Search found 328 matches

by wheybags
Tue Feb 06, 2018 3:36 pm
Forum: Resolved Problems and Bugs
Topic: Module limitation format doesn't match docs
Replies: 1
Views: 2155

Re: Module limitation format doesn't match docs

Fixed for 0.16.23, pretty sure it was just a mistake (pushing in the wrong order).
Thanks for the report!
by wheybags
Tue Feb 06, 2018 3:23 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [16.20] PVP Scenario Robot worker speed bug
Replies: 7
Views: 3603

Re: [16.20]PVP Scenario Robot worker speed bug

Can you confirm how to reproduce this?
I tried setting "starting research level" to "space science", then researched another level of robot speed, killed myself, respawned and the bonus was still in place
by wheybags
Tue Feb 06, 2018 12:38 pm
Forum: Won't fix.
Topic: [wheybags][0.16.20] opening Lua console ingame prints buffered char
Replies: 9
Views: 4276

Re: [wheybags][0.16.20] opening Lua console ingame prints buffered char

Not really, since typing a unicode chracter as the first char in a chat message is a pretty reasonable thing to do
by wheybags
Tue Feb 06, 2018 10:42 am
Forum: Pending
Topic: [16.22] Buffer Chest Not Unlocked Upon Upgrading from 15.40
Replies: 1
Views: 767

Re: [16.22] Buffer Chest Not Unlocked Upon Upgrading from 15.40

This should work by our migrations system, and seems to for us. Do you still have the 0.15.40 save file?
by wheybags
Tue Feb 06, 2018 9:30 am
Forum: Won't fix.
Topic: [wheybags][0.16.20] opening Lua console ingame prints buffered char
Replies: 9
Views: 4276

Re: [wheybags][0.16.20] opening Lua console ingame prints buffered char

So I looked into it, and if we wanted to have some kind of special case for opening the console, we would have to hack the underlying libraries we use for input on each os (windows, osx, linux) separately. I'm not sure that's worth it atm, especially as these are probably going to be massively chang...
by wheybags
Mon Feb 05, 2018 1:31 pm
Forum: Pending
Topic: [16.22] Crash on launch: "Failed to load window icon!"
Replies: 6
Views: 1649

Re: [16.22] Crash on launch: "Failed to load window icon!"

Could you maybe check just to be sure? It would be good to know exactly what version made it break. You can download older releases from our website, or in steam by opting into a specific "beta".
by wheybags
Mon Feb 05, 2018 12:17 pm
Forum: Pending
Topic: [16.22] Crash on launch: "Failed to load window icon!"
Replies: 6
Views: 1649

Re: [16.22] Crash on launch: "Failed to load window icon!"

Did previous versions of factorio work on this machine?
by wheybags
Mon Feb 05, 2018 12:07 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"
Replies: 2
Views: 2726

Re: [wheybags] [16.22] Crash with Xanders and FNEI mods on: "LuaRecipe::luaReadCategory"

So, there's two problems here, one is that xander mod is specifying an invalid recipe category, and the second is that the engine wasn't warning them about that so it could be fixed. 0.16.23 will error on mod load when this kind of mistake is present, but the mod will also need to be fixed. I'll let...
by wheybags
Mon Feb 05, 2018 10:50 am
Forum: Pending
Topic: [16.22] Crash on launch: "Failed to load window icon!"
Replies: 6
Views: 1649

Re: [16.22] Crash on launch: "Failed to load window icon!"

Looking at the code, it seems that it was creating a texture to load into that failed, not the actual png loading code.
by wheybags
Mon Feb 05, 2018 10:42 am
Forum: Resolved Problems and Bugs
Topic: [wheybags][0.16.22] Inserter circuit stack size fails on 1-tick pulse.
Replies: 1
Views: 2254

Re: [wheybags][0.16.22] Inserter circuit stack size fails on 1-tick pulse.

Fixed for 0.16.23. The issue is actually to do with the source entity's size, if you're pulling from a chest it would work. If you absolutely cannot wait until 0.16.23, you could pull the output from the furnace into a chest and from there grab it with the circuit controlled inserter. Thanks for the...
by wheybags
Fri Feb 02, 2018 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.14] Crash Due To Miniloader
Replies: 6
Views: 4738

Re: [wheybags] [0.16.14] Crash Due To Miniloader

Fixed for 0.16.23.
Thanks for the report!
by wheybags
Fri Feb 02, 2018 11:37 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [16.21] Trains do not snap with specific train stop
Replies: 2
Views: 3196

Re: [wheybags] [16.21] Trains do not snap with specific train stop

Fixed for 0.16.22.
Turns out it was because the other stop on that rail segment faced the same direction.
Thanks for the report!
by wheybags
Thu Feb 01, 2018 4:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.21] Save and load times alot slower
Replies: 9
Views: 2794

Re: Save and load times alot slower

Can you post a save that shows this? (preferably the 0.16.20 version of the save)
by wheybags
Thu Feb 01, 2018 11:35 am
Forum: Pending
Topic: [0.16.15] A station is automatically added to the timetable
Replies: 4
Views: 1949

Re: [0.16.15] A station is automatically added to the timetable

I'm not sure what you mean by this. Can you reproduce the issue, and if so, can you tell me the exact steps to reproduce?
by wheybags
Thu Feb 01, 2018 10:53 am
Forum: Pending
Topic: [0.15.37] Crash when loading save: "Flush failed: Resource temporarily unavailable" [Linux]
Replies: 6
Views: 2584

Re: [0.15.37] Crash when loading save: "Flush failed: Resource temporarily unavailable" [Linux]

So, I had a proper look into this, and it seems a bit weird. According to the docs, fflush can only set errno to EAGAIN (Resource temporarily unavailable) when the underlying stream has O_NONBLOCK set. I checked with strace, and none of the files we fflush in the start game -> connect to server -> q...
by wheybags
Thu Feb 01, 2018 9:24 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.20] map electric grid not connected
Replies: 8
Views: 4891

Re: [0.16.20] map electric grid not connected

I can't reproduce either, and I even tried hosting a server and joining it.
by wheybags
Wed Jan 31, 2018 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [togos] [for 0.17] [0.16.4] "Enemy Bases" settings effect no changes
Replies: 18
Views: 10594

Re: [wheybags][0.16.4] "Enemy Bases" settings effect no changes

Oh, whoops, I misread and was checking the frequency setting and not size. Not fixed indeed
by wheybags
Wed Jan 31, 2018 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [togos] [for 0.17] [0.16.4] "Enemy Bases" settings effect no changes
Replies: 18
Views: 10594

Re: [0.16.4] "Enemy Bases" settings effect no changes

Just tried, screenshot attached is Normal on the right, Very High on the left, so it seems to be working as intended.

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