Search found 66 matches
- Thu Apr 04, 2019 8:49 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 23869
Re: Version 0.17.25
I noticed that the personal roboport construction area was still shown when it was toggled off, but I thought it was a feature! I actually used that several times to carefully position to avoid building part of a blueprint before I turned the thing on. :-/ Every change breaks someone's workflow. Br...
- Wed Apr 03, 2019 5:17 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 186519
Re: [0.17.x] Bob's Mods: General Discussion
If that's not the way you want to play, why are you using Rampant at all?
- Fri Mar 29, 2019 5:26 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 134541
Re: [0.17] Please post bugs and balance issues here.
Factorio 0.17.23 fucks up bobpower:
FactorioBot wrote: βFri Mar 29, 2019 4:57 pm
- Renamed "electric-energy-accumulators-1" to "electric-energy-accumulators".
- Fri Mar 29, 2019 1:26 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214138
Re: Bugs & FAQ
As a matter of fact, my existing save was fixed. So thanks for that!Arch666Angel wrote: βWed Mar 27, 2019 4:37 pmThe richness issue is another thing that I adressed although changing the resource definition will probably not bring back fields already affected in your saves. But all resource which are freshly generated should be fine.
- Tue Mar 26, 2019 2:41 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214138
- Sun Mar 24, 2019 1:46 pm
- Forum: Angels Mods
- Topic: Mining speed/rate/outpout, etc
- Replies: 12
- Views: 4079
Re: Mining speed/rate/outpout, etc
Infinite ore "rates" are all lies, because the code the game is using for that estimate was meant for liquids. Instead, at least using default settings, it produces ore at the same rate as regular finite ore until it drops below 100%, then the percentage becomes the percentage chance of ea...
- Fri Mar 22, 2019 6:54 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 186519
Re: [0.17.x] Bob's Mods: General Discussion
What's the use of the different ires of boilers now? Re: [0.17.x] Bob's Mods: General Discussion A boiler mk1 consumes 1.8MW of fuel to produce 1,8MW of energy. A boiler mk2 consumes 3.6MW of fuel to produce 3.6MW of energy. So mk2 replaces 2 mk1 of each. But it's far cheaper to build 2 mk1. So unl...
- Fri Mar 22, 2019 6:22 pm
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 186519
Re: [0.17.x] Bob's Mods: General Discussion
What's the use of the different ires of boilers now? Re: [0.17.x] Bob's Mods: General Discussion A boiler mk1 consumes 1.8MW of fuel to produce 1,8MW of energy. A boiler mk2 consumes 3.6MW of fuel to produce 3.6MW of energy. So mk2 replaces 2 mk1 of each. But it's far cheaper to build 2 mk1. So unl...
- Fri Mar 22, 2019 4:25 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 59566
Re: [MOD 0.15.15+] FNEI 0.2.2
Time to get rid of TechHook.show_tech()?FactorioBot wrote: βThu Mar 21, 2019 7:49 pmScripting
- Added LuaControl::open_technology_gui(technology) which will open the technology GUI and select the given technology.
- Fri Mar 22, 2019 4:17 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 134541
Re: [0.17] Please post bugs and balance issues here.
Hey Bob: I was giving your mods a shot, and was frustrated that the reach seems to be so much less than what I'm now used to in 0.17. After investigating (weirdly, I couldn't find anyone complaining about this already), I found that the values in the "character classes" mod (https://mods....
- Mon Mar 18, 2019 8:29 pm
- Forum: Releases
- Topic: Version 0.17.14
- Replies: 30
- Views: 19329
Re: Version 0.17.14
Don't get me wrong, I love the entire blueprint thing. One of my favorite features of the game. I just hate how, once I use one, its like its stuck to my fingers. Then, in my ignorance, I end up with a bunch of copies of it everywhere before I figure out how to git rid of it. The deconstruction one...
- Sun Mar 10, 2019 10:26 am
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 65112
Re: Friday Facts #284 - 0.17 experimental
Is the new fluid system already included in 0.17.8? In particular I'm missing the tooltip information that was described in fff-274. The lack of flow rate information in the current build makes it difficult to properly plan the fluid logistics. There is the wiki of course - https://wiki.factorio.co...
- Sun Mar 10, 2019 10:16 am
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 8413
Re: Version 0.17.8
Also factorio does not use semver, as semver would require that all 0.x.y savegames are openable with all 0.x.y game versions, which obviously is not the case. Weird how you completely missed that the point of 0.x.y verions is that they don't have a stable public API. Especially odd, given that the...
- Fri Mar 08, 2019 12:33 am
- Forum: Bob's mods
- Topic: [0.17.x] Bob's Mods: General Discussion
- Replies: 567
- Views: 186519
Re: [0.17.x] Bob's Mods: General Discussion
One quirk is also how Bob's Adjustable Inserters seems responsible for the GUI, keyboard shortcuts, and extra researches ; While Bob's Logistics seems to be responsible for the Inserter Overhaul option. BTW, if you have Bob's Logistics and turn on Inserter Overhaul, but do not have Bob's Adjustable...
- Wed Mar 06, 2019 9:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214138
Re: Bugs & FAQ
I'm using all available updated Bob's/Angel's and I can't seem to find a way to craft Silicon Wafers. They have "Mono Silicon" as an ingredient and the What's It Used For mod can't find a recipe to make Mono Silicon. I don't know if this is an Angels bug or a Bobs Bug, so I'm posting in b...
- Wed Mar 06, 2019 5:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1214138
Re: Bugs & FAQ
I'm using all available updated Bob's/Angel's and I can't seem to find a way to craft Silicon Wafers. They have "Mono Silicon" as an ingredient and the What's It Used For mod can't find a recipe to make Mono Silicon. I don't know if this is an Angels bug or a Bobs Bug, so I'm posting in b...
- Tue Mar 05, 2019 12:34 pm
- Forum: Bob's mods
- Topic: [0.17] Please post bugs and balance issues here.
- Replies: 495
- Views: 134541
Re: [0.17] Please post bugs and balance issues here.
All laser rifle batteries currently deal the same amount of damage (10, plus bonuses), meaning the more expensive versions are a waste of resources.
- Sat Mar 02, 2019 3:00 am
- Forum: General discussion
- Topic: Game Sounds, LaserT, Worms and Alert
- Replies: 29
- Views: 7079
Re: Game Sounds, LaserT, Worms and Alert
EDIT : Like this ? :mrgreen: https://www.youtube.com/watch?v=hDlif8Km4S4 Definitely took inspiration from one of my favourite features in one of my favourite games. https://www.youtube.com/watch?v=48zJZ5nAVD0 Aww, and I believed that they thought of it on their own... Look at the date on the origin...
- Fri May 11, 2018 10:16 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 29805
Re: Classes + Extra bodies
Trying to switch bodies on different surfaces causes a crash.
- Tue Apr 24, 2018 12:20 am
- Forum: Angels Mods
- Topic: Any way to use slag, without needing oil research
- Replies: 7
- Views: 7200
Re: Any way to use slag, without needing oil research
Slag to crushed stone, crushed stone to mineralized water.