Search found 275 matches

by DarkShadow44
Fri Mar 11, 2022 7:23 pm
Forum: Ideas and Suggestions
Topic: Production statistics per surface
Replies: 13
Views: 4144

Re: Production statistics per surface

I'd probably make it opt-in.
by DarkShadow44
Sat Jan 01, 2022 9:58 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Re: Source code access?

PaszaVonPomiot wrote:
Sat Jan 01, 2022 9:54 pm
In general video game developers don't share their code because if leaked to public it could be used to create a clone of the game or cheats.
Well, that's where NDA comes in, no?
by DarkShadow44
Tue Dec 28, 2021 8:29 am
Forum: Technical Help
Topic: Saved game won't load
Replies: 3
Views: 1128

Re: Saved game won't load

without mods it was completely loaded. Disable problematic mods. Or all. Vanilla - forever !! does not load the previous save, even without mods. An error is displayed According to OP even without mods it doesn't work. @OP Are you sure you have enough free RAM? It's a huge map using 10GB, and it so...
by DarkShadow44
Tue Dec 28, 2021 8:22 am
Forum: Technical Help
Topic: Performance problems when using the factorissimo mod
Replies: 61
Views: 11899

Re: Factorio suggestions for improvement performance patch

I missed the detail about the 50 radars before. Note that is a lot of information that now needs to be passed back and fort There is no information that needs to be passed back and forth. Each computer calculates the scan for themselves, fully deterministic. especially if these radars are scanning ...
by DarkShadow44
Fri Dec 10, 2021 10:10 am
Forum: Questions, reviews and ratings
Topic: k2 mod liquid burner, how to get electricity?
Replies: 3
Views: 1467

Re: k2 mod liquid burner, how to get electricity?

I don't think you can burn any of those. Try petroleum gas.
by DarkShadow44
Mon Dec 06, 2021 10:40 am
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 5011

Re: Full modpack completed after 754 hours

Cool, thanks!
Say, is it normal that there is constant chat spam about "No station supplying *****" being found?
by DarkShadow44
Sun Dec 05, 2021 6:20 pm
Forum: Ideas and Suggestions
Topic: Make electricity great again
Replies: 8
Views: 3960

Re: Make electricity great again !

AFAIK this would require solving the complex graph problem of connecting any consumer to any producer. Every tick, since load changes.
Does anyone have / already proposed an idea to keep the computational complexity low?
by DarkShadow44
Sat Dec 04, 2021 10:01 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Re: Source code access?

It's very unlikely that they would give out access, and it has nothing to do with intellectual property (or at least shouldn't), but rather they probably don't want to reveal what is likely a lot of messy spaghetti and snarled code. really its about this. only recently have they even started unit t...
by DarkShadow44
Sat Dec 04, 2021 1:36 pm
Forum: Implemented Suggestions
Topic: Making Rockets Useful
Replies: 4
Views: 2451

Re: Making Rockets Useful

While we're at it: They're like really useful in SpaceExploration! :lol:
by DarkShadow44
Fri Dec 03, 2021 4:23 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Re: Source code access?

There is just no way they would hand over their source code. This is a closed source, for-profit product and doing so would be willingly casting all their work into the wind. You do know that some modders already have access? It's not like you can do anything with the source code, that's what the N...
by DarkShadow44
Tue Nov 30, 2021 7:09 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Re: Source code access?

Koub wrote:
Tue Nov 30, 2021 6:07 pm
Whether it's the former or the latter, I think, like ptx0, that the chances the devs give access to their source code to anybody not part of Wube are highly unlikely at best.
Probably, but since the chance seems to exist, I figured I could ask what's required. :)
by DarkShadow44
Tue Nov 30, 2021 3:36 pm
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Re: Source code access?

good luck, even Bobingabout doesn't have source access anymore. they're pretty strict about it nowadays. either that or it's a Boys' Club, one which I am not in, despite being able to contribute. Mhh I see, so chances are bad.. Maybe related to the upcoming expansion, so they want to maximize secre...
by DarkShadow44
Mon Nov 29, 2021 6:37 pm
Forum: PyMods
Topic: Full modpack completed after 754 hours
Replies: 11
Views: 5011

Re: Full modpack completed after 754 hours

Congrats! Would you mind sharing your save? I kinda want to take a detailed look at that massive base!
by DarkShadow44
Sun Nov 28, 2021 6:40 am
Forum: General discussion
Topic: Source code access?
Replies: 14
Views: 6878

Source code access?

Hello there, Factorio is one of my all time favorite games, and the best optimized I've encountered. I love your hands-on approach with the FFF, and would like to dive deeper into the secrets of optimization. Would probably make for a great opportunity to learn... Is there a way for 3rd parties (lik...
by DarkShadow44
Thu Nov 25, 2021 10:46 am
Forum: Won't implement
Topic: More than 1 instance of "tile-effect"
Replies: 4
Views: 1852

Re: More than 1 instance of "tile-effect"

So, a "Won't Implement" then?
FWIW, you can reuse the water effect for other tiles, but it's the same animation that plays out.
by DarkShadow44
Thu Nov 25, 2021 6:50 am
Forum: Won't implement
Topic: More than 1 instance of "tile-effect"
Replies: 4
Views: 1852

Re: More than 1 instance of "tile-effect"

How's the state on this? Is there currently a way for e.g. animated lava?
by DarkShadow44
Thu Nov 25, 2021 6:20 am
Forum: Ideas and Suggestions
Topic: Feature request: Belts get a new signal from player standing on them
Replies: 7
Views: 1553

Re: Feature request: Belts get a new signal from player standing on them

I don't see why it would be belts though. A separate entity seems better suited.
by DarkShadow44
Tue Nov 23, 2021 12:14 pm
Forum: Technical Help
Topic: Transferring saves from a full client to a headless client
Replies: 5
Views: 1069

Re: Transferring saves from a full client to a headless client

Well, there is the minmal requirements , for the full client though. There's also a forum thread about headless requirements . In short, I'd say 2-4GB are good. Also depends on what else runs on your server though. :) Like with everything factorio, it depends on how big your world/base is. Since you...
by DarkShadow44
Tue Nov 23, 2021 10:22 am
Forum: Technical Help
Topic: Transferring saves from a full client to a headless client
Replies: 5
Views: 1069

Re: Transferring saves from a full client to a headless client

0.137 System info: [CPU: Intel Xeon Processor (Skylake, IBRS), 2 cores, RAM: 980 MB]
...
Killed
I don't see a crash here. I noticed you don't have a lot of RAM though, could you simply be running out of RAM and getting your process killed by the OOM killer?
by DarkShadow44
Sun Nov 21, 2021 12:46 am
Forum: Not a bug
Topic: [1.1.46]Non-blocking-save leaks memory
Replies: 16
Views: 3870

Re: [1.1.46]Non-blocking-save leaks memory

Hmmm. I don't find anything related. Can you provide a direct pointer? Various issues such as freezing, long saving times or high memory usage when using experimental "Non-blocking saving". Please disable this feature before reporting a bug related to saving. --> As said, we can't reprodu...

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