So, I've just tested and if I ssh to localhost, run the server and then quit the terminal I get this exact result.
Moving to not a bug, as that's almost certainly what happened.
Search found 328 matches
- Wed Dec 20, 2017 12:49 pm
- Forum: Not a bug
- Topic: [wheybags] [16.6] Server Crash - Reading stdin failed
- Replies: 4
- Views: 2362
- Wed Dec 20, 2017 12:48 pm
- Forum: Not a bug
- Topic: [wheybags] [16.6] Server Crash - Reading stdin failed
- Replies: 4
- Views: 2362
Re: [wheybags] [16.6] Server Crash - Reading stdin failed
How are you running the server? eg in screen/tmux/docker etc Also, that error shouldn't kill the server, and I don't think it did. If you look at the log just after that line, you received two SIGHUP signals in a row, which triggered a clean shutdown. You weren't just running directly from an ssh co...
- Wed Dec 20, 2017 12:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.6] Crash in ingame mod portal when clicking back while refreshing
- Replies: 2
- Views: 2359
Re: [wheybags] [16.6] Crash in ingame mod portal when clicking back while refreshing
Fixed for 0.16.7.
Thanks for the report!
Thanks for the report!
- Tue Dec 19, 2017 5:10 pm
- Forum: Won't fix.
- Topic: [kovarex] [16.6] Overlapping Cargo Wagons when click and drag
- Replies: 6
- Views: 3555
Re: [wheybags] [16.6] Overlapping Cargo Wagons when click and drag
Actually, scratch that, not fixed, my fix had some problems :p
- Tue Dec 19, 2017 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.4] Crash on autosave as server: "!this->state->getType().isSavingMap() was not true"
- Replies: 2
- Views: 2169
Re: [wheybags] [16.4] Crash on autosave as server: "!this->state->getType().isSavingMap() was not tr
Fixed for 0.16.7. Thanks for the report!
- Tue Dec 19, 2017 2:14 pm
- Forum: Won't fix.
- Topic: [kovarex] [16.6] Overlapping Cargo Wagons when click and drag
- Replies: 6
- Views: 3555
Re: [wheybags] [16.6] Overlapping Cargo Wagons when click and drag
fixed for 0.16.7
Thanks for the report
Thanks for the report
- Mon Dec 18, 2017 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.5] Crash while using Deconstruction Planner
- Replies: 1
- Views: 869
Re: [0.16.5] Crash while using Deconstruction Planner
Tested, and crashes for me in 0.16.5, but not in (currently building for release) 0.16.6, so moving to resolved.
- Mon Dec 18, 2017 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.5] Teleported pumps point at wrong rail entity.
- Replies: 3
- Views: 3068
Re: [wheybags] [0.16.5] Teleported pumps point at wrong rail entity.
Ok, fixed for 0.16.7.
Thanks for the report!
Thanks for the report!
- Mon Dec 18, 2017 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.3]Game loading bar briefly too far right
- Replies: 1
- Views: 2346
Re: [wheybags] [0.16.3]Game loading bar briefly too far right
Fixed for version 0.16.6.
Thanks for the report!
Thanks for the report!
- Mon Dec 18, 2017 1:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.05] mining a car with full inventory
- Replies: 1
- Views: 2801
Re: [wheybags] [0.16.05] mining a car with full inventory
Fixed for 0.16.6. The player will stay in the car if this happens. Thanks for the report!
- Mon Dec 18, 2017 11:56 am
- Forum: Not a bug
- Topic: [16.4] Game crashes at 87% whe loading-Linux
- Replies: 8
- Views: 2252
Re: [16.4] Game crashes at 87% whe loading-Linux
Side note, but it seems you havean nvidia optimus laptop. If you want to actually use the nvidia gpu on linux, you should check out bumblebee: https://bumblebee-project.org/
- Mon Dec 18, 2017 11:41 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.5] Teleported pumps point at wrong rail entity.
- Replies: 3
- Views: 3068
Re: [0.16.5] Teleported pumps point at wrong rail entity.
I'm not sure what exactly you mean by nudging, could you post a detailed list of steps to reproduce? And maybe a save file with the issue? (preferably with as few mods as possible)
- Fri Dec 15, 2017 4:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.3] Grammar of achievements disabled - biters settings
- Replies: 4
- Views: 1840
Re: [0.16.3] Grammar of achievements disabled - biters settings
Fixed for 0.16.4
Thanks for the report.
Thanks for the report.
- Fri Dec 15, 2017 4:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.2] Mod changelog.txt support shows strangely.
- Replies: 4
- Views: 2927
Re: [wheybags] [0.16.2] Mod changelog.txt support shows strangely.
Also, a note, but it will print what errors it detects on the console if you have syntax errors in your changelog file. Just open the mod menu and it should attempt to parse it, and print errors if it fails.
- Fri Dec 15, 2017 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.2] Mod changelog.txt support shows strangely.
- Replies: 4
- Views: 2927
Re: [wheybags] [0.16.2] Mod changelog.txt support shows strangely.
Fixed for 0.16.4
Thanks for the report!
Thanks for the report!
- Fri Dec 15, 2017 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.2] Rail Planner creates rails for free
- Replies: 2
- Views: 2332
Re: [wheybags] [0.16.2] Rail Planner creates rails for free
Fixed for 0.16.3
Thanks for the report!
Thanks for the report!
- Thu Dec 14, 2017 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.0] Tank Flamethrower damages Tank at higher speeds
- Replies: 3
- Views: 2721
Re: [wheybags] [16.0] Tank Flamethrower damages Tank at higher speeds
Fixed for 0.16.3.
Thanks for the report!
Thanks for the report!
- Thu Dec 14, 2017 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [16.1] Cliffs can be bridged by entering vehicle
- Replies: 1
- Views: 2197
Re: [wheybags] [16.1] Cliffs can be bridged by entering vehicle
Fixed for 0.16.3
Thanks for the two reports!
Thanks for the two reports!
- Thu Dec 14, 2017 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Death after enclosed vehicle mining
- Replies: 2
- Views: 2282
Re: [wheybags] Death after enclosed vehicle mining
Fixed for 0.16.3
As for nuclear craters: sounds cool, but I dunno how feasible that would be :p
As for nuclear craters: sounds cool, but I dunno how feasible that would be :p
- Wed Dec 13, 2017 10:30 am
- Forum: Not a bug
- Topic: Keyboard layout selection on Ubuntu 17.10 broken?
- Replies: 2
- Views: 1403
Re: Keyboard layout selection on Ubuntu 17.10 broken?
I don't think this is a factorio related issue, so I'm going to close the report.
this: https://askubuntu.com/a/146734 might be of use though
this: https://askubuntu.com/a/146734 might be of use though