Search found 59 matches

by Taneeda
Mon Dec 21, 2020 10:52 am
Forum: Ideas and Suggestions
Topic: New setting for text size control
Replies: 3
Views: 1618

Re: New setting for text size control

Please, please, please, my eyes are hurting ;)
by Taneeda
Mon Dec 21, 2020 10:50 am
Forum: Ideas and Suggestions
Topic: Undo/Redo indication
Replies: 9
Views: 2621

Undo/Redo indication

What
Indications/icons for undo and redo.
why
See viewtopic.php?f=6&t=69903
SmartSelect_20201221-114924_Vivaldi.jpg
SmartSelect_20201221-114924_Vivaldi.jpg (130.98 KiB) Viewed 2621 times
In my opinion this is worth an own topic :D
by Taneeda
Mon Dec 21, 2020 10:46 am
Forum: Ideas and Suggestions
Topic: use of deconstruction planner while on a blueprint
Replies: 4
Views: 1278

Re: use of deconstruction planner while on a blueprint

+1

I often hit alt+D by Instinct within the blueprint view. Would be awesome to have this function and I think this would be very user friendly.
by Taneeda
Sat Dec 19, 2020 8:03 pm
Forum: Ideas and Suggestions
Topic: "fCAD" function :o...
Replies: 2
Views: 905

Re: "fCAD" function :o...

+1

Sounds very useful to me, especially during megabase initial planning
by Taneeda
Sat Dec 19, 2020 8:02 pm
Forum: Implemented in 2.0
Topic: Redo functionality
Replies: 51
Views: 16242

Re: Redo functionality

+1

I remember some situations where I wichsed for such Redo ability :)
by Taneeda
Thu Dec 17, 2020 4:57 pm
Forum: Ideas and Suggestions
Topic: New setting for text size control
Replies: 3
Views: 1618

New setting for text size control

What ? New interface setting to control the text size independent from UI scale. Why ? My eyes aren't the best anymore so it sometimes hard for me to read those small characters, especially in the evening when I am tired. In general, I prefer a smaller interface (100% at Full-HD) but with slightly ...
by Taneeda
Mon Dec 14, 2020 11:47 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2747

Re: Tree structure for savegames

Jap2.0 wrote: ↑
Sun Dec 13, 2020 3:17 am
Taneeda wrote: ↑
Sat Dec 12, 2020 9:58 am
Personally, I imagine something like this... In general like a folder/file structure in windows explorer.
Collapsed by default?
Yes, but only on the very first time. After that with remember of last state.
by Taneeda
Sat Dec 12, 2020 10:06 am
Forum: Ideas and Suggestions
Topic: upgrade blueprint for zero -> modules
Replies: 9
Views: 1833

Re: upgrade blueprint for zero -> modules

+1 Absolutely, one of the last annoying things need to be done manually. Usually my character stands at the same point and I unstruct the robots from map view. In this case I must use Cut/Paste as workaround :/ Thx for the mod hint, didn't knew this, I will give it a try BUT I agree that something l...
by Taneeda
Sat Dec 12, 2020 10:03 am
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4377

Re: Sync Client State (Settings, Mods, etc.)

Thx for the hint, but I think I will wait until the official release , hopefully soon :)
by Taneeda
Sat Dec 12, 2020 9:58 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2747

Re: Tree structure for savegames

oleg4f wrote: ↑
Fri Dec 11, 2020 6:50 pm
But how this should look in the game interface?

The most simple is to allow user to enter '/' in the name of a savegame in the save screen.
Personally, I imagine something like this... In general like a folder/file structure in windows explorer.

Unbenannt.png
Unbenannt.png (961.61 KiB) Viewed 2520 times
by Taneeda
Sat Dec 12, 2020 9:26 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2747

Re: Tree structure for savegames

jodokus31 wrote: ↑
Fri Dec 11, 2020 7:13 pm
It's already possible, if you create subfolders in your save game folder
https://wiki.factorio.com/Application_d ... _directory

the folder cannot be created in-game, though
But a more user friendly way would be very nice :)
by Taneeda
Fri Dec 11, 2020 4:29 pm
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4377

Re: Sync Client State (Settings, Mods, etc.)

Ah, ok, then I am even more excited about 1.1 :) thx
by Taneeda
Fri Dec 11, 2020 10:35 am
Forum: Ideas and Suggestions
Topic: 1.1: Belt placement behaviour
Replies: 13
Views: 3874

Re: 1.1: Belt placement behaviour

Kyralessa wrote: ↑
Fri Dec 11, 2020 9:36 am
Personally I find that the number of times locked belt direction is a benefit far outweighs the tiny number of times it's a hindrance.
I agree and for me this is the pro reasoning to the toggle key
by Taneeda
Fri Dec 11, 2020 10:33 am
Forum: Ideas and Suggestions
Topic: Request : Improve file management with directories
Replies: 10
Views: 2747

Tree structure for savegames

What ? Ability to group savegames in groups, folders or a tree like structure. Why ? With increasing amount of savegames it gets harder and harder to search for the correct save. I like the idea of the blueprint book to group several blueprints of the same context. For the savegames I think it woul...
by Taneeda
Fri Dec 11, 2020 10:26 am
Forum: Off topic
Topic: Merch
Replies: 1
Views: 5037

Re: Merch

...maybe some official posters? I would love to see a factrio poster on my wall. Maybe poster of: - https://cdn.factorio.com/assets/img/artwork/factorio-cover.png - https://cdn.factorio.com/assets/img/artwork/0.17-stable.png - My personal favourite --> The image used for the prints on the several co...
by Taneeda
Fri Dec 11, 2020 9:36 am
Forum: Resolved Problems and Bugs
Topic: [1.0] Map ore patch render with artifacts
Replies: 2
Views: 773

[1.0] Map ore patch render with artifacts

When I zoom out on the map view far enough, the ore patches are rendered with artifacts (on my laptop AND on my gaming PC), see pictured below. Does anybody else have this issue or is this only on my machines? OK Screenshot 2020-12-11 101947 - ok.png Artifacts Screenshot 2020-12-11 102020_err.png
by Taneeda
Fri Dec 11, 2020 9:33 am
Forum: Implemented Suggestions
Topic: Sync Client State (Settings, Mods, etc.)
Replies: 19
Views: 4377

Re: Sync Client State (Settings, Mods, etc.)

Perfect, can't wait for it :)

Then, only the client state sync remains ;) of course controlled by a settings option :D
by Taneeda
Fri Dec 11, 2020 9:31 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 290935

A big "Thank You" to Wobe AND Factorio-Community

Hi there, I just want to thank Wube for this gem of a game AND the whole community for all its creations and nice people. Its such a great feeling to me to play the game and follow the community with all its great ideas and content. Thank you all very very much, its such a great fun to me :) tenor (...

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