Search found 124 matches

by NotABiter
Sat Apr 22, 2017 4:13 am
Forum: Maps and Scenarios
Topic: Factorio Monthly Community Map
Replies: 0
Views: 2525

Factorio Monthly Community Map

I just found this and thought I'd share: ChaosBeing on reddit publishes a monthly map that various people there play and discuss. You can find them here or just do a search for "Factorio Monthly Community Map" (quotes included). (For some reason that search works a lot better on startpage ...
by NotABiter
Tue Apr 18, 2017 10:58 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Planet Date: 42:32:43 To assist with my anti-wisp tree-clearing efforts, I have set up a couple of train stations: aj_023.jpg The first is a "Tree Unload" station to the south-east of my main base. Trees sent there end up in the fuel setup I showed previously (see Planet Date 17:12:19). Th...
by NotABiter
Fri Apr 14, 2017 6:35 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Planet Date: 32:11:08 Now that I have enough iron products (for now anyways), and plenty of steel for making lasers... my main base is running very low on petroleum gas - all of the oil spots are down to 0.1 oil/second. I've cut off batteries from going into blue science, but there's still not enoug...
by NotABiter
Sun Apr 09, 2017 8:44 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Planet Date: 23:08:21 The shame. Look upon my shame if you dare: aj_011.jpg That's all of my iron production. Just 18 smelters. I'm trying to get a solar installation going to cut down on pollution, and it's going to have to be huge because the Mo Weather mod means I don't get bright sunlight most d...
by NotABiter
Mon Apr 03, 2017 8:09 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Planet Date: 8:51:22 aj_006.jpg * copper smelting upgraded to electric furnaces * blue science is up * researched advanced oil, set up cracking, got pump jacks on all of the local oil spots * set up some land fill creation so I can straighten out the local lake (make it more steam power friendly) * ...
by NotABiter
Fri Mar 31, 2017 9:23 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Planet Date: 1:44:01 It's mostly been rather uneventful so far. Well, except for that run in with the wisps. It was just one yellow wisp first, but apparently when you kill a yellow they leave a purple wisp behind. The purples are immune to gun fire. (Turrets won't even try to target them.) They jus...
by NotABiter
Tue Mar 28, 2017 11:04 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

OK, I've picked a setup for a new run. I've gone with the map string provided by ajranney : >>>AAALABYAAAAFAwYAAAAEAAAAY29hbAMDAQoAAABjb3BwZXItb3Jl AwMDCQAAAGNydWRlLW9pbAMEAwoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwMDBQAAAHN0b25lAwMCq+KDzeUaAADVPAAAAAAAAAAAAA AFAEVTD3I=<<< Loading that into 0.14.22 ...
by NotABiter
Tue Mar 28, 2017 3:45 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

Where is the seed link at? I cant seem to find it. Just to be clear, technically this thread is using map strings, not seeds. And this thread is using many map strings, not just one. From the instructions in the first post in this thread : Use the map string given by any previous person in this thr...
by NotABiter
Sun Mar 19, 2017 5:47 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

girasol, if you just want to play the same map HammerPiano was playing, 0.13.9 works for sure. (That's the version I used to play that same map.) The only 0.13.x available for download now is 0.13.20 -- maybe that would work as well, maybe not. If you find a version of factorio you have or can get t...
by NotABiter
Fri Mar 10, 2017 7:28 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

HammerPiano should provide the seed for the next person. So far the thread has been run serially (one person finishes before the next starts), but there's no reason we couldn't pipeline things, especially if one person is going to take forever to finish. Send HammerPiano a PM and ask him if he'll po...
by NotABiter
Mon Jan 23, 2017 3:22 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

Yes, he has stated that. Has it been shown to be like that in reality? Yes. They've written their own "specializer" for the 2nd compilation phase (which is covered extensively in video #10). For parsing and "in the middle" optimization they're just using the LLVM toolset. They c...
by NotABiter
Sun Jan 22, 2017 9:03 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

I was thinking about how I would speed up code like some of Factorio's that is of a serial nature, without having to parallelize it. It didn't take long to think of using a "prefetch thread". The idea being that while one thread is running the actual code, the other is prefetching data to ...
by NotABiter
Sun Jan 22, 2017 7:39 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

Or are you being sarcastic? Mostly serious. (Paragraph starting "Right." was sarcasm, hopefully obviously so.) 6 years of researching and yet... yet what? 1. Note that "..." means "continues". 2. Go to my post . 3. Take a look at what comes immediately after the "...
by NotABiter
Sun Jan 22, 2017 5:41 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

In modern times memory bandwidth is the main limiter which is around 20Gb/s in hardware where factorio targets itself. I've heard that before from a dev that memory bandwidth is the limiting factor. I believe you are just guessing, because I have numbers that show a different situation. I ran some ...
by NotABiter
Sun Jan 22, 2017 5:20 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

It is VLIW or at least very VLIW-alike. Mill is not a VLIW architecture. I don't think Godard can state it any more clearly or emphatically: ops from one instruction are not issued all together the way they would be in a VLIW. That VLIW, if it said 'const add store', all of those are happening all ...
by NotABiter
Sat Jan 21, 2017 11:06 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

one has to do a couple of hundred of computations per byte to max out CPU usage *and* memory bandwidth. It depends on your memory access pattern. If you are streaming through memory serially, using every byte, then the number of CPU cycles available per byte of memory is actually very low. If you a...
by NotABiter
Sat Jan 21, 2017 4:07 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 401
Views: 127504

Re: Parrallel processing in games & applications

I have spent the last 6 years researching and writing a dynamic application whose structure is not known at compile time. 6 years of researching and yet... But anyway, Clocks (and clock boundaries) are an extremely powerful technique that I have never seen applied in software. You might want to try...
by NotABiter
Tue Nov 08, 2016 2:22 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 100612

Re: The von Neumann Thread

If so (or he was just having too much trouble and gave up), perhaps he could just be "resurrected" (mysteriously wake up) in this slightly updated version of the map he was playing: sedy8.jpg As can (mostly) be seen: * the oil situation is taken care of to some degree (iron is now the reso...
by NotABiter
Wed Sep 14, 2016 11:33 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 69304

Re: [MOD 12.11+] Train Outposts

I second the request for an 0.14 version. (I just downloaded the latest Factorio and the 28 other mods I wanted to play my next game with, and then I remembered that this mod was key to my plans and... ouch - 0.13 only.) BTW, some time ago I stated for me there are three parts to having permanent ou...
by NotABiter
Tue Aug 30, 2016 8:53 pm
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 6540

Re: [0.14] Blueprint Items Request 0.1.0

Fix confirmed. Thanks.

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