Search found 275 matches
- Thu Dec 29, 2022 1:44 am
- Forum: Frequently Suggested / Link Collections
- Topic: Cable Resistance / Non-lossless Power Transmission
- Replies: 16
- Views: 19992
Re: Cable Resistance / Non-looseless Power Transmission
After seeing ALTF4 52 - Fluidic Power Benchmarking , does this change anything? It doesn't seem so inperformant after all, although it won't be "zero overhead". The problem with Fluidic Power is, that there are some limitations that are impossible to overcome with the modding API, like not...
- Sat Dec 24, 2022 10:51 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 6496
Re: Industrial Revolution 3
I'd rather report that to Squeak Through.
- Fri Dec 23, 2022 4:57 pm
- Forum: Modding help
- Topic: How can I use C++ code in Lua?
- Replies: 3
- Views: 572
Re: How can I use C++ code in Lua?
Even if you could, I don't see how it would be useful to recycle old code. You need to use a lot of factorio specific features. What exactly are you trying to do/reuse?
- Fri Dec 23, 2022 4:53 pm
- Forum: PyMods
- Topic: Will Pymods ever work with _____ again?
- Replies: 4
- Views: 1768
Re: Will Pymods ever work with _____ again?
Angels-Py-Space-Krastoric-ScienceTweaked-Revolution when? That would be my personal dream. A nightmarish dream, but hey, a dream nevertheless. Ah, it's also a pipe-dream! :D it is true, i imagine it would be an insane amount of work, or it could be not all that much work at all, i am not a coder of ...
- Fri Dec 23, 2022 4:35 pm
- Forum: Ideas and Suggestions
- Topic: Snapshot feature, similar to replay but taken every ~15min
- Replies: 2
- Views: 560
Re: Snapshot feature, similar to replay but taken every ~15min
Yes, this was one of the inspirations for this post. But it doesn't include saves, needs to be triggered manually and needs an external tool to create and view.
What I mean is an integrated, automatic feature.
What I mean is an integrated, automatic feature.
- Fri Dec 23, 2022 2:22 am
- Forum: This Forum
- Topic: Some kind of vote for suggestions?
- Replies: 6
- Views: 1528
Some kind of vote for suggestions?
When seeing the subforums Ideas and Requests For Mods Modding interface requests Ideas and Suggestions Balancing I can't help but feel that a vote feature would be useful. Like, so people can vote for what they think would be most useful. Sure, you could reply, but that arguably adds quite a bit noi...
- Fri Dec 23, 2022 2:13 am
- Forum: Ideas and Suggestions
- Topic: Snapshot feature, similar to replay but taken every ~15min
- Replies: 2
- Views: 560
Snapshot feature, similar to replay but taken every ~15min
After playing a world for a while, I like to go through old saves to see how my factory has grown. I thought it would be nice to have automatic snapshots, like every 15min. You could just save every 15 minutes manually but this could be improved like follows: Automated snapshot taking Taking a scree...
- Wed May 25, 2022 8:35 pm
- Forum: Technical Help
- Topic: [Latest Version] Game crashes on the start (on 3% loading)
- Replies: 4
- Views: 1107
Re: [Latest Version] Game crashes on the start (on 3% loading)
Also logs could help, always provide logs.spacemanlorry wrote: ↑Wed May 25, 2022 4:35 pmI am having the same issue, could you go into more detail about how you fixed it?
- Thu Apr 14, 2022 7:08 pm
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 2786
Re: Licensing question about interactions between mods
As noted, I don't think there is a definitive answer, since it depends on the exact wording and your jurisdiction. Although I guess Wube could force modders to allow certain uses as terms of using the API, though I'm not sure about that either...
- Mon Apr 11, 2022 5:20 pm
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 2786
Re: Licensing question about interactions between mods
Well sure, you can tell people not to modify your things. The question is, how enforceable is it? Heavily depends on your jurisdiction.
- Mon Apr 11, 2022 5:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod to enable filter on chest slots
- Replies: 16
- Views: 3477
- Mon Apr 11, 2022 1:59 am
- Forum: Ideas and Requests For Mods
- Topic: Mod to enable filter on chest slots
- Replies: 16
- Views: 3477
Re: Can such module function be realized?
A bit late to the party, but what about a "filterable chest"? Shouldn't affect normal chests in the slightest. Or simpler, a flag that enables filtering for an individual chest. Would at least limit the filter check to one operation per chest at minimum.
- Mon Apr 11, 2022 12:58 am
- Forum: Modding discussion
- Topic: Licensing question about interactions between mods
- Replies: 13
- Views: 2786
Re: Licensing question about interactions between mods
Sounds like something more suited for a lawyer, we can really only speculate here. Although I'm pretty sure that that is not a thing. You can't ask people not to modify your things, you can only ask them to not redistribute said modifications. In your example: Well, the mod would not be modified, on...
- Fri Apr 08, 2022 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
- Replies: 1
- Views: 2644
[1.1.57] Factorio crashes during cropping when using "genshin-impact-skin" mod (Linux)
I'm using Arch Linux, running the standalone factorio 1.1.57. I did a fresh download, default settings, no mods, and then installed this mod: genshin-impact skin As long as that mod is active, the game will crash during croppng images phase. Removing the mod removes the crash. pngcheck explains why ...
- Thu Apr 07, 2022 9:26 pm
- Forum: Mods
- Topic: Realistic Fusion Power
- Replies: 3
- Views: 1836
Re: Realistic Fusion Power
Not sure, what exactly are you looking for?
- Tue Mar 29, 2022 5:38 am
- Forum: Not a bug
- Topic: [1.1.56] Windowed mode, clicking close will not prompt to save
- Replies: 7
- Views: 2073
Re: [1.1.56] Windowed mode, clicking close will not prompt to save
AFAIK there is no logical difference between ALT-F4 and the close button on windows, it's all a close message for the application. Although I agree that it should prompt to save in any case. Other programs behave like that as well, and it's useful to not lose progress. There is no real drawback to a...
- Wed Mar 16, 2022 3:30 am
- Forum: General discussion
- Topic: Engame content
- Replies: 4
- Views: 2590
Re: Engame content
But i remember further that the game should then allow you to build a space station which gets supply from the planets surface. That space station would then be expandable and you would build your spaceship on that space station which is then going to bring you back home. Perhaps with new materials...
- Sun Mar 13, 2022 7:45 pm
- Forum: Ideas and Suggestions
- Topic: Production statistics per surface
- Replies: 13
- Views: 4142
Re: Production statistics per surface
I'd probably make it opt-in. What? The surfaces? The statistics? That needs a bit more flesh :) Sorry, I meant like ickputzdirwech's option 1. Have a flag for the surface that modders can add that will add said surface into the statistics view. For best results, I would probably allow the flag to b...
- Sun Mar 13, 2022 3:47 am
- Forum: Outdated/Not implemented
- Topic: Performance: Multicore pathfinding for "low" GHz servers
- Replies: 10
- Views: 3554
Re: Performance: Multicore pathfinding for "low" GHz servers
Multi-threading comes up every once in a while, and the answer we got is that it's not worth the effort. Multithreading is hard, determinism must be kept and performance is not guaranteed.
- Sat Mar 12, 2022 8:35 pm
- Forum: PyMods
- Topic: Compatibility with space exploration
- Replies: 3
- Views: 2649
Re: Compatibility with space exploration
That would be fantastic, yes!
How does Alien Biomes slow things down?BlueTemplar wrote: ↑Tue Mar 08, 2022 12:35 pmI already had to remove Alien Biomes in my 2nd pY Alien Life game because the first one slowed down too much !