Search found 168 matches
- Fri May 29, 2020 11:41 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 55
- Views: 15815
Re: Geothermal - A clean, but powerful power source all day long
My goal wasn't to force players to move infrastructure around, just to have a big starting effect with declining value over time - like most resources in this game. Depending on your minimum/maximum, you can have patches that infinitely(!) give 50%-150% of what you now give constantly. So even with ...
- Wed May 27, 2020 3:39 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 55
- Views: 15815
Re: Geothermal - A clean, but powerful power source all day long
No, I specifically tuned it not to have that. Oh, I see. May I ask why you decided for a constant value instead of having it variable with a certain average? I'm guessing a config option is also out of the question then. If so, would you mind if I make a mod that has yours as dependency and simply ...
- Tue May 26, 2020 10:49 pm
- Forum: Reika's Mods
- Topic: Geothermal - A clean, but powerful power source all day long
- Replies: 55
- Views: 15815
Re: Geothermal - A clean, but powerful power source all day long
Hi Reika, could we have a "depletion" behavior like with oil patches? I'm thinking along the lines of having different random starting yields that slowly shrink to a minimum yield. While not necessarily realistic, for balancing reasons this would seem useful to me. At the beginning it coul...
- Wed Jun 07, 2017 2:23 pm
- Forum: Angels Mods
- Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
- Replies: 4
- Views: 2183
Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)
I know, and that's what I'm working with. But the tanks and silos are still too cheap.romtos wrote:Just a heads-up: there is now an in-game marathon mode. Combined with the Automated Marathon Mod, there are very few cheap recipes.
- Tue Jun 06, 2017 8:26 pm
- Forum: Angels Mods
- Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
- Replies: 4
- Views: 2183
Re: [0.15.x] Bob's Angelthon 0.15 (Alpha)
Oh, didn't notice marathon mod automated integrated it. :? I'm coming from 0.14, and a lot of the recipes seemed cheaper, so I added the changes that made them more expensive again. Especially the tanks/warehouses/silos seemed way to easy to get for what they do, so I reworked that. :D Now, maybe it...
- Tue Jun 06, 2017 5:26 pm
- Forum: Angels Mods
- Topic: [0.15.x] Bob's Angelthon 0.15 (Alpha)
- Replies: 4
- Views: 2183
[0.15.x] Bob's Angelthon 0.15 (Alpha)
Name: Bob's Angelthon 0.15 Alpha Description: This mod adjusts Angel's Mods (in combination with Bob's Mods) to integrate Angel's Mods into Marathon Mod Automated. License: MIT Version: 0.2.0 Download: Mod portal I've created an continuation of Warringer' mod Bob's Angelton for 0.15. This mod adjust...
- Tue Jun 06, 2017 2:46 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 42902
Re: [0.15.x] Petrochem Plus
@ Zombiee
Thanks for the temproary fix!
Also, the mod seems to have an dependency on bobplates for the glass recipe, it crashes without.
Thanks for the temproary fix!
Also, the mod seems to have an dependency on bobplates for the glass recipe, it crashes without.
- Thu Jun 01, 2017 12:33 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3708
- Views: 738105
Re: Bugs & FAQ
I too have a problem getting Fluid Splitters to work, is there a tutorial on how to set them up so they work? I can't pick a recipe for them, and they simply won't output anything.