Search found 207 matches

by katyal
Wed Jan 14, 2015 5:04 pm
Forum: Implemented Suggestions
Topic: Prefer to pull items from storage rather than suppliers
Replies: 3
Views: 1475

Re: Prefer to pull items from storage rather than suppliers

Heres how I do it: supply = Smart inserter placing items into an active provider, with a logistics condition to limit production to however many I want in storage. Storage = plain old storage chest, items will be brought here as they are produced requester = only items available are in storage so th...
by katyal
Wed Jan 14, 2015 4:55 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 33718

Re: The Lane swapper

Honestly, I probably would have argued against it but if I were to nitpick the splitter has a few details which aren't as easy to replicate... http://i.imgur.com/JNNFTUC.jpg and http://i.imgur.com/JEuGgpB.gif My first gut reaction when I see ideas like yours or mods like the russian logistics mod (l...
by katyal
Tue Jan 13, 2015 10:22 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 38851

Re: Ropeway conveyor above the factory...

Funicular now theres a word you don't hear everyday :D Thanks for that ssilk I'm always amazed at your linking prowess!

I knew similar ideas had been proposed in the past but I just feel like it can't be said enough until it actually makes its way into the game :D
by katyal
Tue Jan 13, 2015 10:14 pm
Forum: Outdated/Not implemented
Topic: Lane swapper
Replies: 55
Views: 33718

Re: The Lane swapper

tldr: this idea brings nothing new to factorio and thus will probably never make it into the game. While you have taken time to lay your argument for a lane swapper down clearly game balance is not the reason that none of these belt or inserter ideas get accepted. The reason most of these things hav...
by katyal
Tue Jan 13, 2015 9:42 pm
Forum: Ideas and Suggestions
Topic: Funny Items hidden description
Replies: 7
Views: 2550

Re: Funny Items hidden description

I agree, small things like this can really make a huge difference
by katyal
Tue Jan 13, 2015 9:41 pm
Forum: Ideas and Suggestions
Topic: Splitting up roboport functions
Replies: 5
Views: 10465

Splitting up roboport functions

tldr: Roboports should be split up into four structures: recharging stations, garage (for storage), Construction antennae for construction coverage, and Logistics antennae for logistics coverage. This would open possibilities for interesting designs. Roboport's functions Recharge bots Store unused b...
by katyal
Tue Jan 13, 2015 3:52 pm
Forum: Outdated/Not implemented
Topic: Renaming active provider chests
Replies: 9
Views: 2865

Re: Renaming active provider chests

I haven't yet come to an opinion on the subject but as far as identifying what the chest does at a glance it could be done with overlays. If you switch it to storage, chest becomes yellow, switch it to requester and it turns blue . just like the car changes to the player's color when you get in. Now...
by katyal
Tue Jan 13, 2015 3:11 pm
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 38851

Re: Ropeway conveyor above the factory...

Imagine this + hoppers to fill trains
by katyal
Thu Jan 08, 2015 11:47 pm
Forum: Implemented Suggestions
Topic: Long-handed inserters should not be fast-replaceable
Replies: 19
Views: 6977

Re: Long-handed inserters should not be fast-replaceable

When I started playing I would lay my stone furnaces without any space between them with the fuel running between two rows and I'd lay my yellow inserters and then try to place the red ones like we place electric poles by holding the button down ...was kinda disappointed they fast replaced the yello...
by katyal
Thu Jan 08, 2015 8:00 pm
Forum: Ideas and Suggestions
Topic: Map generation changes
Replies: 15
Views: 9779

Re: Map generation changes

#2 is something I've been trying to achieve by playing around with RSO mod, but unfortunately there seems to be a limit to the size of resource patches. Edit: Jan. 16, 2015 I've been looking deeper into this ...The algorithm used in factorio's stock map generator is "perlin noise". One of ...
by katyal
Thu Jan 08, 2015 2:33 pm
Forum: General discussion
Topic: Why does the Windows version multitask so badly?
Replies: 12
Views: 3774

Re: Why does the Windows version multitask so badly?

Do you play at same resolution as your desktop, I used to have something similar happen to me and I noticed it stopped when both of them are set to the same thing.
by katyal
Tue Jan 06, 2015 10:48 pm
Forum: Ideas and Suggestions
Topic: A smart pollution sensor
Replies: 0
Views: 341

A smart pollution sensor

An item that measures pollution levels in the spot where it is placed like this mod https://forums.factorio.com/forum/viewtopic.php?f=32&t=7661&view=unread#unread but make it part of the smart circuit. I could see using it to scale back production when pollution pass a certain level, or soun...
by katyal
Thu Dec 18, 2014 4:55 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 32396

Re: Balancing of Capacities of Containers

Smaller chests and some kind of truck (flat bed with a crane) to move them without having to empty them and pick them up. Replace train wagons with flatbed cars that a crane (giant inserter) can load or unload with chests. I can keep running with this idea pack items into chest and make recipes that...
by katyal
Thu Dec 18, 2014 4:44 pm
Forum: General discussion
Topic: production flow graph tool
Replies: 10
Views: 5960

Re: production flow graph tool

I often find that I want the "opposite" view when planning a factory, as well - something that lets me see what's built out of (for example) batteries. That helps me plan what needs to end up near the battery production facility. I think I might use something like that more than the origi...
by katyal
Thu Dec 18, 2014 3:17 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 32396

Re: Balancing of Capacities of Containers

I have to confess the idea of trains with removable containers has begun to obsess me and only because I think it would look great. :D
by katyal
Thu Dec 18, 2014 2:40 pm
Forum: News
Topic: Friday Facts #64 - The plans
Replies: 89
Views: 64011

Re: Friday Facts #64 The plans

I haven't really been able to get my thoughts into words yet but I am definitely with imajor. Build 1 rocket defense = yawn Build 1 rocket defense per unit of time (hours, minutes, or :twisted: seconds) for a sstained amount of time ...now thats a challenge. I use rocket defense only as a quick way ...
by katyal
Wed Dec 17, 2014 8:51 pm
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 32396

Re: Balancing of Capacities of Containers

WHat about something like:

Wood chest: 5 slots/tile
iron chest: 10 slots/tile
steel chest(and variants): 15 slots/tile

possibly with more sizes of chests

car: 20 slots
train: 25 slots

Keep player inventory the same
by katyal
Wed Dec 17, 2014 8:06 pm
Forum: Ideas and Suggestions
Topic: Build Action Repeater
Replies: 13
Views: 5843

Re: Build Action Repeater

Unless I've misunderstood ssilk, the idea is to have the factory build itself without player intervention. The mechanism for building the blueprint would be the same ie: Construction bots. The difference is that the factory places the blue print not the player.
by katyal
Wed Dec 17, 2014 7:52 pm
Forum: Ideas and Suggestions
Topic: Build Action Repeater
Replies: 13
Views: 5843

Re: Build Action Repeater

Well thought out idea ....I could just see a factory gain a life of its own with something like this
:D
by katyal
Mon Dec 15, 2014 8:24 pm
Forum: Mods
Topic: [MOD 0.10.2] Automatic Rail Laying Machine
Replies: 143
Views: 69587

Re: [MOD 0.10.2] Automatic Rail Laying Machine

Thanx

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