.62] Tutorial: Electric furnace refuses to smelt iron plates
Replies: 2
Views: 1056

Re: [0.17.62] Tutorial: Electric furnace refuses to smelt iron plates

This has already been fixed as part of the fix for 73335.
They should all be on the player force in current experimental (0.17.63)
by wheybags
Wed Aug 07, 2019 9:39 am
Forum: Pending
Topic: [wheybags] [0.17.63] Stuck by crafting poles early
Replies: 1
Views: 795

Re: [0.17.63] Stuck by crafting poles early

I can't reproduce this.
When I carft the poles early, then as soon as I get to this stage the "Craft Small electric poles" objective is already marked as complete.
Have you got a more specific set of steps to reproduce?
by wheybags
Tue Aug 06, 2019 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.63] Can't use the lastest release link to download
Replies: 7
Views: 1936

Re: [0.17.63] Can't use the lastest release link to download

It was me. And I'd do it again! I would've gotten away with it too, if it wasn't for you pesky players.
by wheybags
Mon Aug 05, 2019 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [demo] Unknown entity "laser-beam"
Replies: 4
Views: 3011

Re: [wheybags] [demo] Unknown entity "laser-beam"

Fixed for the next release.
Thanks for the report!
by wheybags
Mon Aug 05, 2019 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] Compilation blocking building placement
Replies: 1
Views: 2407

Re: [wheybags] Compilation blocking building placement

I have moved the wait position a bit more out of the way.
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
by wheybags
Mon Aug 05, 2019 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate
Replies: 4
Views: 3798

Re: [wheybags] [0.17.62] NPE: Compilatron blocking access to crate

I have moved the wait position a bit more out of the way.
This will only be applied in fresh saves made in the next release of the game.
Thanks for the report!
by wheybags
Mon Aug 05, 2019 2:17 pm
Forum: Not a bug
Topic: [0.17.62] Compilatron killed me
Replies: 3
Views: 1678

Re: [0.17.62] Compilatron killed me

Not a bug, compilatron will sometimes smash his way through things to get where he needs to go. "Things" including you :p
Thanks for the report anyway.
by wheybags
Mon Aug 05, 2019 2:14 pm
Forum: Duplicates
Topic: Compilatron erased building from existence + campaign progress stuck after cutscene
Replies: 1
Views: 749

Re: Compilatron erased building from existence + campaign progress stuck after cutscene

First bug is not a bug, things on top of where compi builds will be deleted, this is intentional.
Second bug is a duplicate of 74087, and already fixed. for the next version.
Thanks for the report anyway!
by wheybags
Mon Aug 05, 2019 2:05 pm
Forum: Not a bug
Topic: Compilatron box doesn't exist anymore, it's just an iron box
Replies: 3
Views: 1301

Re: Compilatron box doesn't exist anymore, it's just an iron box

Not a bug, this is intentional.
Cutscenes will be added later to make it clearer what's going on.
Thanks for the report anyway.

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