Search found 99 matches
- Thu Jun 08, 2017 7:23 pm
- Forum: Balancing
- Topic: Rail World less "raily" than a normal game
- Replies: 5
- Views: 8306
Re: Rail World less "raily" than a normal game
My recommendation. In addition to Railworld preset, modify water settings to Normal frequency and Very Big size. This will result in ~50% of your world being water, and many resource deposits will be "swallowed" by the ocean, greatly increasing average distance between the land-based ones...
- Thu Jun 08, 2017 7:22 pm
- Forum: Ideas and Suggestions
- Topic: Stop Blueprints escaping their Books
- Replies: 45
- Views: 11654
Re: Stop Blueprints escaping their Books
Agreed, save us some time +1
- Thu Jun 08, 2017 4:50 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 20844
Re: Version 0.15.19
Small update, but lots of work put into it nonetheless. Thank you for your hard work!
- Thu Jun 08, 2017 5:41 am
- Forum: Ideas and Suggestions
- Topic: Filter Miners
- Replies: 10
- Views: 5035
Re: Filter Miners
It's such a niche issue. I don't see adding a whole new item being needed for this fix. Maybe have it so miners only mine the ore with the most resource?
- Thu Jun 08, 2017 5:25 am
- Forum: Not a bug
- Topic: [0.15.18] Fast insert cannot pickup from underground exit
- Replies: 4
- Views: 5339
Re: [0.15.18] Fast insert cannot pickup from underground exit
As Pikachu said, I believe its from the express belt being too fast for the inserter to react in time
- Thu Jun 08, 2017 5:24 am
- Forum: General discussion
- Topic: how long does 'experimental' take?
- Replies: 13
- Views: 4617
Re: how long does 'experimental' take?
Usually takes around ~20ish patches per version before it hits stable. So we'll see a new stable in a couple or so weeks. But experimental is still highly stable and playable imo.
- Thu Jun 08, 2017 5:21 am
- Forum: General discussion
- Topic: How to prevent bitters from spwning?
- Replies: 2
- Views: 1624
Re: How to prevent bitters from spwning?
If you start a new world you can disable them in the map generator settings. Other than that, if you want to remove them in your current world, you'd have to use some commands that disable achievements (If you care about those)
- Thu Jun 08, 2017 5:19 am
- Forum: General discussion
- Topic: any end game feature suggestion ?
- Replies: 11
- Views: 3650
Re: any end game feature suggestion ?
Space Definitely!
- Thu Jun 08, 2017 5:09 am
- Forum: Technical Help
- Topic: Server WLAN issues
- Replies: 5
- Views: 2251
Re: Server WLAN issues
Agreed with Shokubai, answer those questions and report back
- Thu Jun 08, 2017 5:07 am
- Forum: Gameplay Help
- Topic: I really want to like this game....
- Replies: 16
- Views: 6580
Re: I really want to like this game....
It's not for everyone. That said once you figure out how to do things, it becomes so freakin' addicting.
- Wed Jun 07, 2017 2:54 am
- Forum: Not a bug
- Topic: Rocket launches even when output slot is full
- Replies: 37
- Views: 19378
Re: Rocket launches even when output slot is full
Cool that a dev saw this. Maybe they'll change it even though it's intended?
- Wed Jun 07, 2017 2:07 am
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 3611
Re: All achievements get!
I stopped bothering with achievements after the first few hours of the game. I would go out of my way for them and that hindered my bases. Plus mods auto disable achievements so that really sucks.
But congrats nonetheless!!
But congrats nonetheless!!
- Wed Jun 07, 2017 12:02 am
- Forum: Won't fix.
- Topic: free research ?
- Replies: 6
- Views: 2344
Re: free research ?
Probably an Integer Overflow, as a side effect of you using console commands. Pretty sure its not feasible to get that high legitimately, at least in the same sense that it is infeasible in Minecraft to walk the entire way to the edge of the map. Possible, but would take forever. Correct. If you ev...
- Tue Jun 06, 2017 10:36 pm
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 112
- Views: 114503
Re: Have Some Questions Before I Buy.
Which is just the humble bundle widget. So it goes through Humble bundle and has the same profits, right?Koub wrote:Best place to buy from for the devs.Factorie wrote:Once you've made the decision to purchase the game, I highly recommend you purchase fromhumble bundlehttps://www.factorio.com/buy.
- Tue Jun 06, 2017 10:04 pm
- Forum: Fan Art
- Topic: [Mod 0.15.13] Factorio DrugLab
- Replies: 2
- Views: 3946
Re: [Mod 0.15.13] DrugLab
This is the kind of art we look for here on Fan Art
- Tue Jun 06, 2017 10:00 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Electric Boiler
- Replies: 16
- Views: 8623
Re: [MOD 0.15.x] Electric Boiler
Just one less thing I need to worry about for coal. Will check it out
- Tue Jun 06, 2017 9:18 pm
- Forum: Won't fix.
- Topic: free research ?
- Replies: 6
- Views: 2344
Re: free research ?
Getting started as we speak!Rseding91 wrote:But considering the universe would die before you got that point nobody can do it.
- Tue Jun 06, 2017 9:12 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 4
- Views: 1830
Re: Underground Power Lines
In a Reddit AMA, Kovarex expressed interest in rail viaducts. So, if nothing else, he shouldn't see a problem with at least implementing power lines that stretch between structures that go over things, such as belts or inserters. To transfer power from one powered thing to another. Looking forward ...
- Tue Jun 06, 2017 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.18] Coal Icons
- Replies: 3
- Views: 2590
Re: [0.15.18] Coal Icons
+1 Amazing DevsRseding91 wrote:Thanks for the report. It's now fixed for the next version of 0.15.
- Tue Jun 06, 2017 8:11 pm
- Forum: This Forum
- Topic: Additionnal icon suggestion
- Replies: 1
- Views: 1268
Re: Additionnal icon suggestion
Am a big fan of this. Would make visual crafting recipe, etc much easier to portray here