Search found 275 matches

by DarkShadow44
Sat Nov 20, 2021 8:19 pm
Forum: Ideas and Suggestions
Topic: Extend mod filter when browsing public multiplayer games
Replies: 2
Views: 652

Re: Extend mod filter when browsing public multiplayer games

Good idea. Just to clarify, would you want to filter for mod version as well?
by DarkShadow44
Sat Nov 20, 2021 8:16 pm
Forum: Not a bug
Topic: [1.1.46]Non-blocking-save leaks memory
Replies: 16
Views: 3859

Re: [1.1.46]Non-blocking-save leaks memory

Does the issue go away if you use blocking save?

I tried reproducing the problem with vanilla factorio, and it doesn't happen. Non-blocking save at 1min intervals, game.speed=100. It constantly saves, but no memory is leaked.
If you want, you can share your save and we can help investigate.
by DarkShadow44
Sat Nov 20, 2021 5:12 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 8136

Re: better compression algorithm for saves and mods

please don't spam this suggestion with a link to a thread that contains a lot of unrelated suggestions :roll: You complained about big downloads for MP maps, that thread deals with that as well. Hardly unrelated. adding a compression algorithm is much simpler and more attainable than whatever that ...
by DarkShadow44
Thu Nov 18, 2021 10:38 am
Forum: Technical Help
Topic: Factorio crashed in Entity Renderer on AMD Ryzen CPU
Replies: 7
Views: 3088

Re: Factorio crashed in Entity Renderer on AMD Ryzen CPU

This is a hardware defect, no update will fix this. The issue is very well documented, you can find details if you search the forum for EntityRenderer in Technical Help and Bug Reports. Unless you can reliably reproduce the crash there is nothing suggesting an issue inside the game. Out of curiosit...
by DarkShadow44
Thu Nov 18, 2021 1:28 am
Forum: Technical Help
Topic: Old game save takes long time to load and save
Replies: 5
Views: 1752

Re: Old game save takes long time to load and save

For me, it saves in ~15sec. Do you have a SSD? That would speed things up massively.

What makes your save big
Calidus Orbit - You can get 700MB by deleting it.
Nauvis - You can get 160MB by trimming it.
by DarkShadow44
Thu Nov 18, 2021 1:01 am
Forum: Ideas and Suggestions
Topic: Log saving statistics per surface
Replies: 3
Views: 945

Re: Log saving statistics per surface

ssilk wrote:
Wed Nov 17, 2021 11:46 pm
Why at saving? Why not during the game?
Pretty sure there's no surface size statistics in the game. Am I wrong?
Silari wrote:
Thu Nov 18, 2021 12:51 am
Pretty sure he means when using the 'Log saving statistics' options in Other Settings, not like production/electricity statistics.
Yes.
by DarkShadow44
Wed Nov 17, 2021 9:38 pm
Forum: Ideas and Suggestions
Topic: Log saving statistics per surface
Replies: 3
Views: 945

Log saving statistics per surface

TL;DR Add statistics for surface size when saving. What ? Additionally to what statistic is currently logged when saving, add the statistic per surface. Preferably split into tiles/entities/... like the current statistics. Why ? Space Exploration saves get very big - it would be helpful to see what...
by DarkShadow44
Wed Nov 17, 2021 10:22 am
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 2532

Re: "Sync mod versions" option when loading a save

ssilk wrote:
Wed Nov 17, 2021 5:38 am
Not sure, if this is really a good idea. Because it elaborates things, that should just work and gives the user an option he/she normally cannot decide.
Sorry, I don't think I understand what you mean.
by DarkShadow44
Mon Nov 15, 2021 4:25 pm
Forum: Modding interface requests
Topic: on_player_placed_equipment by mod/player
Replies: 7
Views: 2193

Re: on_player_placed_equipment by mod/player

mrudat wrote:
Mon Nov 15, 2021 11:09 am
Do note that an inserter can... insert equipment into a grid under the correct conditions.
Uuuh, how? :o
by DarkShadow44
Mon Nov 15, 2021 4:24 pm
Forum: Technical Help
Topic: Can't Connect To Server: Map won't get downloaded
Replies: 10
Views: 2873

Re: Can't Connect To Server: Map won't get downloaded

Everyone else except me successfully connects to the server. I will try to find and delete this migration files too, if it works I will update the post. You do have the exact same factorio version, right? If everyone else can connect, are you sure you cleaned up the right files? I tried deleting mi...
by DarkShadow44
Mon Nov 15, 2021 10:58 am
Forum: Ideas and Suggestions
Topic: Round robin scheduling for trains / Train Limits can Soft-Deadlock when Incoming and Outgoing are Both Full
Replies: 41
Views: 9787

Re: Round robin scheduling for trains

How do you propose this should be implemented? Because round robin is not always desired either...
by DarkShadow44
Mon Nov 15, 2021 10:44 am
Forum: Ideas and Suggestions
Topic: "Sync mod versions" option when loading a save
Replies: 8
Views: 2532

Re: "Sync mod versions" option when loading a save

Still a good idea, would like to see this.
by DarkShadow44
Mon Nov 15, 2021 10:40 am
Forum: Technical Help
Topic: Can't Connect To Server: Map won't get downloaded
Replies: 10
Views: 2873

Re: Can't Connect To Server: Map won't get downloaded

I don’t know, maybe someone else will have more ideas, but off the bat, that version of FARL is way out of date. It’s possible the issue you’re encountering has already been solved in a later version. Further, that version of FARL was for Factorio v0.17. That’s all I’ve got. *shrug* That migration ...
by DarkShadow44
Sun Nov 14, 2021 2:35 am
Forum: Technical Help
Topic: Old game save takes long time to load and save
Replies: 5
Views: 1752

Re: Old game save takes long time to load and save

Probably because the save gets too big. How big is the resulting save?
Keep in mind that you can delete/trim surface with SpaceExploration, that improves the performance.
Feel free to upload the save so we can test as well.
by DarkShadow44
Sat Nov 13, 2021 2:24 pm
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 8136

Re: better compression algorithm for saves and mods

Regarding multiplayer we have have an assortment of ideas to make it download faster here: viewtopic.php?f=6&t=100476
by DarkShadow44
Sat Nov 13, 2021 3:06 am
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 4713

Re: Alt-F4 #52 - Fluidic Power Benchmarking

Doesn't look as nice but you can draw a line between the poles. Mhhh, not sure how that looks. I think that there should just be an interface option to disable the production statistics, just like there is an option to disable replay. I think it should be more specialized than that. I wouldn't want...
by DarkShadow44
Fri Nov 12, 2021 11:54 pm
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 4713

Re: Alt-F4 #52 - Fluidic Power Benchmarking

IMO it should stay as a mod. I'd rather have more control over electricity from the modding API to reduce the effect of the Electric Network. I'm still thinking of a good modding interface request to make to achieve this, so if anyone has ideas please share :P What could help would be the option to...
by DarkShadow44
Fri Nov 12, 2021 5:46 pm
Forum: General discussion
Topic: Alt-F4 #52 - Fluidic Power Benchmarking
Replies: 18
Views: 4713

Re: Alt-F4 #52 - Fluidic Power Benchmarking

Huh, interesting read, thanks!
Wouldn't that imply that ideas like viewtopic.php?t=68761 are not inherently as imperformant as one would assume?
by DarkShadow44
Fri Nov 12, 2021 10:52 am
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 35
Views: 8136

Re: Add 7-zip support to game

Regarding save compression we already have a suggestion . zstd would be better than LZMA, but the advantage to zlib isn't really big. For mods, I don't see the point either. I tried with the mods I have: for /d %X in (*) do "7z.exe" -mx=9 a "%X.7z" "%X\" The size was 2....
by DarkShadow44
Thu Nov 11, 2021 1:31 pm
Forum: Ideas and Suggestions
Topic: Caching for multiplayer map download
Replies: 41
Views: 9135

Re: Caching for multiplayer map download

No, you just assumed/claimed a 300MB save would have half as many entities as your save, so just 15MB entities. Might be true, might be false, who knows. I picked one of the biggest megabases I could find. That means most other bases are smaller. I obviously can't speak for all bases, but statistic...

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