Search found 124 matches

by NotABiter
Sat Feb 07, 2015 2:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 30930

Re: Binary Logic

So (just looking at the diagram, because reading your text and downloading .zips would be "cheating"): Top "SEL" is for selecting between 'move' and 'alu' operations. Middle "SEL" is for selecting between move/alu and "IO/RAM" reads. Bottom "SEL" is ...
by NotABiter
Sat Feb 07, 2015 1:20 pm
Forum: Combinator Creations
Topic: Logic Gates (Without Combinators!)
Replies: 17
Views: 20816

Re: Logic Gates

Maybe you could use the blue logistics chest. That might just work. Thanks for the idea. I haven't been playing Factorio recently, but when I get back to it I'll see if that can be made to work in my designs. Let me smash your dream even further, factorio is an very precise game exept that inserter...
by NotABiter
Thu Nov 27, 2014 5:39 am
Forum: Combinator Creations
Topic: Logic Gates (Without Combinators!)
Replies: 17
Views: 20816

Re: Logic Gates

Oh man, this is how it starts you know... soon you will be implementing a full fledged computer in the game. I was considering doing an in-game computer. I worked out an efficient way to deal with multi-bit values (storage, bitwise ops, and math ops) as well as how to do a "speedy" (to th...
by NotABiter
Fri Nov 14, 2014 9:22 am
Forum: Show your Creations
Topic: So I'm pretty sure I'm screwed. [Short Tale, concluded.]
Replies: 22
Views: 12859

Re: So I'm pretty sure I'm screwed. [Short Tale, concluded.]

I've got 1K lasers (which is kind of overkill - 1/2 that would be sufficient, though 600+ makes the fighting a little less tedious), all the laser upgrades, 180+ speed-upgraded construction bots, 30MW of solar, 2GJ of accumulators, 30 steam engines linked in via accumulators (so they only really run...

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