Search found 59 matches

by Taneeda
Fri Dec 11, 2020 9:14 am
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4418

Re: Sync Client State (Settings, Mods, etc.)

I am playing 1.0. It seems this is a new dialog in 1.1? For me, when loading modded savegame without loaded mods I got some error dialog...
by Taneeda
Fri Dec 11, 2020 9:04 am
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 5360

Re: train schedule condition: outer AND support

Personally I haven't used ever such complex conditions, BUT in the case when this time comes I would be very thankful for this after AND to get easier to read condition chains -> please implement this :)
by Taneeda
Fri Dec 11, 2020 8:59 am
Forum: Ideas and Suggestions
Topic: 1.1: Belt placement behaviour
Replies: 13
Views: 3907

Re: 1.1: Belt placement behaviour

Great idea, I thought about too :)

In general I like the idea of locked placement direction very much, but in some situations it would be nice to go back to the "old" free placement behavior without lock -> so a keyboard toggle would be very nice and helpful
by Taneeda
Fri Dec 11, 2020 8:48 am
Forum: Ideas and Suggestions
Topic: Click-and-drag to select rail planner direction
Replies: 4
Views: 797

Re: Click-and-drag to select rail planner direction

I fully agree, would be very nice and user friendly to have such abaility, great idea :)
by Taneeda
Fri Dec 11, 2020 8:44 am
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4418

Re: Sync Client State (Settings, Mods, etc.)

As I know about this button now, I wonder why this is not the default action when the list of active mods is different from the list of expected mods in the map
by Taneeda
Sun Dec 06, 2020 4:37 pm
Forum: Implemented Suggestions
Topic: Option or question to auto-sync client mods to game map mod requesites
Replies: 3
Views: 1163

Re: Option or question to auto-sync client mods to game map mod requesites

Yep, just tried it now, works perfectly, again thank you very much, exactly what I searched for :)
by Taneeda
Sun Dec 06, 2020 4:34 pm
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4418

Re: Sync Client State (Settings, Mods, etc.)

Oh, thank you very much :) I haven't seen this any time before...
by Taneeda
Sun Dec 06, 2020 3:53 pm
Forum: Implemented Suggestions
Topic: Option or question to auto-sync client mods to game map mod requesites
Replies: 3
Views: 1163

Option or question to auto-sync client mods to game map mod requesites

What ? A user question and/or option to (auto)-update the game client mods accordinlgy to the listed mods of the game map to load. Why ? I play generally in two scenarios: - A, a test map with several mods (Editor Extensions, Rate Calculator, FNEI, Calculator UI, etc) to develop new blueprints in a...
by Taneeda
Sun Dec 06, 2020 3:45 pm
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4418

Sync Client State (Settings, Mods, etc.)

What ? Sync the client state over several installations/machines, especially the applied user settings and mods. Why ? I play Factorio on different on my gaming PC and on my laptop. When I switch from one machine to the other, I have to update the client to the state I want which means in my case I...
by Taneeda
Mon Nov 02, 2020 8:38 pm
Forum: Gameplay Help
Topic: "This tutorial will be unlocked later in the game"
Replies: 4
Views: 1290

Re: "This tutorial will be unlocked later in the game"

yep, this worked and the tutorials are available (suggested) again, thank you very much :)
by Taneeda
Mon Nov 02, 2020 6:29 pm
Forum: Gameplay Help
Topic: "This tutorial will be unlocked later in the game"
Replies: 4
Views: 1290

Re: "This tutorial will be unlocked later in the game"

Thanks for the hint, unfortunately this doesn't work for me :/ I changed the content for the incomplete tutorials from "not-suggested-yet" to "suggested" (and saved it :) ) but when I start the map, the tutorial screen doesn't change and when I close Factorio and come back to the...
by Taneeda
Sun Nov 01, 2020 7:33 pm
Forum: Gameplay Help
Topic: "This tutorial will be unlocked later in the game"
Replies: 4
Views: 1290

"This tutorial will be unlocked later in the game"

Hi there, I am seeking for help with the in-game tutorials. On my current map I finished the "Inventory transfers" in-game tutorial nearly at starting with the map. Now (186 rocket launches later) I can't access the other tutorials from the list. All are listed with red background and the ...
by Taneeda
Fri Aug 14, 2020 1:00 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104671

Re: Friday Facts #360 - 1.0 is here!

Congratulations to all of you and thank you for this wonderful game :D I must say, it makes me sad that this should the end of the FFF series. As a software engineer it was wonderful to me to read all about those technical internals, bugs and so on and to see how the project "Factorio" has...
by Taneeda
Sat May 19, 2018 9:19 am
Forum: Won't fix.
Topic: [0.16.7] Multiple users same computer
Replies: 7
Views: 2855

Re: [0.16.7] Multiple users same computer

Hi there, I noticed today the same thing. I am sharing my games with steam family share with a friend and started today factorio in his machine with his windows and steam account and see that all my savegames are synced with his steam profile. In my opinion this shouldn't be done. For example, i che...
by Taneeda
Sat Apr 14, 2018 8:22 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55608

Re: Friday Facts #238 - The GUI update (Part II)

Hi there, I like the new UI, look really good and clear to me. Personally I have some trouble to differentiate yellow with green because of a light "color blindness" with my eyes (sorry, I don't know the correct english term :) ) So a slightly reduced color palallete would be nice to me, w...
by Taneeda
Sat Sep 02, 2017 6:03 pm
Forum: Technical Help
Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
Replies: 5
Views: 2224

Re: Factorio 0.15.xx - Laptop - Game crash, system freeze

Hello again, meanwhile Factorio 0.15.34 is released and it seems that the game is much much more stable on my laptop. I still have crashes and such stuff (like described above) BUT it appears much more less then ever before. Don't know exactly why, i believe the reason relies in the latest updates o...
by Taneeda
Fri Jun 16, 2017 6:38 pm
Forum: Technical Help
Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
Replies: 5
Views: 2224

Re: Factorio 0.15.xx - Laptop - Game crash, system freeze

Hey guys,

thank for your help and letting me know that I am not the only one :D

I changed the NVIDIA settings and uploaded the log files to the main entry of this thread. I will try again with the new settings...

Greetings,
Ronald
by Taneeda
Thu Jun 08, 2017 6:53 pm
Forum: Technical Help
Topic: Factorio 0.15.xx - Laptop - Game crash, system freeze
Replies: 5
Views: 2224

Factorio 0.15.xx - Laptop - Game crash, system freeze

Hi there, I am playing factorio on my PC and on my laptop. On the PC i havent't any problems, but on my laptop, I face heavy runtime problems of factorio. The problems are: Game stops, in best case it restores after ~15 seconds and continue running Game crashs after stop System freezes after stop To...
by Taneeda
Tue May 30, 2017 10:03 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 293027

Re: Thank you (Make the dev-team happy today!)

Hi Devs,

Thank you very much for this gem of a game. I played it ~130hrs until now and there is no end in sight :)

Greetings,
Taneeda

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