Search found 168 matches

by DarkShadow44
Sat Dec 04, 2021 10:01 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2697

Re: Source code access?

It's very unlikely that they would give out access, and it has nothing to do with intellectual property (or at least shouldn't), but rather they probably don't want to reveal what is likely a lot of messy spaghetti and snarled code. really its about this. only recently have they even started unit t...
by DarkShadow44
Sat Dec 04, 2021 1:36 pm
Forum: Implemented Suggestions
Topic: Making Rockets Useful
Replies: 4
Views: 1201

Re: Making Rockets Useful

While we're at it: They're like really useful in SpaceExploration! :lol:
by DarkShadow44
Fri Dec 03, 2021 4:23 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2697

Re: Source code access?

There is just no way they would hand over their source code. This is a closed source, for-profit product and doing so would be willingly casting all their work into the wind. You do know that some modders already have access? It's not like you can do anything with the source code, that's what the N...
by DarkShadow44
Tue Nov 30, 2021 7:09 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2697

Re: Source code access?

Koub wrote:
Tue Nov 30, 2021 6:07 pm
Whether it's the former or the latter, I think, like ptx0, that the chances the devs give access to their source code to anybody not part of Wube are highly unlikely at best.
Probably, but since the chance seems to exist, I figured I could ask what's required. :)
by DarkShadow44
Tue Nov 30, 2021 3:36 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2697

Re: Source code access?

good luck, even Bobingabout doesn't have source access anymore. they're pretty strict about it nowadays. either that or it's a Boys' Club, one which I am not in, despite being able to contribute. Mhh I see, so chances are bad.. Maybe related to the upcoming expansion, so they want to maximize secre...
by DarkShadow44
Mon Nov 29, 2021 6:37 pm
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 2360

Re: Full modpack completed after 754 hours

Congrats! Would you mind sharing your save? I kinda want to take a detailed look at that massive base!
by DarkShadow44
Sun Nov 28, 2021 6:40 am
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 2697

Source code access?

Hello there, Factorio is one of my all time favorite games, and the best optimized I've encountered. I love your hands-on approach with the FFF, and would like to dive deeper into the secrets of optimization. Would probably make for a great opportunity to learn... Is there a way for 3rd parties (lik...
by DarkShadow44
Thu Nov 25, 2021 10:46 am
Forum: Won't implement
Topic: More than 1 instance of "tile-effect"
Replies: 4
Views: 668

Re: More than 1 instance of "tile-effect"

So, a "Won't Implement" then?
FWIW, you can reuse the water effect for other tiles, but it's the same animation that plays out.
by DarkShadow44
Thu Nov 25, 2021 6:50 am
Forum: Won't implement
Topic: More than 1 instance of "tile-effect"
Replies: 4
Views: 668

Re: More than 1 instance of "tile-effect"

How's the state on this? Is there currently a way for e.g. animated lava?
by DarkShadow44
Thu Nov 25, 2021 6:20 am
Forum: Ideas and Suggestions
Topic: Feature request: Belts get a new signal from player standing on them
Replies: 7
Views: 593

Re: Feature request: Belts get a new signal from player standing on them

I don't see why it would be belts though. A separate entity seems better suited.
by DarkShadow44
Tue Nov 23, 2021 12:14 pm
Forum: Technical Help
Topic: Transferring saves from a full client to a headless client
Replies: 5
Views: 377

Re: Transferring saves from a full client to a headless client

Well, there is the minmal requirements , for the full client though. There's also a forum thread about headless requirements . In short, I'd say 2-4GB are good. Also depends on what else runs on your server though. :) Like with everything factorio, it depends on how big your world/base is. Since you...
by DarkShadow44
Tue Nov 23, 2021 10:22 am
Forum: Technical Help
Topic: Transferring saves from a full client to a headless client
Replies: 5
Views: 377

Re: Transferring saves from a full client to a headless client

0.137 System info: [CPU: Intel Xeon Processor (Skylake, IBRS), 2 cores, RAM: 980 MB]
...
Killed
I don't see a crash here. I noticed you don't have a lot of RAM though, could you simply be running out of RAM and getting your process killed by the OOM killer?
by DarkShadow44
Sun Nov 21, 2021 12:46 am
Forum: Not a bug
Topic: [1.1.46]Non-blocking-save leaks memory
Replies: 16
Views: 1643

Re: [1.1.46]Non-blocking-save leaks memory

Hmmm. I don't find anything related. Can you provide a direct pointer? Various issues such as freezing, long saving times or high memory usage when using experimental "Non-blocking saving". Please disable this feature before reporting a bug related to saving. --> As said, we can't reprodu...
by DarkShadow44
Sat Nov 20, 2021 8:19 pm
Forum: Ideas and Suggestions
Topic: Extend mod filter when browsing public multiplayer games
Replies: 2
Views: 243

Re: Extend mod filter when browsing public multiplayer games

Good idea. Just to clarify, would you want to filter for mod version as well?
by DarkShadow44
Sat Nov 20, 2021 8:16 pm
Forum: Not a bug
Topic: [1.1.46]Non-blocking-save leaks memory
Replies: 16
Views: 1643

Re: [1.1.46]Non-blocking-save leaks memory

Does the issue go away if you use blocking save?

I tried reproducing the problem with vanilla factorio, and it doesn't happen. Non-blocking save at 1min intervals, game.speed=100. It constantly saves, but no memory is leaked.
If you want, you can share your save and we can help investigate.
by DarkShadow44
Sat Nov 20, 2021 5:12 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 3958

Re: better compression algorithm for saves and mods

please don't spam this suggestion with a link to a thread that contains a lot of unrelated suggestions :roll: You complained about big downloads for MP maps, that thread deals with that as well. Hardly unrelated. adding a compression algorithm is much simpler and more attainable than whatever that ...
by DarkShadow44
Thu Nov 18, 2021 10:38 am
Forum: Technical Help
Topic: Factorio crashed in Entity Renderer on AMD Ryzen CPU
Replies: 7
Views: 1056

Re: Factorio crashed in Entity Renderer on AMD Ryzen CPU

This is a hardware defect, no update will fix this. The issue is very well documented, you can find details if you search the forum for EntityRenderer in Technical Help and Bug Reports. Unless you can reliably reproduce the crash there is nothing suggesting an issue inside the game. Out of curiosit...
by DarkShadow44
Thu Nov 18, 2021 1:28 am
Forum: Technical Help
Topic: Old game save takes long time to load and save
Replies: 5
Views: 498

Re: Old game save takes long time to load and save

For me, it saves in ~15sec. Do you have a SSD? That would speed things up massively.

What makes your save big
Calidus Orbit - You can get 700MB by deleting it.
Nauvis - You can get 160MB by trimming it.
by DarkShadow44
Thu Nov 18, 2021 1:01 am
Forum: Ideas and Suggestions
Topic: Log saving statistics per surface
Replies: 3
Views: 382

Re: Log saving statistics per surface

ssilk wrote:
Wed Nov 17, 2021 11:46 pm
Why at saving? Why not during the game?
Pretty sure there's no surface size statistics in the game. Am I wrong?
Silari wrote:
Thu Nov 18, 2021 12:51 am
Pretty sure he means when using the 'Log saving statistics' options in Other Settings, not like production/electricity statistics.
Yes.
by DarkShadow44
Wed Nov 17, 2021 9:38 pm
Forum: Ideas and Suggestions
Topic: Log saving statistics per surface
Replies: 3
Views: 382

Log saving statistics per surface

TL;DR Add statistics for surface size when saving. What ? Additionally to what statistic is currently logged when saving, add the statistic per surface. Preferably split into tiles/entities/... like the current statistics. Why ? Space Exploration saves get very big - it would be helpful to see what...

Go to advanced search